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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Base/Utils.h"
- #include "../Core/Context.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/Batch.h"
- #include "../Graphics/Camera.h"
- #include "../Graphics/CustomGeometry.h"
- #include "../Graphics/Geometry.h"
- #include "../Graphics/Material.h"
- #include "../Graphics/OcclusionBuffer.h"
- #include "../Graphics/OctreeQuery.h"
- #include "../GraphicsAPI/VertexBuffer.h"
- #include "../IO/Log.h"
- #include "../IO/MemoryBuffer.h"
- #include "../Resource/ResourceCache.h"
- #include "../Scene/Node.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- extern const char* GEOMETRY_CATEGORY;
- CustomGeometry::CustomGeometry(Context* context)
- : Drawable(context, DrawableTypes::Geometry)
- , vertexBuffer_(new VertexBuffer(context))
- , elementMask_(VertexElements::Position)
- , geometryIndex_(0)
- , materialsAttr_(Material::GetTypeStatic())
- , dynamic_(false)
- {
- vertexBuffer_->SetShadowed(true);
- SetNumGeometries(1);
- }
- CustomGeometry::~CustomGeometry() = default;
- void CustomGeometry::RegisterObject(Context* context)
- {
- context->RegisterFactory<CustomGeometry>(GEOMETRY_CATEGORY);
- URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
- URHO3D_ATTRIBUTE("Dynamic Vertex Buffer", dynamic_, false, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Geometry Data", GetGeometryDataAttr, SetGeometryDataAttr,
- Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
- URHO3D_ACCESSOR_ATTRIBUTE("Materials", GetMaterialsAttr, SetMaterialsAttr,
- ResourceRefList(Material::GetTypeStatic()), AM_DEFAULT);
- URHO3D_ATTRIBUTE("Is Occluder", occluder_, false, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Can Be Occluded", IsOccludee, SetOccludee, true, AM_DEFAULT);
- URHO3D_ATTRIBUTE("Cast Shadows", castShadows_, false, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Draw Distance", GetDrawDistance, SetDrawDistance, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("Shadow Distance", GetShadowDistance, SetShadowDistance, 0.0f, AM_DEFAULT);
- URHO3D_ACCESSOR_ATTRIBUTE("LOD Bias", GetLodBias, SetLodBias, 1.0f, AM_DEFAULT);
- URHO3D_COPY_BASE_ATTRIBUTES(Drawable);
- }
- void CustomGeometry::ProcessRayQuery(const RayOctreeQuery& query, Vector<RayQueryResult>& results)
- {
- RayQueryLevel level = query.level_;
- switch (level)
- {
- case RAY_AABB:
- Drawable::ProcessRayQuery(query, results);
- break;
- case RAY_OBB:
- case RAY_TRIANGLE:
- {
- Matrix3x4 inverse(node_->GetWorldTransform().Inverse());
- Ray localRay = query.ray_.Transformed(inverse);
- float distance = localRay.HitDistance(boundingBox_);
- Vector3 normal = -query.ray_.direction_;
- if (level == RAY_TRIANGLE && distance < query.maxDistance_)
- {
- distance = M_INFINITY;
- for (i32 i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = batches_[i].geometry_;
- if (geometry)
- {
- Vector3 geometryNormal;
- float geometryDistance = geometry->GetHitDistance(localRay, &geometryNormal);
- if (geometryDistance < query.maxDistance_ && geometryDistance < distance)
- {
- distance = geometryDistance;
- normal = (node_->GetWorldTransform() * Vector4(geometryNormal, 0.0f)).Normalized();
- }
- }
- }
- }
- if (distance < query.maxDistance_)
- {
- RayQueryResult result;
- result.position_ = query.ray_.origin_ + distance * query.ray_.direction_;
- result.normal_ = normal;
- result.distance_ = distance;
- result.drawable_ = this;
- result.node_ = node_;
- result.subObject_ = NINDEX;
- results.Push(result);
- }
- }
- break;
- case RAY_TRIANGLE_UV:
- URHO3D_LOGWARNING("RAY_TRIANGLE_UV query level is not supported for CustomGeometry component");
- break;
- }
- }
- Geometry* CustomGeometry::GetLodGeometry(i32 batchIndex, i32 level)
- {
- assert(batchIndex >= 0);
- assert(level >= 0 || level == NINDEX);
- return batchIndex < geometries_.Size() ? geometries_[batchIndex] : nullptr;
- }
- i32 CustomGeometry::GetNumOccluderTriangles()
- {
- i32 triangles = 0;
- for (i32 i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = GetLodGeometry(i, 0);
- if (!geometry)
- continue;
- // Check that the material is suitable for occlusion (default material always is)
- Material* mat = batches_[i].material_;
- if (mat && !mat->GetOcclusion())
- continue;
- triangles += geometry->GetVertexCount() / 3;
- }
- return triangles;
- }
- bool CustomGeometry::DrawOcclusion(OcclusionBuffer* buffer)
- {
- bool success = true;
- for (unsigned i = 0; i < batches_.Size(); ++i)
- {
- Geometry* geometry = GetLodGeometry(i, 0);
- if (!geometry)
- continue;
- // Check that the material is suitable for occlusion (default material always is) and set culling mode
- Material* material = batches_[i].material_;
- if (material)
- {
- if (!material->GetOcclusion())
- continue;
- buffer->SetCullMode(material->GetCullMode());
- }
- else
- buffer->SetCullMode(CULL_CCW);
- const byte* vertexData;
- i32 vertexSize;
- const byte* indexData;
- i32 indexSize;
- const Vector<VertexElement>* elements;
- geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elements);
- // Check for valid geometry data
- if (!vertexData || !elements || VertexBuffer::GetElementOffset(*elements, TYPE_VECTOR3, SEM_POSITION) != 0)
- continue;
- // Draw and check for running out of triangles
- success = buffer->AddTriangles(node_->GetWorldTransform(), vertexData, vertexSize, geometry->GetVertexStart(),
- geometry->GetVertexCount());
- if (!success)
- break;
- }
- return success;
- }
- void CustomGeometry::Clear()
- {
- elementMask_ = VertexElements::Position;
- batches_.Clear();
- geometries_.Clear();
- primitiveTypes_.Clear();
- vertices_.Clear();
- }
- void CustomGeometry::SetNumGeometries(unsigned num)
- {
- batches_.Resize(num);
- geometries_.Resize(num);
- primitiveTypes_.Resize(num);
- vertices_.Resize(num);
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- if (!geometries_[i])
- geometries_[i] = new Geometry(context_);
- batches_[i].geometry_ = geometries_[i];
- }
- }
- void CustomGeometry::SetDynamic(bool enable)
- {
- dynamic_ = enable;
- MarkNetworkUpdate();
- }
- void CustomGeometry::BeginGeometry(unsigned index, PrimitiveType type)
- {
- if (index > geometries_.Size())
- {
- URHO3D_LOGERROR("Geometry index out of bounds");
- return;
- }
- geometryIndex_ = index;
- primitiveTypes_[index] = type;
- vertices_[index].Clear();
- // If beginning the first geometry, reset the element mask
- if (!index)
- elementMask_ = VertexElements::Position;
- }
- void CustomGeometry::DefineVertex(const Vector3& position)
- {
- if (vertices_.Size() < geometryIndex_)
- return;
- vertices_[geometryIndex_].Resize(vertices_[geometryIndex_].Size() + 1);
- vertices_[geometryIndex_].Back().position_ = position;
- }
- void CustomGeometry::DefineNormal(const Vector3& normal)
- {
- if (vertices_.Size() < geometryIndex_ || vertices_[geometryIndex_].Empty())
- return;
- vertices_[geometryIndex_].Back().normal_ = normal;
- elementMask_ |= VertexElements::Normal;
- }
- void CustomGeometry::DefineColor(const Color& color)
- {
- if (vertices_.Size() < geometryIndex_ || vertices_[geometryIndex_].Empty())
- return;
- vertices_[geometryIndex_].Back().color_ = color.ToU32();
- elementMask_ |= VertexElements::Color;
- }
- void CustomGeometry::DefineTexCoord(const Vector2& texCoord)
- {
- if (vertices_.Size() < geometryIndex_ || vertices_[geometryIndex_].Empty())
- return;
- vertices_[geometryIndex_].Back().texCoord_ = texCoord;
- elementMask_ |= VertexElements::TexCoord1;
- }
- void CustomGeometry::DefineTangent(const Vector4& tangent)
- {
- if (vertices_.Size() < geometryIndex_ || vertices_[geometryIndex_].Empty())
- return;
- vertices_[geometryIndex_].Back().tangent_ = tangent;
- elementMask_ |= VertexElements::Tangent;
- }
- void CustomGeometry::DefineGeometry(unsigned index, PrimitiveType type, unsigned numVertices, bool hasNormals,
- bool hasColors, bool hasTexCoords, bool hasTangents)
- {
- if (index > geometries_.Size())
- {
- URHO3D_LOGERROR("Geometry index out of bounds");
- return;
- }
- geometryIndex_ = index;
- primitiveTypes_[index] = type;
- vertices_[index].Resize(numVertices);
- // If defining the first geometry, reset the element mask
- if (!index)
- elementMask_ = VertexElements::Position;
- if (hasNormals)
- elementMask_ |= VertexElements::Normal;
- if (hasColors)
- elementMask_ |= VertexElements::Color;
- if (hasTexCoords)
- elementMask_ |= VertexElements::TexCoord1;
- if (hasTangents)
- elementMask_ |= VertexElements::Tangent;
- }
- void CustomGeometry::Commit()
- {
- URHO3D_PROFILE(CommitCustomGeometry);
- unsigned totalVertices = 0;
- boundingBox_.Clear();
- for (unsigned i = 0; i < vertices_.Size(); ++i)
- {
- totalVertices += vertices_[i].Size();
- for (unsigned j = 0; j < vertices_[i].Size(); ++j)
- boundingBox_.Merge(vertices_[i][j].position_);
- }
- // Make sure world-space bounding box will be updated
- OnMarkedDirty(node_);
- // Resize (recreate) the vertex buffer only if necessary
- if (vertexBuffer_->GetVertexCount() != totalVertices || vertexBuffer_->GetElementMask() != elementMask_ ||
- vertexBuffer_->IsDynamic() != dynamic_)
- vertexBuffer_->SetSize(totalVertices, elementMask_, dynamic_);
- if (totalVertices)
- {
- auto* dest = (unsigned char*)vertexBuffer_->Lock(0, totalVertices, true);
- if (dest)
- {
- unsigned vertexStart = 0;
- for (unsigned i = 0; i < vertices_.Size(); ++i)
- {
- unsigned vertexCount = 0;
- for (unsigned j = 0; j < vertices_[i].Size(); ++j)
- {
- *((Vector3*)dest) = vertices_[i][j].position_;
- dest += sizeof(Vector3);
- if (!!(elementMask_ & VertexElements::Normal))
- {
- *((Vector3*)dest) = vertices_[i][j].normal_;
- dest += sizeof(Vector3);
- }
- if (!!(elementMask_ & VertexElements::Color))
- {
- *((unsigned*)dest) = vertices_[i][j].color_;
- dest += sizeof(unsigned);
- }
- if (!!(elementMask_ & VertexElements::TexCoord1))
- {
- *((Vector2*)dest) = vertices_[i][j].texCoord_;
- dest += sizeof(Vector2);
- }
- if (!!(elementMask_ & VertexElements::Tangent))
- {
- *((Vector4*)dest) = vertices_[i][j].tangent_;
- dest += sizeof(Vector4);
- }
- ++vertexCount;
- }
- geometries_[i]->SetVertexBuffer(0, vertexBuffer_);
- geometries_[i]->SetDrawRange(primitiveTypes_[i], 0, 0, vertexStart, vertexCount);
- vertexStart += vertexCount;
- }
- vertexBuffer_->Unlock();
- }
- else
- URHO3D_LOGERROR("Failed to lock custom geometry vertex buffer");
- }
- else
- {
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- geometries_[i]->SetVertexBuffer(0, vertexBuffer_);
- geometries_[i]->SetDrawRange(primitiveTypes_[i], 0, 0, 0, 0);
- }
- }
- vertexBuffer_->ClearDataLost();
- }
- void CustomGeometry::SetMaterial(Material* material)
- {
- for (unsigned i = 0; i < batches_.Size(); ++i)
- batches_[i].material_ = material;
- MarkNetworkUpdate();
- }
- bool CustomGeometry::SetMaterial(unsigned index, Material* material)
- {
- if (index >= batches_.Size())
- {
- URHO3D_LOGERROR("Material index out of bounds");
- return false;
- }
- batches_[index].material_ = material;
- MarkNetworkUpdate();
- return true;
- }
- unsigned CustomGeometry::GetNumVertices(unsigned index) const
- {
- return index < vertices_.Size() ? vertices_[index].Size() : 0;
- }
- Material* CustomGeometry::GetMaterial(unsigned index) const
- {
- return index < batches_.Size() ? batches_[index].material_ : nullptr;
- }
- CustomGeometryVertex* CustomGeometry::GetVertex(unsigned geometryIndex, unsigned vertexNum)
- {
- return (geometryIndex < vertices_.Size() && vertexNum < vertices_[geometryIndex].Size())
- ? &vertices_[geometryIndex][vertexNum]
- : nullptr;
- }
- void CustomGeometry::SetGeometryDataAttr(const Vector<byte>& value)
- {
- if (value.Empty())
- return;
- MemoryBuffer buffer(value);
- SetNumGeometries(buffer.ReadVLE());
- elementMask_ = VertexElements{buffer.ReadU32()};
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- unsigned numVertices = buffer.ReadVLE();
- vertices_[i].Resize(numVertices);
- primitiveTypes_[i] = (PrimitiveType)buffer.ReadU8();
- for (unsigned j = 0; j < numVertices; ++j)
- {
- if (!!(elementMask_ & VertexElements::Position))
- vertices_[i][j].position_ = buffer.ReadVector3();
- if (!!(elementMask_ & VertexElements::Normal))
- vertices_[i][j].normal_ = buffer.ReadVector3();
- if (!!(elementMask_ & VertexElements::Color))
- vertices_[i][j].color_ = buffer.ReadU32();
- if (!!(elementMask_ & VertexElements::TexCoord1))
- vertices_[i][j].texCoord_ = buffer.ReadVector2();
- if (!!(elementMask_ & VertexElements::Tangent))
- vertices_[i][j].tangent_ = buffer.ReadVector4();
- }
- }
- Commit();
- }
- void CustomGeometry::SetMaterialsAttr(const ResourceRefList& value)
- {
- auto* cache = GetSubsystem<ResourceCache>();
- for (unsigned i = 0; i < value.names_.Size(); ++i)
- SetMaterial(i, cache->GetResource<Material>(value.names_[i]));
- }
- Vector<byte> CustomGeometry::GetGeometryDataAttr() const
- {
- VectorBuffer ret;
- ret.WriteVLE(geometries_.Size());
- ret.WriteU32(ToU32(elementMask_));
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- unsigned numVertices = vertices_[i].Size();
- ret.WriteVLE(numVertices);
- ret.WriteU8(primitiveTypes_[i]);
- for (unsigned j = 0; j < numVertices; ++j)
- {
- if (!!(elementMask_ & VertexElements::Position))
- ret.WriteVector3(vertices_[i][j].position_);
- if (!!(elementMask_ & VertexElements::Normal))
- ret.WriteVector3(vertices_[i][j].normal_);
- if (!!(elementMask_ & VertexElements::Color))
- ret.WriteU32(vertices_[i][j].color_);
- if (!!(elementMask_ & VertexElements::TexCoord1))
- ret.WriteVector2(vertices_[i][j].texCoord_);
- if (!!(elementMask_ & VertexElements::Tangent))
- ret.WriteVector4(vertices_[i][j].tangent_);
- }
- }
- return ret.GetBuffer();
- }
- const ResourceRefList& CustomGeometry::GetMaterialsAttr() const
- {
- materialsAttr_.names_.Resize(batches_.Size());
- for (unsigned i = 0; i < batches_.Size(); ++i)
- materialsAttr_.names_[i] = GetResourceName(batches_[i].material_);
- return materialsAttr_;
- }
- void CustomGeometry::OnWorldBoundingBoxUpdate()
- {
- worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
- }
- } // namespace Urho3D
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