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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Core/Object.h"
- #include "../Core/Timer.h"
- namespace Urho3D
- {
- class Console;
- class DebugHud;
- /// Urho3D engine. Creates the other subsystems.
- class URHO3D_API Engine : public Object
- {
- URHO3D_OBJECT(Engine, Object);
- public:
- /// Construct.
- explicit Engine(Context* context);
- /// Destruct. Free all subsystems.
- ~Engine() override;
- /// Initialize engine using parameters given and show the application window. Return true if successful.
- bool Initialize(const VariantMap& parameters);
- /// Reinitialize resource cache subsystem using parameters given. Implicitly called by Initialize. Return true if successful.
- bool InitializeResourceCache(const VariantMap& parameters, bool removeOld = true);
- /// Run one frame.
- void RunFrame();
- /// Create the console and return it. May return null if engine configuration does not allow creation (headless mode).
- Console* CreateConsole();
- /// Create the debug hud.
- DebugHud* CreateDebugHud();
- /// Set minimum frames per second. If FPS goes lower than this, time will appear to slow down.
- /// @property
- void SetMinFps(int fps);
- /// Set maximum frames per second. The engine will sleep if FPS is higher than this.
- /// @property
- void SetMaxFps(int fps);
- /// Set maximum frames per second when the application does not have input focus.
- /// @property
- void SetMaxInactiveFps(int fps);
- /// Set how many frames to average for timestep smoothing. Default is 2. 1 disables smoothing.
- /// @property
- void SetTimeStepSmoothing(int frames);
- /// Set whether to pause update events and audio when minimized.
- /// @property
- void SetPauseMinimized(bool enable);
- /// Set whether to exit automatically on exit request (window close button).
- /// @property
- void SetAutoExit(bool enable);
- /// Override timestep of the next frame. Should be called in between RunFrame() calls.
- void SetNextTimeStep(float seconds);
- /// Close the graphics window and set the exit flag. No-op on iOS/tvOS, as an iOS/tvOS application can not legally exit.
- void Exit();
- /// Dump profiling information to the log.
- void DumpProfiler();
- /// Dump information of all resources to the log.
- void DumpResources(bool dumpFileName = false);
- /// Dump information of all memory allocations to the log. Supported in MSVC debug mode only.
- void DumpMemory();
- /// Get timestep of the next frame. Updated by ApplyFrameLimit().
- float GetNextTimeStep() const { return timeStep_; }
- /// Return the minimum frames per second.
- /// @property
- int GetMinFps() const { return minFps_; }
- /// Return the maximum frames per second.
- /// @property
- int GetMaxFps() const { return maxFps_; }
- /// Return the maximum frames per second when the application does not have input focus.
- /// @property
- int GetMaxInactiveFps() const { return maxInactiveFps_; }
- /// Return how many frames to average for timestep smoothing.
- /// @property
- int GetTimeStepSmoothing() const { return timeStepSmoothing_; }
- /// Return whether to pause update events and audio when minimized.
- /// @property
- bool GetPauseMinimized() const { return pauseMinimized_; }
- /// Return whether to exit automatically on exit request.
- /// @property
- bool GetAutoExit() const { return autoExit_; }
- /// Return whether engine has been initialized.
- /// @property
- bool IsInitialized() const { return initialized_; }
- /// Return whether exit has been requested.
- /// @property
- bool IsExiting() const { return exiting_; }
- /// Return whether the engine has been created in headless mode.
- /// @property
- bool IsHeadless() const { return headless_; }
- /// Send frame update events.
- void Update();
- /// Render after frame update.
- void Render();
- /// Get the timestep for the next frame and sleep for frame limiting if necessary.
- void ApplyFrameLimit();
- /// Parse the engine startup parameters map from command line arguments.
- static VariantMap ParseParameters(const Vector<String>& arguments);
- /// Return whether startup parameters contains a specific parameter.
- static bool HasParameter(const VariantMap& parameters, const String& parameter);
- /// Get an engine startup parameter, with default value if missing.
- static const Variant
- & GetParameter(const VariantMap& parameters, const String& parameter, const Variant& defaultValue = Variant::EMPTY);
- private:
- /// Handle exit requested event. Auto-exit if enabled.
- void HandleExitRequested(StringHash eventType, VariantMap& eventData);
- /// Actually perform the exit actions.
- void DoExit();
- /// Frame update timer.
- HiresTimer frameTimer_;
- /// Previous timesteps for smoothing.
- Vector<float> lastTimeSteps_;
- /// Next frame timestep in seconds.
- float timeStep_;
- /// How many frames to average for the smoothed timestep.
- unsigned timeStepSmoothing_;
- /// Minimum frames per second.
- unsigned minFps_;
- /// Maximum frames per second.
- unsigned maxFps_;
- /// Maximum frames per second when the application does not have input focus.
- unsigned maxInactiveFps_;
- /// Pause when minimized flag.
- bool pauseMinimized_;
- #ifdef URHO3D_TESTING
- /// Time out counter for testing.
- long long timeOut_;
- #endif
- /// Auto-exit flag.
- bool autoExit_;
- /// Initialized flag.
- bool initialized_;
- /// Exiting flag.
- bool exiting_;
- /// Headless mode flag.
- bool headless_;
- /// Audio paused flag.
- bool audioPaused_;
- };
- }
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