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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/Batch.h"
- #include "../Graphics/BillboardSet.h"
- #include "../Graphics/Camera.h"
- #include "../Graphics/Geometry.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/OctreeQuery.h"
- #include "../GraphicsAPI/IndexBuffer.h"
- #include "../GraphicsAPI/VertexBuffer.h"
- #include "../IO/Log.h"
- #include "../IO/MemoryBuffer.h"
- #include "../Resource/ResourceCache.h"
- #include "../Scene/Node.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* GEOMETRY_CATEGORY;
- static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
- const char* faceCameraModeNames[] =
- {
- "None",
- "Rotate XYZ",
- "Rotate Y",
- "LookAt XYZ",
- "LookAt Y",
- "LookAt Mixed",
- "Direction",
- nullptr
- };
- static const StringVector billboardsStructureElementNames =
- {
- "Billboard Count",
- " Position",
- " Size",
- " UV Coordinates",
- " Color",
- " Rotation",
- " Direction",
- " Is Enabled"
- };
- inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
- {
- return lhs->sortDistance_ > rhs->sortDistance_;
- }
- BillboardSet::BillboardSet(Context* context) :
- Drawable(context, DrawableTypes::Geometry),
- animationLodBias_(1.0f),
- animationLodTimer_(0.0f),
- relative_(true),
- scaled_(true),
- sorted_(false),
- fixedScreenSize_(false),
- faceCameraMode_(FC_ROTATE_XYZ),
- minAngle_(0.0f),
- geometry_(new Geometry(context)),
- vertexBuffer_(new VertexBuffer(context_)),
- indexBuffer_(new IndexBuffer(context_)),
- bufferSizeDirty_(true),
- bufferDirty_(true),
- forceUpdate_(false),
- geometryTypeUpdate_(false),
- sortThisFrame_(false),
- hasOrthoCamera_(false),
- sortFrameNumber_(0),
- previousOffset_(Vector3::ZERO)
- {
- geometry_->SetVertexBuffer(0, vertexBuffer_);
- geometry_->SetIndexBuffer(indexBuffer_);
- batches_.Resize(1);
- batches_[0].geometry_ = geometry_;
- batches_[0].geometryType_ = GEOM_BILLBOARD;
- batches_[0].worldTransform_ = &transforms_[0];
- }
- BillboardSet::~BillboardSet() = default;
- void BillboardSet::RegisterObject(Context* context)
- {
- context->RegisterFactory<BillboardSet>(GEOMETRY_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Material", GetMaterialAttr, SetMaterialAttr, ResourceRef(Material::GetTypeStatic()),
- AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Relative Position", IsRelative, SetRelative, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Relative Scale", IsScaled, SetScaled, true, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Sort By Distance", IsSorted, SetSorted, false, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Fixed Screen Size", IsFixedScreenSize, SetFixedScreenSize, false, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, true, AM_DEFAULT);
- URHO3D_ATTRIBUTE("Cast Shadows", castShadows_, false, AM_DEFAULT);
- URHO3D_ENUM_ACCESSOR_ATTRIBUTE("Face Camera Mode", GetFaceCameraMode, SetFaceCameraMode, faceCameraModeNames, FC_ROTATE_XYZ, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Min Angle", GetMinAngle, SetMinAngle, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, 1.0f, AM_DEFAULT);
- URHO3D_COPY_BASE_ATTRIBUTES(Drawable);
- URHO3D_ACCESSOR_ATTRIBUTE("Billboards", GetBillboardsAttr, SetBillboardsAttr, Variant::emptyVariantVector, AM_FILE)
- .SetMetadata(AttributeMetadata::P_VECTOR_STRUCT_ELEMENTS, billboardsStructureElementNames);
- URHO3D_ACCESSOR_ATTRIBUTE("Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr,
- Variant::emptyBuffer, AM_NET | AM_NOEDIT);
- }
- void BillboardSet::ProcessRayQuery(const RayOctreeQuery& query, Vector<RayQueryResult>& results)
- {
- // If no billboard-level testing, use the Drawable test
- if (query.level_ < RAY_TRIANGLE)
- {
- Drawable::ProcessRayQuery(query, results);
- return;
- }
- // Check ray hit distance to AABB before proceeding with billboard-level tests
- if (query.ray_.HitDistance(GetWorldBoundingBox()) >= query.maxDistance_)
- return;
- const Matrix3x4& worldTransform = node_->GetWorldTransform();
- Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
- Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
- for (i32 i = 0; i < billboards_.Size(); ++i)
- {
- if (!billboards_[i].enabled_)
- continue;
- // Approximate the billboards as spheres for raycasting
- float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
- if (fixedScreenSize_)
- size *= billboards_[i].screenScaleFactor_;
- Vector3 center = billboardTransform * billboards_[i].position_;
- Sphere billboardSphere(center, size);
- float distance = query.ray_.HitDistance(billboardSphere);
- if (distance < query.maxDistance_)
- {
- // If the code reaches here then we have a hit
- RayQueryResult result;
- result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
- result.normal_ = -query.ray_.direction_;
- result.distance_ = distance;
- result.drawable_ = this;
- result.node_ = node_;
- result.subObject_ = i;
- results.Push(result);
- }
- }
- }
- void BillboardSet::UpdateBatches(const FrameInfo& frame)
- {
- // If beginning a new frame, assume no sorting first
- if (frame.frameNumber_ != sortFrameNumber_)
- {
- sortThisFrame_ = false;
- sortFrameNumber_ = frame.frameNumber_;
- }
- Vector3 worldPos = node_->GetWorldPosition();
- Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
- // Sort if position relative to camera has changed
- if (offset != previousOffset_ || frame.camera_->IsOrthographic() != hasOrthoCamera_)
- {
- if (sorted_)
- sortThisFrame_ = true;
- if (faceCameraMode_ == FC_DIRECTION)
- bufferDirty_ = true;
- hasOrthoCamera_ = frame.camera_->IsOrthographic();
- }
- // Calculate fixed screen size scale factor for billboards. Will not dirty the buffer unless actually changed
- if (fixedScreenSize_)
- CalculateFixedScreenSize(frame);
- distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
- // Calculate scaled distance for animation LOD
- float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
- // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
- if (scale > M_EPSILON)
- lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
- else
- lodDistance_ = 0.0f;
- batches_[0].distance_ = distance_;
- batches_[0].numWorldTransforms_ = 2;
- // Billboard positioning
- transforms_[0] = relative_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
- // Billboard rotation
- transforms_[1] = Matrix3x4(Vector3::ZERO, faceCameraMode_ != FC_NONE ? frame.camera_->GetFaceCameraRotation(
- node_->GetWorldPosition(), node_->GetWorldRotation(), faceCameraMode_, minAngle_) : node_->GetWorldRotation(), Vector3::ONE);
- }
- void BillboardSet::UpdateGeometry(const FrameInfo& frame)
- {
- // If rendering from multiple views and fixed screen size is in use, re-update scale factors before each render
- if (fixedScreenSize_ && viewCameras_.Size() > 1)
- CalculateFixedScreenSize(frame);
- // If using camera facing, re-update the rotation for the current view now
- if (faceCameraMode_ != FC_NONE)
- {
- transforms_[1] = Matrix3x4(Vector3::ZERO, frame.camera_->GetFaceCameraRotation(node_->GetWorldPosition(),
- node_->GetWorldRotation(), faceCameraMode_, minAngle_), Vector3::ONE);
- }
- if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
- UpdateBufferSize();
- if (bufferDirty_ || sortThisFrame_ || vertexBuffer_->IsDataLost())
- UpdateVertexBuffer(frame);
- }
- UpdateGeometryType BillboardSet::GetUpdateGeometryType()
- {
- // If using camera facing, always need some kind of geometry update, in case the billboard set is rendered from several views
- if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost() || sortThisFrame_ ||
- faceCameraMode_ != FC_NONE || fixedScreenSize_)
- return UPDATE_MAIN_THREAD;
- else
- return UPDATE_NONE;
- }
- void BillboardSet::SetMaterial(Material* material)
- {
- batches_[0].material_ = material;
- MarkNetworkUpdate();
- }
- void BillboardSet::SetNumBillboards(i32 num)
- {
- // Prevent negative value being assigned from the editor
- if (num < 0)
- {
- URHO3D_LOGWARNING("BillboardSet::SetNumBillboards(i32): num < 0");
- num = 0;
- }
- i32 oldNum = billboards_.Size();
- if (num == oldNum)
- return;
- billboards_.Resize(num);
- // Set default values to new billboards
- for (i32 i = oldNum; i < num; ++i)
- {
- billboards_[i].position_ = Vector3::ZERO;
- billboards_[i].size_ = Vector2::ONE;
- billboards_[i].uv_ = Rect::POSITIVE;
- billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
- billboards_[i].rotation_ = 0.0f;
- billboards_[i].direction_ = Vector3::UP;
- billboards_[i].enabled_ = false;
- billboards_[i].screenScaleFactor_ = 1.0f;
- }
- bufferSizeDirty_ = true;
- Commit();
- }
- void BillboardSet::SetRelative(bool enable)
- {
- relative_ = enable;
- Commit();
- }
- void BillboardSet::SetScaled(bool enable)
- {
- scaled_ = enable;
- Commit();
- }
- void BillboardSet::SetSorted(bool enable)
- {
- sorted_ = enable;
- Commit();
- }
- void BillboardSet::SetFixedScreenSize(bool enable)
- {
- fixedScreenSize_ = enable;
- Commit();
- }
- void BillboardSet::SetFaceCameraMode(FaceCameraMode mode)
- {
- if ((faceCameraMode_ != FC_DIRECTION && mode == FC_DIRECTION) || (faceCameraMode_ == FC_DIRECTION && mode != FC_DIRECTION))
- {
- faceCameraMode_ = mode;
- if (faceCameraMode_ == FC_DIRECTION)
- batches_[0].geometryType_ = GEOM_DIRBILLBOARD;
- else
- batches_[0].geometryType_ = GEOM_BILLBOARD;
- geometryTypeUpdate_ = true;
- bufferSizeDirty_ = true;
- Commit();
- }
- else
- {
- faceCameraMode_ = mode;
- MarkNetworkUpdate();
- }
- }
- void BillboardSet::SetMinAngle(float angle)
- {
- minAngle_ = angle;
- MarkNetworkUpdate();
- }
- void BillboardSet::SetAnimationLodBias(float bias)
- {
- animationLodBias_ = Max(bias, 0.0f);
- MarkNetworkUpdate();
- }
- void BillboardSet::Commit()
- {
- MarkPositionsDirty();
- MarkNetworkUpdate();
- }
- Material* BillboardSet::GetMaterial() const
- {
- return batches_[0].material_;
- }
- Billboard* BillboardSet::GetBillboard(i32 index)
- {
- if (index < 0 || index >= billboards_.Size())
- {
- URHO3D_LOGWARNING("BillboardSet::GetBillboard(i32): index out of range");
- return nullptr;
- }
- return &billboards_[index];
- }
- void BillboardSet::SetMaterialAttr(const ResourceRef& value)
- {
- auto* cache = GetSubsystem<ResourceCache>();
- SetMaterial(cache->GetResource<Material>(value.name_));
- }
- void BillboardSet::SetBillboardsAttr(const VariantVector& value)
- {
- i32 index = 0;
- i32 numBillboards = index < value.Size() ? value[index++].GetI32() : 0;
- assert(numBillboards >= 0);
- SetNumBillboards(numBillboards);
- // Dealing with old billboard format
- if (value.Size() == billboards_.Size() * 6 + 1)
- {
- for (Vector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
- {
- i->position_ = value[index++].GetVector3();
- i->size_ = value[index++].GetVector2();
- Vector4 uv = value[index++].GetVector4();
- i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
- i->color_ = value[index++].GetColor();
- i->rotation_ = value[index++].GetFloat();
- i->enabled_ = value[index++].GetBool();
- }
- }
- // New billboard format
- else
- {
- for (Vector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
- {
- i->position_ = value[index++].GetVector3();
- i->size_ = value[index++].GetVector2();
- Vector4 uv = value[index++].GetVector4();
- i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
- i->color_ = value[index++].GetColor();
- i->rotation_ = value[index++].GetFloat();
- i->direction_ = value[index++].GetVector3();
- i->enabled_ = value[index++].GetBool();
- }
- }
- Commit();
- }
- void BillboardSet::SetNetBillboardsAttr(const Vector<byte>& value)
- {
- MemoryBuffer buf(value);
- i32 numBillboards = buf.ReadVLE();
- SetNumBillboards(numBillboards);
- for (Vector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
- {
- i->position_ = buf.ReadVector3();
- i->size_ = buf.ReadVector2();
- i->uv_ = buf.ReadRect();
- i->color_ = buf.ReadColor();
- i->rotation_ = buf.ReadFloat();
- i->direction_ = buf.ReadVector3();
- i->enabled_ = buf.ReadBool();
- }
- Commit();
- }
- ResourceRef BillboardSet::GetMaterialAttr() const
- {
- return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
- }
- VariantVector BillboardSet::GetBillboardsAttr() const
- {
- VariantVector ret;
- ret.Reserve(billboards_.Size() * 7 + 1);
- ret.Push(billboards_.Size());
- for (Vector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
- {
- ret.Push(i->position_);
- ret.Push(i->size_);
- ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
- ret.Push(i->color_);
- ret.Push(i->rotation_);
- ret.Push(i->direction_);
- ret.Push(i->enabled_);
- }
- return ret;
- }
- const Vector<byte>& BillboardSet::GetNetBillboardsAttr() const
- {
- attrBuffer_.Clear();
- attrBuffer_.WriteVLE(billboards_.Size());
- for (Vector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
- {
- attrBuffer_.WriteVector3(i->position_);
- attrBuffer_.WriteVector2(i->size_);
- attrBuffer_.WriteRect(i->uv_);
- attrBuffer_.WriteColor(i->color_);
- attrBuffer_.WriteFloat(i->rotation_);
- attrBuffer_.WriteVector3(i->direction_);
- attrBuffer_.WriteBool(i->enabled_);
- }
- return attrBuffer_.GetBuffer();
- }
- void BillboardSet::OnWorldBoundingBoxUpdate()
- {
- i32 enabledBillboards = 0; // TODO: not used
- const Matrix3x4& worldTransform = node_->GetWorldTransform();
- Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
- Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
- BoundingBox worldBox;
- for (const Billboard& billboard : billboards_)
- {
- if (!billboard.enabled_)
- continue;
- float size = INV_SQRT_TWO * (billboard.size_.x_ * billboardScale.x_ + billboard.size_.y_ * billboardScale.y_);
- if (fixedScreenSize_)
- size *= billboard.screenScaleFactor_;
- Vector3 center = billboardTransform * billboard.position_;
- Vector3 edge = Vector3::ONE * size;
- worldBox.Merge(BoundingBox(center - edge, center + edge));
- ++enabledBillboards;
- }
- // Always merge the node's own position to ensure particle emitter updates continue when the relative mode is switched
- worldBox.Merge(node_->GetWorldPosition());
- worldBoundingBox_ = worldBox;
- }
- void BillboardSet::UpdateBufferSize()
- {
- i32 numBillboards = billboards_.Size();
- if (vertexBuffer_->GetVertexCount() != numBillboards * 4 || geometryTypeUpdate_)
- {
- if (faceCameraMode_ == FC_DIRECTION)
- {
- vertexBuffer_->SetSize(numBillboards * 4, VertexElements::Position | VertexElements::Normal
- | VertexElements::Color | VertexElements::TexCoord1 | VertexElements::TexCoord2, true);
- geometry_->SetVertexBuffer(0, vertexBuffer_);
- }
- else
- {
- vertexBuffer_->SetSize(numBillboards * 4, VertexElements::Position | VertexElements::Color
- | VertexElements::TexCoord1 | VertexElements::TexCoord2, true);
- geometry_->SetVertexBuffer(0, vertexBuffer_);
- }
- geometryTypeUpdate_ = false;
- }
- bool largeIndices = (numBillboards * 4) >= 65536;
- if (indexBuffer_->GetIndexCount() != numBillboards * 6)
- indexBuffer_->SetSize(numBillboards * 6, largeIndices);
- bufferSizeDirty_ = false;
- bufferDirty_ = true;
- forceUpdate_ = true;
- if (!numBillboards)
- return;
- // Indices do not change for a given billboard capacity
- void* destPtr = indexBuffer_->Lock(0, numBillboards * 6, true);
- if (!destPtr)
- return;
- if (!largeIndices)
- {
- auto* dest = (unsigned short*)destPtr;
- unsigned short vertexIndex = 0;
- while (numBillboards--)
- {
- dest[0] = vertexIndex;
- dest[1] = vertexIndex + 1;
- dest[2] = vertexIndex + 2;
- dest[3] = vertexIndex + 2;
- dest[4] = vertexIndex + 3;
- dest[5] = vertexIndex;
- dest += 6;
- vertexIndex += 4;
- }
- }
- else
- {
- auto* dest = (unsigned*)destPtr;
- unsigned vertexIndex = 0;
- while (numBillboards--)
- {
- dest[0] = vertexIndex;
- dest[1] = vertexIndex + 1;
- dest[2] = vertexIndex + 2;
- dest[3] = vertexIndex + 2;
- dest[4] = vertexIndex + 3;
- dest[5] = vertexIndex;
- dest += 6;
- vertexIndex += 4;
- }
- }
- indexBuffer_->Unlock();
- indexBuffer_->ClearDataLost();
- }
- void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
- {
- // If using animation LOD, accumulate time and see if it is time to update
- if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
- {
- animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
- if (animationLodTimer_ >= lodDistance_)
- animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
- else
- {
- // No LOD if immediate update forced
- if (!forceUpdate_)
- return;
- }
- }
- i32 enabledBillboards = 0;
- const Matrix3x4& worldTransform = node_->GetWorldTransform();
- Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
- Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
- // First check number of enabled billboards
- for (const Billboard& billboard : billboards_)
- {
- if (billboard.enabled_)
- ++enabledBillboards;
- }
- sortedBillboards_.Resize(enabledBillboards);
- i32 index = 0;
- // Then set initial sort order and distances
- for (Billboard& billboard : billboards_)
- {
- if (billboard.enabled_)
- {
- sortedBillboards_[index++] = &billboard;
- if (sorted_)
- billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboard.position_);
- }
- }
- batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
- bufferDirty_ = false;
- forceUpdate_ = false;
- if (!enabledBillboards)
- return;
- if (sorted_)
- {
- Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
- Vector3 worldPos = node_->GetWorldPosition();
- // Store the "last sorted position" now
- previousOffset_ = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
- }
- auto* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
- if (!dest)
- return;
- if (faceCameraMode_ != FC_DIRECTION)
- {
- for (i32 i = 0; i < enabledBillboards; ++i)
- {
- Billboard& billboard = *sortedBillboards_[i];
- Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
- color32 color = billboard.color_.ToU32();
- if (fixedScreenSize_)
- size *= billboard.screenScaleFactor_;
- float rotationMatrix[2][2];
- SinCos(billboard.rotation_, rotationMatrix[0][1], rotationMatrix[0][0]);
- rotationMatrix[1][0] = -rotationMatrix[0][1];
- rotationMatrix[1][1] = rotationMatrix[0][0];
- dest[0] = billboard.position_.x_;
- dest[1] = billboard.position_.y_;
- dest[2] = billboard.position_.z_;
- ((color32&)dest[3]) = color;
- dest[4] = billboard.uv_.min_.x_;
- dest[5] = billboard.uv_.min_.y_;
- dest[6] = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
- dest[7] = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
- dest[8] = billboard.position_.x_;
- dest[9] = billboard.position_.y_;
- dest[10] = billboard.position_.z_;
- ((color32&)dest[11]) = color;
- dest[12] = billboard.uv_.max_.x_;
- dest[13] = billboard.uv_.min_.y_;
- dest[14] = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
- dest[15] = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
- dest[16] = billboard.position_.x_;
- dest[17] = billboard.position_.y_;
- dest[18] = billboard.position_.z_;
- ((color32&)dest[19]) = color;
- dest[20] = billboard.uv_.max_.x_;
- dest[21] = billboard.uv_.max_.y_;
- dest[22] = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
- dest[23] = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
- dest[24] = billboard.position_.x_;
- dest[25] = billboard.position_.y_;
- dest[26] = billboard.position_.z_;
- ((color32&)dest[27]) = color;
- dest[28] = billboard.uv_.min_.x_;
- dest[29] = billboard.uv_.max_.y_;
- dest[30] = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
- dest[31] = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
- dest += 32;
- }
- }
- else
- {
- for (i32 i = 0; i < enabledBillboards; ++i)
- {
- Billboard& billboard = *sortedBillboards_[i];
- Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
- color32 color = billboard.color_.ToU32();
- if (fixedScreenSize_)
- size *= billboard.screenScaleFactor_;
- float rot2D[2][2];
- SinCos(billboard.rotation_, rot2D[0][1], rot2D[0][0]);
- rot2D[1][0] = -rot2D[0][1];
- rot2D[1][1] = rot2D[0][0];
- dest[0] = billboard.position_.x_;
- dest[1] = billboard.position_.y_;
- dest[2] = billboard.position_.z_;
- dest[3] = billboard.direction_.x_;
- dest[4] = billboard.direction_.y_;
- dest[5] = billboard.direction_.z_;
- ((color32&)dest[6]) = color;
- dest[7] = billboard.uv_.min_.x_;
- dest[8] = billboard.uv_.min_.y_;
- dest[9] = -size.x_ * rot2D[0][0] + size.y_ * rot2D[0][1];
- dest[10] = -size.x_ * rot2D[1][0] + size.y_ * rot2D[1][1];
- dest[11] = billboard.position_.x_;
- dest[12] = billboard.position_.y_;
- dest[13] = billboard.position_.z_;
- dest[14] = billboard.direction_.x_;
- dest[15] = billboard.direction_.y_;
- dest[16] = billboard.direction_.z_;
- ((color32&)dest[17]) = color;
- dest[18] = billboard.uv_.max_.x_;
- dest[19] = billboard.uv_.min_.y_;
- dest[20] = size.x_ * rot2D[0][0] + size.y_ * rot2D[0][1];
- dest[21] = size.x_ * rot2D[1][0] + size.y_ * rot2D[1][1];
- dest[22] = billboard.position_.x_;
- dest[23] = billboard.position_.y_;
- dest[24] = billboard.position_.z_;
- dest[25] = billboard.direction_.x_;
- dest[26] = billboard.direction_.y_;
- dest[27] = billboard.direction_.z_;
- ((color32&)dest[28]) = color;
- dest[29] = billboard.uv_.max_.x_;
- dest[30] = billboard.uv_.max_.y_;
- dest[31] = size.x_ * rot2D[0][0] - size.y_ * rot2D[0][1];
- dest[32] = size.x_ * rot2D[1][0] - size.y_ * rot2D[1][1];
- dest[33] = billboard.position_.x_;
- dest[34] = billboard.position_.y_;
- dest[35] = billboard.position_.z_;
- dest[36] = billboard.direction_.x_;
- dest[37] = billboard.direction_.y_;
- dest[38] = billboard.direction_.z_;
- ((color32&)dest[39]) = color;
- dest[40] = billboard.uv_.min_.x_;
- dest[41] = billboard.uv_.max_.y_;
- dest[42] = -size.x_ * rot2D[0][0] - size.y_ * rot2D[0][1];
- dest[43] = -size.x_ * rot2D[1][0] - size.y_ * rot2D[1][1];
- dest += 44;
- }
- }
- vertexBuffer_->Unlock();
- vertexBuffer_->ClearDataLost();
- }
- void BillboardSet::MarkPositionsDirty()
- {
- Drawable::OnMarkedDirty(node_);
- bufferDirty_ = true;
- }
- void BillboardSet::CalculateFixedScreenSize(const FrameInfo& frame)
- {
- float invViewHeight = 1.0f / frame.viewSize_.y_;
- float halfViewWorldSize = frame.camera_->GetHalfViewSize();
- bool scaleFactorChanged = false;
- if (!frame.camera_->IsOrthographic())
- {
- Matrix4 viewProj(frame.camera_->GetProjection() * frame.camera_->GetView());
- const Matrix3x4& worldTransform = node_->GetWorldTransform();
- Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
- for (Billboard& billboard : billboards_)
- {
- Vector4 projPos(viewProj * Vector4(billboardTransform * billboard.position_, 1.0f));
- float newScaleFactor = invViewHeight * halfViewWorldSize * projPos.w_;
- if (newScaleFactor != billboard.screenScaleFactor_)
- {
- billboard.screenScaleFactor_ = newScaleFactor;
- scaleFactorChanged = true;
- }
- }
- }
- else
- {
- for (Billboard& billboard : billboards_)
- {
- float newScaleFactor = invViewHeight * halfViewWorldSize;
- if (newScaleFactor != billboard.screenScaleFactor_)
- {
- billboard.screenScaleFactor_ = newScaleFactor;
- scaleFactorChanged = true;
- }
- }
- }
- if (scaleFactorChanged)
- {
- bufferDirty_ = true;
- forceUpdate_ = true;
- worldBoundingBoxDirty_ = true;
- }
- }
- }
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