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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- /// \file
- #pragma once
- #include "../Container/FlagSet.h"
- #include "../Container/Ptr.h"
- #include "../Math/Quaternion.h"
- #include "../Math/Vector3.h"
- #include "../Resource/Resource.h"
- namespace Urho3D
- {
- enum class AnimationChannels : u8
- {
- None = 0,
- Position = 1 << 0,
- Rotation = 1 << 1,
- Scale = 1 << 2,
- };
- URHO3D_FLAGS(AnimationChannels);
- /// Skeletal animation keyframe.
- struct AnimationKeyFrame
- {
- /// Construct.
- AnimationKeyFrame() :
- time_(0.0f),
- scale_(Vector3::ONE)
- {
- }
- /// Keyframe time.
- float time_;
- /// Bone position.
- Vector3 position_;
- /// Bone rotation.
- Quaternion rotation_;
- /// Bone scale.
- Vector3 scale_;
- };
- /// Skeletal animation track, stores keyframes of a single bone.
- /// @nocount
- struct URHO3D_API AnimationTrack
- {
- /// Construct.
- AnimationTrack()
- {
- }
- /// Assign keyframe at index.
- /// @property{set_keyFrames}
- void SetKeyFrame(i32 index, const AnimationKeyFrame& keyFrame);
- /// Add a keyframe at the end.
- void AddKeyFrame(const AnimationKeyFrame& keyFrame);
- /// Insert a keyframe at index.
- void InsertKeyFrame(i32 index, const AnimationKeyFrame& keyFrame);
- /// Remove a keyframe at index.
- void RemoveKeyFrame(i32 index);
- /// Remove all keyframes.
- void RemoveAllKeyFrames();
- /// Return keyframe at index, or null if not found.
- AnimationKeyFrame* GetKeyFrame(i32 index);
- /// Return number of keyframes.
- /// @property
- i32 GetNumKeyFrames() const { return keyFrames_.Size(); }
- /// Return keyframe index based on time and previous index. Return false if animation is empty.
- bool GetKeyFrameIndex(float time, i32& index) const;
- /// Bone or scene node name.
- String name_;
- /// Name hash.
- StringHash nameHash_;
- /// Bitmask of included data (position, rotation, scale).
- AnimationChannels channelMask_{};
- /// Keyframes.
- Vector<AnimationKeyFrame> keyFrames_;
- };
- /// %Animation trigger point.
- struct AnimationTriggerPoint
- {
- /// Construct.
- AnimationTriggerPoint() :
- time_(0.0f)
- {
- }
- /// Trigger time.
- float time_;
- /// Trigger data.
- Variant data_;
- };
- /// Skeletal animation resource.
- class URHO3D_API Animation : public ResourceWithMetadata
- {
- URHO3D_OBJECT(Animation, ResourceWithMetadata);
- public:
- /// Construct.
- explicit Animation(Context* context);
- /// Destruct.
- ~Animation() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- bool BeginLoad(Deserializer& source) override;
- /// Save resource. Return true if successful.
- bool Save(Serializer& dest) const override;
- /// Set animation name.
- /// @property
- void SetAnimationName(const String& name);
- /// Set animation length.
- /// @property
- void SetLength(float length);
- /// Create and return a track by name. If track by same name already exists, returns the existing.
- AnimationTrack* CreateTrack(const String& name);
- /// Remove a track by name. Return true if was found and removed successfully. This is unsafe if the animation is currently used in playback.
- bool RemoveTrack(const String& name);
- /// Remove all tracks. This is unsafe if the animation is currently used in playback.
- void RemoveAllTracks();
- /// Set a trigger point at index.
- /// @property{set_triggers}
- void SetTrigger(i32 index, const AnimationTriggerPoint& trigger);
- /// Add a trigger point.
- void AddTrigger(const AnimationTriggerPoint& trigger);
- /// Add a trigger point.
- void AddTrigger(float time, bool timeIsNormalized, const Variant& data);
- /// Remove a trigger point by index.
- void RemoveTrigger(i32 index);
- /// Remove all trigger points.
- void RemoveAllTriggers();
- /// Resize trigger point vector.
- /// @property
- void SetNumTriggers(i32 num);
- /// Clone the animation.
- SharedPtr<Animation> Clone(const String& cloneName = String::EMPTY) const;
- /// Return animation name.
- /// @property
- const String& GetAnimationName() const { return animationName_; }
- /// Return animation name hash.
- StringHash GetAnimationNameHash() const { return animationNameHash_; }
- /// Return animation length.
- /// @property
- float GetLength() const { return length_; }
- /// Return all animation tracks.
- const HashMap<StringHash, AnimationTrack>& GetTracks() const { return tracks_; }
- /// Return number of animation tracks.
- /// @property
- i32 GetNumTracks() const { return tracks_.Size(); }
- /// Return animation track by index.
- AnimationTrack *GetTrack(i32 index);
- /// Return animation track by name.
- /// @property{get_tracks}
- AnimationTrack* GetTrack(const String& name);
- /// Return animation track by name hash.
- AnimationTrack* GetTrack(StringHash nameHash);
- /// Return animation trigger points.
- const Vector<AnimationTriggerPoint>& GetTriggers() const { return triggers_; }
- /// Return number of animation trigger points.
- /// @property
- i32 GetNumTriggers() const { return triggers_.Size(); }
- /// Return a trigger point by index.
- AnimationTriggerPoint* GetTrigger(i32 index);
- private:
- /// Animation name.
- String animationName_;
- /// Animation name hash.
- StringHash animationNameHash_;
- /// Animation length.
- float length_;
- /// Animation tracks.
- HashMap<StringHash, AnimationTrack> tracks_;
- /// Animation trigger points.
- Vector<AnimationTriggerPoint> triggers_;
- };
- }
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