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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #ifdef URHO3D_IS_BUILDING
- #include "Urho3D.h"
- #else
- #include <Urho3D/Urho3D.h>
- #endif
- #ifndef _WIN32
- #include <pthread.h>
- using ThreadID = pthread_t;
- #else
- using ThreadID = unsigned;
- #endif
- namespace Urho3D
- {
- /// Operating system thread.
- class URHO3D_API Thread
- {
- public:
- /// Construct. Does not start the thread yet.
- Thread();
- /// Destruct. If running, stop and wait for thread to finish.
- virtual ~Thread();
- /// The function to run in the thread.
- virtual void ThreadFunction() = 0;
- /// Start running the thread. Return true if successful, or false if already running or if can not create the thread.
- bool Run();
- /// Set the running flag to false and wait for the thread to finish.
- void Stop();
- /// Set thread priority. The thread must have been started first.
- void SetPriority(int priority);
- /// Return whether thread exists.
- bool IsStarted() const { return handle_ != nullptr; }
- /// Set the current thread as the main thread.
- static void SetMainThread();
- /// Return the current thread's ID.
- /// @nobind
- static ThreadID GetCurrentThreadID();
- /// Return whether is executing in the main thread.
- static bool IsMainThread();
- protected:
- /// Thread handle.
- void* handle_;
- /// Running flag.
- volatile bool shouldRun_;
- /// Main thread's thread ID.
- static ThreadID mainThreadID;
- };
- }
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