Geometry.cpp 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338
  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Graphics/Geometry.h"
  5. #include "../Graphics/Graphics.h"
  6. #include "../GraphicsAPI/IndexBuffer.h"
  7. #include "../GraphicsAPI/VertexBuffer.h"
  8. #include "../IO/Log.h"
  9. #include "../Math/Ray.h"
  10. #include "../DebugNew.h"
  11. namespace Urho3D
  12. {
  13. Geometry::Geometry(Context* context) :
  14. Object(context),
  15. primitiveType_(TRIANGLE_LIST),
  16. indexStart_(0),
  17. indexCount_(0),
  18. vertexStart_(0),
  19. vertexCount_(0),
  20. rawVertexSize_(0),
  21. rawIndexSize_(0),
  22. lodDistance_(0.0f)
  23. {
  24. SetNumVertexBuffers(1);
  25. }
  26. Geometry::~Geometry() = default;
  27. bool Geometry::SetNumVertexBuffers(i32 num)
  28. {
  29. assert(num >= 0);
  30. if (num >= MAX_VERTEX_STREAMS)
  31. {
  32. URHO3D_LOGERROR("Too many vertex streams");
  33. return false;
  34. }
  35. i32 oldSize = vertexBuffers_.Size(); // TODO: unused
  36. vertexBuffers_.Resize(num);
  37. return true;
  38. }
  39. bool Geometry::SetVertexBuffer(i32 index, VertexBuffer* buffer)
  40. {
  41. assert(index >= 0);
  42. if (index >= vertexBuffers_.Size())
  43. {
  44. URHO3D_LOGERROR("Stream index out of bounds");
  45. return false;
  46. }
  47. vertexBuffers_[index] = buffer;
  48. return true;
  49. }
  50. void Geometry::SetIndexBuffer(IndexBuffer* buffer)
  51. {
  52. indexBuffer_ = buffer;
  53. }
  54. bool Geometry::SetDrawRange(PrimitiveType type, i32 indexStart, i32 indexCount, bool getUsedVertexRange/* = true*/)
  55. {
  56. assert(indexStart >= 0);
  57. assert(indexCount >= 0);
  58. if (!indexBuffer_ && !rawIndexData_)
  59. {
  60. URHO3D_LOGERROR("Null index buffer and no raw index data, can not define indexed draw range");
  61. return false;
  62. }
  63. if (indexBuffer_ && indexStart + indexCount > indexBuffer_->GetIndexCount())
  64. {
  65. URHO3D_LOGERROR("Illegal draw range " + String(indexStart) + " to " + String(indexStart + indexCount - 1) + ", index buffer has " +
  66. String(indexBuffer_->GetIndexCount()) + " indices");
  67. return false;
  68. }
  69. primitiveType_ = type;
  70. indexStart_ = indexStart;
  71. indexCount_ = indexCount;
  72. // Get min.vertex index and num of vertices from index buffer. If it fails, use full range as fallback
  73. if (indexCount)
  74. {
  75. vertexStart_ = 0;
  76. vertexCount_ = vertexBuffers_[0] ? vertexBuffers_[0]->GetVertexCount() : 0;
  77. if (getUsedVertexRange && indexBuffer_)
  78. indexBuffer_->GetUsedVertexRange(indexStart_, indexCount_, vertexStart_, vertexCount_);
  79. }
  80. else
  81. {
  82. vertexStart_ = 0;
  83. vertexCount_ = 0;
  84. }
  85. return true;
  86. }
  87. bool Geometry::SetDrawRange(PrimitiveType type, i32 indexStart, i32 indexCount, i32 vertexStart, i32 vertexCount,
  88. bool checkIllegal)
  89. {
  90. assert(indexStart >= 0);
  91. assert(indexCount >= 0);
  92. assert(vertexStart >= 0);
  93. assert(vertexCount >= 0);
  94. if (indexBuffer_)
  95. {
  96. // We can allow setting an illegal draw range now if the caller guarantees to resize / fill the buffer later
  97. if (checkIllegal && indexStart + indexCount > indexBuffer_->GetIndexCount())
  98. {
  99. URHO3D_LOGERROR("Illegal draw range " + String(indexStart) + " to " + String(indexStart + indexCount - 1) +
  100. ", index buffer has " + String(indexBuffer_->GetIndexCount()) + " indices");
  101. return false;
  102. }
  103. }
  104. else if (!rawIndexData_)
  105. {
  106. indexStart = 0;
  107. indexCount = 0;
  108. }
  109. primitiveType_ = type;
  110. indexStart_ = indexStart;
  111. indexCount_ = indexCount;
  112. vertexStart_ = vertexStart;
  113. vertexCount_ = vertexCount;
  114. return true;
  115. }
  116. void Geometry::SetLodDistance(float distance)
  117. {
  118. if (distance < 0.0f)
  119. distance = 0.0f;
  120. lodDistance_ = distance;
  121. }
  122. void Geometry::SetRawVertexData(const SharedArrayPtr<byte>& data, const Vector<VertexElement>& elements)
  123. {
  124. rawVertexData_ = data;
  125. rawVertexSize_ = VertexBuffer::GetVertexSize(elements);
  126. rawElements_ = elements;
  127. }
  128. void Geometry::SetRawVertexData(const SharedArrayPtr<byte>& data, VertexElements elementMask)
  129. {
  130. rawVertexData_ = data;
  131. rawVertexSize_ = VertexBuffer::GetVertexSize(elementMask);
  132. rawElements_ = VertexBuffer::GetElements(elementMask);
  133. }
  134. void Geometry::SetRawIndexData(const SharedArrayPtr<byte>& data, i32 indexSize)
  135. {
  136. assert(indexSize >= 0);
  137. rawIndexData_ = data;
  138. rawIndexSize_ = indexSize;
  139. }
  140. void Geometry::Draw(Graphics* graphics)
  141. {
  142. if (indexBuffer_ && indexCount_ > 0)
  143. {
  144. graphics->SetIndexBuffer(indexBuffer_);
  145. graphics->SetVertexBuffers(vertexBuffers_);
  146. graphics->Draw(primitiveType_, indexStart_, indexCount_, vertexStart_, vertexCount_);
  147. }
  148. else if (vertexCount_ > 0)
  149. {
  150. graphics->SetVertexBuffers(vertexBuffers_);
  151. graphics->Draw(primitiveType_, vertexStart_, vertexCount_);
  152. }
  153. }
  154. VertexBuffer* Geometry::GetVertexBuffer(i32 index) const
  155. {
  156. assert(index >= 0);
  157. return index < vertexBuffers_.Size() ? vertexBuffers_[index] : nullptr;
  158. }
  159. u16 Geometry::GetBufferHash() const
  160. {
  161. u16 hash = 0;
  162. for (i32 i = 0; i < vertexBuffers_.Size(); ++i)
  163. {
  164. VertexBuffer* vBuf = vertexBuffers_[i];
  165. hash += *((u16*)&vBuf);
  166. }
  167. IndexBuffer* iBuf = indexBuffer_;
  168. hash += *((u16*)&iBuf);
  169. return hash;
  170. }
  171. void Geometry::GetRawData(const byte*& vertexData, i32& vertexSize, const byte*& indexData,
  172. i32& indexSize, const Vector<VertexElement>*& elements) const
  173. {
  174. if (rawVertexData_)
  175. {
  176. vertexData = rawVertexData_;
  177. vertexSize = rawVertexSize_;
  178. elements = &rawElements_;
  179. }
  180. else if (vertexBuffers_.Size() && vertexBuffers_[0])
  181. {
  182. vertexData = vertexBuffers_[0]->GetShadowData();
  183. vertexSize = vertexBuffers_[0]->GetVertexSize();
  184. elements = &vertexBuffers_[0]->GetElements();
  185. }
  186. else
  187. {
  188. vertexData = nullptr;
  189. vertexSize = 0;
  190. elements = nullptr;
  191. }
  192. if (rawIndexData_)
  193. {
  194. indexData = rawIndexData_;
  195. indexSize = rawIndexSize_;
  196. }
  197. else
  198. {
  199. if (indexBuffer_)
  200. {
  201. indexData = indexBuffer_->GetShadowData();
  202. if (indexData)
  203. indexSize = indexBuffer_->GetIndexSize();
  204. else
  205. indexSize = 0;
  206. }
  207. else
  208. {
  209. indexData = nullptr;
  210. indexSize = 0;
  211. }
  212. }
  213. }
  214. void Geometry::GetRawDataShared(SharedArrayPtr<byte>& vertexData, i32& vertexSize,
  215. SharedArrayPtr<byte>& indexData, i32& indexSize, const Vector<VertexElement>*& elements) const
  216. {
  217. if (rawVertexData_)
  218. {
  219. vertexData = rawVertexData_;
  220. vertexSize = rawVertexSize_;
  221. elements = &rawElements_;
  222. }
  223. else if (vertexBuffers_.Size() && vertexBuffers_[0])
  224. {
  225. vertexData = vertexBuffers_[0]->GetShadowDataShared();
  226. vertexSize = vertexBuffers_[0]->GetVertexSize();
  227. elements = &vertexBuffers_[0]->GetElements();
  228. }
  229. else
  230. {
  231. vertexData = nullptr;
  232. vertexSize = 0;
  233. elements = nullptr;
  234. }
  235. if (rawIndexData_)
  236. {
  237. indexData = rawIndexData_;
  238. indexSize = rawIndexSize_;
  239. }
  240. else
  241. {
  242. if (indexBuffer_)
  243. {
  244. indexData = indexBuffer_->GetShadowDataShared();
  245. if (indexData)
  246. indexSize = indexBuffer_->GetIndexSize();
  247. else
  248. indexSize = 0;
  249. }
  250. else
  251. {
  252. indexData = nullptr;
  253. indexSize = 0;
  254. }
  255. }
  256. }
  257. float Geometry::GetHitDistance(const Ray& ray, Vector3* outNormal, Vector2* outUV) const
  258. {
  259. const byte* vertexData;
  260. const byte* indexData;
  261. i32 vertexSize;
  262. i32 indexSize;
  263. const Vector<VertexElement>* elements;
  264. GetRawData(vertexData, vertexSize, indexData, indexSize, elements);
  265. if (!vertexData || !elements || VertexBuffer::GetElementOffset(*elements, TYPE_VECTOR3, SEM_POSITION) != 0)
  266. return M_INFINITY;
  267. i32 uvOffset = VertexBuffer::GetElementOffset(*elements, TYPE_VECTOR2, SEM_TEXCOORD);
  268. if (outUV && uvOffset == NINDEX)
  269. {
  270. // requested UV output, but no texture data in vertex buffer
  271. URHO3D_LOGWARNING("Illegal GetHitDistance call: UV return requested on vertex buffer without UV coords");
  272. *outUV = Vector2::ZERO;
  273. outUV = nullptr;
  274. }
  275. return indexData ? ray.HitDistance(vertexData, vertexSize, indexData, indexSize, indexStart_, indexCount_, outNormal, outUV,
  276. uvOffset) : ray.HitDistance(vertexData, vertexSize, vertexStart_, vertexCount_, outNormal, outUV, uvOffset);
  277. }
  278. bool Geometry::IsInside(const Ray& ray) const
  279. {
  280. const byte* vertexData;
  281. const byte* indexData;
  282. i32 vertexSize;
  283. i32 indexSize;
  284. const Vector<VertexElement>* elements;
  285. GetRawData(vertexData, vertexSize, indexData, indexSize, elements);
  286. return vertexData ? (indexData ? ray.InsideGeometry(vertexData, vertexSize, indexData, indexSize, indexStart_, indexCount_) :
  287. ray.InsideGeometry(vertexData, vertexSize, vertexStart_, vertexCount_)) : false;
  288. }
  289. }