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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Core/Object.h"
- namespace Urho3D
- {
- /// Low-resolution operating system timer.
- class URHO3D_API Timer
- {
- public:
- /// Construct. Get the starting clock value.
- Timer();
- /// Return elapsed milliseconds and optionally reset.
- unsigned GetMSec(bool reset);
- /// Reset the timer.
- void Reset();
- private:
- /// Starting clock value in milliseconds.
- unsigned startTime_{};
- };
- /// High-resolution operating system timer used in profiling.
- class URHO3D_API HiresTimer
- {
- friend class Time;
- public:
- /// Construct. Get the starting high-resolution clock value.
- HiresTimer();
- /// Return elapsed microseconds and optionally reset.
- long long GetUSec(bool reset);
- /// Reset the timer.
- void Reset();
- /// Return if high-resolution timer is supported.
- static bool IsSupported() { return supported; }
- /// Return high-resolution timer frequency if supported.
- static long long GetFrequency() { return frequency; }
- private:
- /// Starting clock value in CPU ticks.
- long long startTime_{};
- /// High-resolution timer support flag.
- static bool supported;
- /// High-resolution timer frequency.
- static long long frequency;
- };
- /// %Time and frame counter subsystem.
- class URHO3D_API Time : public Object
- {
- URHO3D_OBJECT(Time, Object);
- public:
- /// Construct.
- explicit Time(Context* context);
- /// Destruct. Reset the low-resolution timer period if set.
- ~Time() override;
- /// Begin new frame, with (last) frame duration in seconds and send frame start event.
- void BeginFrame(float timeStep);
- /// End frame. Increment total time and send frame end event.
- void EndFrame();
- /// Set the low-resolution timer period in milliseconds. 0 resets to the default period.
- void SetTimerPeriod(unsigned mSec);
- /// Return frame number, starting from 1 once BeginFrame() is called for the first time.
- /// @property
- i32 GetFrameNumber() const { return frameNumber_; }
- /// Return current frame timestep as seconds.
- /// @property
- float GetTimeStep() const { return timeStep_; }
- /// Return current low-resolution timer period in milliseconds.
- unsigned GetTimerPeriod() const { return timerPeriod_; }
- /// Return elapsed time from program start as seconds.
- /// @property
- float GetElapsedTime();
- /// Return current frames per second.
- /// @property
- float GetFramesPerSecond() const;
- /// Get system time as milliseconds.
- static unsigned GetSystemTime();
- /// Get system time as seconds since 1.1.1970.
- static unsigned GetTimeSinceEpoch();
- /// Get a date/time stamp as a string.
- static String GetTimeStamp();
- /// Sleep for a number of milliseconds.
- static void Sleep(unsigned mSec);
- private:
- /// Elapsed time since program start.
- Timer elapsedTime_;
- /// Frame number.
- i32 frameNumber_;
- /// Timestep in seconds.
- float timeStep_;
- /// Low-resolution timer period.
- unsigned timerPeriod_;
- };
- }
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