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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/List.h"
- #include "../Core/Mutex.h"
- #include "../Core/Object.h"
- #include <atomic>
- namespace Urho3D
- {
- /// Work item completed event.
- URHO3D_EVENT(E_WORKITEMCOMPLETED, WorkItemCompleted)
- {
- URHO3D_PARAM(P_ITEM, Item); // WorkItem ptr
- }
- inline constexpr i32 WI_MAX_PRIORITY = M_MAX_INT;
- class WorkerThread;
- /// Work queue item.
- /// @nobind
- struct WorkItem : public RefCounted
- {
- friend class WorkQueue;
- public:
- /// Work function. Called with the work item and thread index (0 = main thread) as parameters.
- void (* workFunction_)(const WorkItem*, i32){};
- /// Data start pointer.
- void* start_{};
- /// Data end pointer.
- void* end_{};
- /// Auxiliary data pointer.
- void* aux_{};
- /// Priority. Higher value = will be completed first.
- i32 priority_{};
- /// Whether to send event on completion.
- bool sendEvent_{};
- /// Completed flag.
- std::atomic<bool> completed_{};
- private:
- bool pooled_{};
- };
- /// Work queue subsystem for multithreading.
- class URHO3D_API WorkQueue : public Object
- {
- URHO3D_OBJECT(WorkQueue, Object);
- friend class WorkerThread;
- public:
- /// Construct.
- explicit WorkQueue(Context* context);
- /// Destruct.
- ~WorkQueue() override;
- /// Create worker threads. Can only be called once.
- void CreateThreads(i32 numThreads);
- /// Get pointer to an usable WorkItem from the item pool. Allocate one if no more free items.
- SharedPtr<WorkItem> GetFreeItem();
- /// Add a work item and resume worker threads.
- void AddWorkItem(const SharedPtr<WorkItem>& item);
- /// Remove a work item before it has started executing. Return true if successfully removed.
- bool RemoveWorkItem(SharedPtr<WorkItem> item);
- /// Remove a number of work items before they have started executing. Return the number of items successfully removed.
- i32 RemoveWorkItems(const Vector<SharedPtr<WorkItem>>& items);
- /// Pause worker threads.
- void Pause();
- /// Resume worker threads.
- void Resume();
- /// Finish all queued work which has at least the specified priority. Main thread will also execute priority work. Pause worker threads if no more work remains.
- void Complete(i32 priority);
- /// Set the pool telerance before it starts deleting pool items.
- void SetTolerance(int tolerance) { tolerance_ = tolerance; }
- /// Set how many milliseconds maximum per frame to spend on low-priority work, when there are no worker threads.
- void SetNonThreadedWorkMs(int ms) { maxNonThreadedWorkMs_ = Max(ms, 1); }
- /// Return number of worker threads.
- i32 GetNumThreads() const { return threads_.Size(); }
- /// Return whether all work with at least the specified priority is finished.
- bool IsCompleted(i32 priority) const;
- /// Return whether the queue is currently completing work in the main thread.
- bool IsCompleting() const { return completing_; }
- /// Return the pool tolerance.
- int GetTolerance() const { return tolerance_; }
- /// Return how many milliseconds maximum to spend on non-threaded low-priority work.
- int GetNonThreadedWorkMs() const { return maxNonThreadedWorkMs_; }
- private:
- /// Process work items until shut down. Called by the worker threads.
- void ProcessItems(i32 threadIndex);
- /// Purge completed work items which have at least the specified priority, and send completion events as necessary.
- void PurgeCompleted(i32 priority);
- /// Purge the pool to reduce allocation where its unneeded.
- void PurgePool();
- /// Return a work item to the pool.
- void ReturnToPool(SharedPtr<WorkItem>& item);
- /// Handle frame start event. Purge completed work from the main thread queue, and perform work if no threads at all.
- void HandleBeginFrame(StringHash eventType, VariantMap& eventData);
- /// Worker threads.
- Vector<SharedPtr<WorkerThread>> threads_;
- /// Work item pool for reuse to cut down on allocation. The bool is a flag for item pooling and whether it is available or not.
- List<SharedPtr<WorkItem>> poolItems_;
- /// Work item collection. Accessed only by the main thread.
- List<SharedPtr<WorkItem>> workItems_;
- /// Work item prioritized queue for worker threads. Pointers are guaranteed to be valid (point to workItems).
- List<WorkItem*> queue_;
- /// Worker queue mutex.
- Mutex queueMutex_;
- /// Shutting down flag.
- std::atomic<bool> shutDown_;
- /// Pausing flag. Indicates the worker threads should not contend for the queue mutex.
- std::atomic<bool> pausing_;
- /// Paused flag. Indicates the queue mutex being locked to prevent worker threads using up CPU time.
- bool paused_;
- /// Completing work in the main thread flag.
- bool completing_;
- /// Tolerance for the shared pool before it begins to deallocate.
- int tolerance_;
- /// Last size of the shared pool.
- i32 lastSize_;
- /// Maximum milliseconds per frame to spend on low-priority work, when there are no worker threads.
- int maxNonThreadedWorkMs_;
- };
- }
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