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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Graphics/Geometry.h"
- #include "../Graphics/Graphics.h"
- #include "../GraphicsAPI/IndexBuffer.h"
- #include "../GraphicsAPI/VertexBuffer.h"
- #include "../IO/Log.h"
- #include "../Math/Ray.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- Geometry::Geometry(Context* context) :
- Object(context),
- primitiveType_(TRIANGLE_LIST),
- indexStart_(0),
- indexCount_(0),
- vertexStart_(0),
- vertexCount_(0),
- rawVertexSize_(0),
- rawIndexSize_(0),
- lodDistance_(0.0f)
- {
- SetNumVertexBuffers(1);
- }
- Geometry::~Geometry() = default;
- bool Geometry::SetNumVertexBuffers(i32 num)
- {
- assert(num >= 0);
- if (num >= MAX_VERTEX_STREAMS)
- {
- URHO3D_LOGERROR("Too many vertex streams");
- return false;
- }
- i32 oldSize = vertexBuffers_.Size(); // TODO: unused
- vertexBuffers_.Resize(num);
- return true;
- }
- bool Geometry::SetVertexBuffer(i32 index, VertexBuffer* buffer)
- {
- assert(index >= 0);
- if (index >= vertexBuffers_.Size())
- {
- URHO3D_LOGERROR("Stream index out of bounds");
- return false;
- }
- vertexBuffers_[index] = buffer;
- return true;
- }
- void Geometry::SetIndexBuffer(IndexBuffer* buffer)
- {
- indexBuffer_ = buffer;
- }
- bool Geometry::SetDrawRange(PrimitiveType type, i32 indexStart, i32 indexCount, bool getUsedVertexRange/* = true*/)
- {
- assert(indexStart >= 0);
- assert(indexCount >= 0);
- if (!indexBuffer_ && !rawIndexData_)
- {
- URHO3D_LOGERROR("Null index buffer and no raw index data, can not define indexed draw range");
- return false;
- }
- if (indexBuffer_ && indexStart + indexCount > indexBuffer_->GetIndexCount())
- {
- URHO3D_LOGERROR("Illegal draw range " + String(indexStart) + " to " + String(indexStart + indexCount - 1) + ", index buffer has " +
- String(indexBuffer_->GetIndexCount()) + " indices");
- return false;
- }
- primitiveType_ = type;
- indexStart_ = indexStart;
- indexCount_ = indexCount;
- // Get min.vertex index and num of vertices from index buffer. If it fails, use full range as fallback
- if (indexCount)
- {
- vertexStart_ = 0;
- vertexCount_ = vertexBuffers_[0] ? vertexBuffers_[0]->GetVertexCount() : 0;
- if (getUsedVertexRange && indexBuffer_)
- indexBuffer_->GetUsedVertexRange(indexStart_, indexCount_, vertexStart_, vertexCount_);
- }
- else
- {
- vertexStart_ = 0;
- vertexCount_ = 0;
- }
- return true;
- }
- bool Geometry::SetDrawRange(PrimitiveType type, i32 indexStart, i32 indexCount, i32 vertexStart, i32 vertexCount,
- bool checkIllegal)
- {
- assert(indexStart >= 0);
- assert(indexCount >= 0);
- assert(vertexStart >= 0);
- assert(vertexCount >= 0);
- if (indexBuffer_)
- {
- // We can allow setting an illegal draw range now if the caller guarantees to resize / fill the buffer later
- if (checkIllegal && indexStart + indexCount > indexBuffer_->GetIndexCount())
- {
- URHO3D_LOGERROR("Illegal draw range " + String(indexStart) + " to " + String(indexStart + indexCount - 1) +
- ", index buffer has " + String(indexBuffer_->GetIndexCount()) + " indices");
- return false;
- }
- }
- else if (!rawIndexData_)
- {
- indexStart = 0;
- indexCount = 0;
- }
- primitiveType_ = type;
- indexStart_ = indexStart;
- indexCount_ = indexCount;
- vertexStart_ = vertexStart;
- vertexCount_ = vertexCount;
- return true;
- }
- void Geometry::SetLodDistance(float distance)
- {
- if (distance < 0.0f)
- distance = 0.0f;
- lodDistance_ = distance;
- }
- void Geometry::SetRawVertexData(const SharedArrayPtr<byte>& data, const Vector<VertexElement>& elements)
- {
- rawVertexData_ = data;
- rawVertexSize_ = VertexBuffer::GetVertexSize(elements);
- rawElements_ = elements;
- }
- void Geometry::SetRawVertexData(const SharedArrayPtr<byte>& data, VertexElements elementMask)
- {
- rawVertexData_ = data;
- rawVertexSize_ = VertexBuffer::GetVertexSize(elementMask);
- rawElements_ = VertexBuffer::GetElements(elementMask);
- }
- void Geometry::SetRawIndexData(const SharedArrayPtr<byte>& data, i32 indexSize)
- {
- assert(indexSize >= 0);
- rawIndexData_ = data;
- rawIndexSize_ = indexSize;
- }
- void Geometry::Draw(Graphics* graphics)
- {
- if (indexBuffer_ && indexCount_ > 0)
- {
- graphics->SetIndexBuffer(indexBuffer_);
- graphics->SetVertexBuffers(vertexBuffers_);
- graphics->Draw(primitiveType_, indexStart_, indexCount_, vertexStart_, vertexCount_);
- }
- else if (vertexCount_ > 0)
- {
- graphics->SetVertexBuffers(vertexBuffers_);
- graphics->Draw(primitiveType_, vertexStart_, vertexCount_);
- }
- }
- VertexBuffer* Geometry::GetVertexBuffer(i32 index) const
- {
- assert(index >= 0);
- return index < vertexBuffers_.Size() ? vertexBuffers_[index] : nullptr;
- }
- u16 Geometry::GetBufferHash() const
- {
- u16 hash = 0;
- for (i32 i = 0; i < vertexBuffers_.Size(); ++i)
- {
- VertexBuffer* vBuf = vertexBuffers_[i];
- hash += *((u16*)&vBuf);
- }
- IndexBuffer* iBuf = indexBuffer_;
- hash += *((u16*)&iBuf);
- return hash;
- }
- void Geometry::GetRawData(const byte*& vertexData, i32& vertexSize, const byte*& indexData,
- i32& indexSize, const Vector<VertexElement>*& elements) const
- {
- if (rawVertexData_)
- {
- vertexData = rawVertexData_;
- vertexSize = rawVertexSize_;
- elements = &rawElements_;
- }
- else if (vertexBuffers_.Size() && vertexBuffers_[0])
- {
- vertexData = vertexBuffers_[0]->GetShadowData();
- vertexSize = vertexBuffers_[0]->GetVertexSize();
- elements = &vertexBuffers_[0]->GetElements();
- }
- else
- {
- vertexData = nullptr;
- vertexSize = 0;
- elements = nullptr;
- }
- if (rawIndexData_)
- {
- indexData = rawIndexData_;
- indexSize = rawIndexSize_;
- }
- else
- {
- if (indexBuffer_)
- {
- indexData = indexBuffer_->GetShadowData();
- if (indexData)
- indexSize = indexBuffer_->GetIndexSize();
- else
- indexSize = 0;
- }
- else
- {
- indexData = nullptr;
- indexSize = 0;
- }
- }
- }
- void Geometry::GetRawDataShared(SharedArrayPtr<byte>& vertexData, i32& vertexSize,
- SharedArrayPtr<byte>& indexData, i32& indexSize, const Vector<VertexElement>*& elements) const
- {
- if (rawVertexData_)
- {
- vertexData = rawVertexData_;
- vertexSize = rawVertexSize_;
- elements = &rawElements_;
- }
- else if (vertexBuffers_.Size() && vertexBuffers_[0])
- {
- vertexData = vertexBuffers_[0]->GetShadowDataShared();
- vertexSize = vertexBuffers_[0]->GetVertexSize();
- elements = &vertexBuffers_[0]->GetElements();
- }
- else
- {
- vertexData = nullptr;
- vertexSize = 0;
- elements = nullptr;
- }
- if (rawIndexData_)
- {
- indexData = rawIndexData_;
- indexSize = rawIndexSize_;
- }
- else
- {
- if (indexBuffer_)
- {
- indexData = indexBuffer_->GetShadowDataShared();
- if (indexData)
- indexSize = indexBuffer_->GetIndexSize();
- else
- indexSize = 0;
- }
- else
- {
- indexData = nullptr;
- indexSize = 0;
- }
- }
- }
- float Geometry::GetHitDistance(const Ray& ray, Vector3* outNormal, Vector2* outUV) const
- {
- const byte* vertexData;
- const byte* indexData;
- i32 vertexSize;
- i32 indexSize;
- const Vector<VertexElement>* elements;
- GetRawData(vertexData, vertexSize, indexData, indexSize, elements);
- if (!vertexData || !elements || VertexBuffer::GetElementOffset(*elements, TYPE_VECTOR3, SEM_POSITION) != 0)
- return M_INFINITY;
- i32 uvOffset = VertexBuffer::GetElementOffset(*elements, TYPE_VECTOR2, SEM_TEXCOORD);
- if (outUV && uvOffset == NINDEX)
- {
- // requested UV output, but no texture data in vertex buffer
- URHO3D_LOGWARNING("Illegal GetHitDistance call: UV return requested on vertex buffer without UV coords");
- *outUV = Vector2::ZERO;
- outUV = nullptr;
- }
- return indexData ? ray.HitDistance(vertexData, vertexSize, indexData, indexSize, indexStart_, indexCount_, outNormal, outUV,
- uvOffset) : ray.HitDistance(vertexData, vertexSize, vertexStart_, vertexCount_, outNormal, outUV, uvOffset);
- }
- bool Geometry::IsInside(const Ray& ray) const
- {
- const byte* vertexData;
- const byte* indexData;
- i32 vertexSize;
- i32 indexSize;
- const Vector<VertexElement>* elements;
- GetRawData(vertexData, vertexSize, indexData, indexSize, elements);
- return vertexData ? (indexData ? ray.InsideGeometry(vertexData, vertexSize, indexData, indexSize, indexStart_, indexCount_) :
- ray.InsideGeometry(vertexData, vertexSize, vertexStart_, vertexCount_)) : false;
- }
- }
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