Model.cpp 25 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Base/Utils.h"
  5. #include "../Core/Context.h"
  6. #include "../Core/Profiler.h"
  7. #include "../Graphics/Geometry.h"
  8. #include "../Graphics/Graphics.h"
  9. #include "../Graphics/Model.h"
  10. #include "../GraphicsAPI/IndexBuffer.h"
  11. #include "../GraphicsAPI/VertexBuffer.h"
  12. #include "../IO/File.h"
  13. #include "../IO/FileSystem.h"
  14. #include "../IO/Log.h"
  15. #include "../Resource/ResourceCache.h"
  16. #include "../Resource/XMLFile.h"
  17. #include "../DebugNew.h"
  18. namespace Urho3D
  19. {
  20. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer>>& buffers)
  21. {
  22. for (unsigned i = 0; i < buffers.Size(); ++i)
  23. {
  24. if (buffers[i] == buffer)
  25. return i;
  26. }
  27. return 0;
  28. }
  29. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer>>& buffers)
  30. {
  31. for (unsigned i = 0; i < buffers.Size(); ++i)
  32. {
  33. if (buffers[i] == buffer)
  34. return i;
  35. }
  36. return 0;
  37. }
  38. Model::Model(Context* context) :
  39. ResourceWithMetadata(context)
  40. {
  41. }
  42. Model::~Model() = default;
  43. void Model::RegisterObject(Context* context)
  44. {
  45. context->RegisterFactory<Model>();
  46. }
  47. bool Model::BeginLoad(Deserializer& source)
  48. {
  49. // Check ID
  50. String fileID = source.ReadFileID();
  51. if (fileID != "UMDL" && fileID != "UMD2")
  52. {
  53. URHO3D_LOGERROR(source.GetName() + " is not a valid model file");
  54. return false;
  55. }
  56. bool hasVertexDeclarations = (fileID == "UMD2");
  57. geometries_.Clear();
  58. geometryBoneMappings_.Clear();
  59. geometryCenters_.Clear();
  60. morphs_.Clear();
  61. vertexBuffers_.Clear();
  62. indexBuffers_.Clear();
  63. unsigned memoryUse = sizeof(Model);
  64. bool async = GetAsyncLoadState() == ASYNC_LOADING;
  65. // Read vertex buffers
  66. unsigned numVertexBuffers = source.ReadU32();
  67. vertexBuffers_.Reserve(numVertexBuffers);
  68. morphRangeStarts_.Resize(numVertexBuffers);
  69. morphRangeCounts_.Resize(numVertexBuffers);
  70. loadVBData_.Resize(numVertexBuffers);
  71. for (unsigned i = 0; i < numVertexBuffers; ++i)
  72. {
  73. VertexBufferDesc& desc = loadVBData_[i];
  74. desc.vertexCount_ = source.ReadU32();
  75. if (!hasVertexDeclarations)
  76. {
  77. VertexElements elementMask{source.ReadU32()};
  78. desc.vertexElements_ = VertexBuffer::GetElements(elementMask);
  79. }
  80. else
  81. {
  82. desc.vertexElements_.Clear();
  83. unsigned numElements = source.ReadU32();
  84. for (unsigned j = 0; j < numElements; ++j)
  85. {
  86. unsigned elementDesc = source.ReadU32();
  87. auto type = (VertexElementType)(elementDesc & 0xffu);
  88. auto semantic = (VertexElementSemantic)((elementDesc >> 8u) & 0xffu);
  89. auto index = (unsigned char)((elementDesc >> 16u) & 0xffu);
  90. desc.vertexElements_.Push(VertexElement(type, semantic, index));
  91. }
  92. }
  93. morphRangeStarts_[i] = source.ReadU32();
  94. morphRangeCounts_[i] = source.ReadU32();
  95. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  96. unsigned vertexSize = VertexBuffer::GetVertexSize(desc.vertexElements_);
  97. desc.dataSize_ = desc.vertexCount_ * vertexSize;
  98. // Prepare vertex buffer data to be uploaded during EndLoad()
  99. if (async)
  100. {
  101. desc.data_ = new byte[desc.dataSize_];
  102. source.Read(desc.data_.Get(), desc.dataSize_);
  103. }
  104. else
  105. {
  106. // If not async loading, use locking to avoid extra allocation & copy
  107. desc.data_.Reset(); // Make sure no previous data
  108. buffer->SetShadowed(true);
  109. buffer->SetSize(desc.vertexCount_, desc.vertexElements_);
  110. void* dest = buffer->Lock(0, desc.vertexCount_);
  111. source.Read(dest, desc.vertexCount_ * vertexSize);
  112. buffer->Unlock();
  113. }
  114. memoryUse += sizeof(VertexBuffer) + desc.vertexCount_ * vertexSize;
  115. vertexBuffers_.Push(buffer);
  116. }
  117. // Read index buffers
  118. unsigned numIndexBuffers = source.ReadU32();
  119. indexBuffers_.Reserve(numIndexBuffers);
  120. loadIBData_.Resize(numIndexBuffers);
  121. for (unsigned i = 0; i < numIndexBuffers; ++i)
  122. {
  123. unsigned indexCount = source.ReadU32();
  124. unsigned indexSize = source.ReadU32();
  125. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  126. // Prepare index buffer data to be uploaded during EndLoad()
  127. if (async)
  128. {
  129. loadIBData_[i].indexCount_ = indexCount;
  130. loadIBData_[i].indexSize_ = indexSize;
  131. loadIBData_[i].dataSize_ = indexCount * indexSize;
  132. loadIBData_[i].data_ = new byte[loadIBData_[i].dataSize_];
  133. source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_);
  134. }
  135. else
  136. {
  137. // If not async loading, use locking to avoid extra allocation & copy
  138. loadIBData_[i].data_.Reset(); // Make sure no previous data
  139. buffer->SetShadowed(true);
  140. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  141. void* dest = buffer->Lock(0, indexCount);
  142. source.Read(dest, indexCount * indexSize);
  143. buffer->Unlock();
  144. }
  145. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  146. indexBuffers_.Push(buffer);
  147. }
  148. // Read geometries
  149. unsigned numGeometries = source.ReadU32();
  150. geometries_.Reserve(numGeometries);
  151. geometryBoneMappings_.Reserve(numGeometries);
  152. geometryCenters_.Reserve(numGeometries);
  153. loadGeometries_.Resize(numGeometries);
  154. for (unsigned i = 0; i < numGeometries; ++i)
  155. {
  156. // Read bone mappings
  157. unsigned boneMappingCount = source.ReadU32();
  158. Vector<i32> boneMapping(boneMappingCount);
  159. for (unsigned j = 0; j < boneMappingCount; ++j)
  160. boneMapping[j] = source.ReadU32();
  161. geometryBoneMappings_.Push(boneMapping);
  162. unsigned numLodLevels = source.ReadU32();
  163. Vector<SharedPtr<Geometry>> geometryLodLevels;
  164. geometryLodLevels.Reserve(numLodLevels);
  165. loadGeometries_[i].Resize(numLodLevels);
  166. for (unsigned j = 0; j < numLodLevels; ++j)
  167. {
  168. float distance = source.ReadFloat();
  169. auto type = (PrimitiveType)source.ReadU32();
  170. unsigned vbRef = source.ReadU32();
  171. unsigned ibRef = source.ReadU32();
  172. unsigned indexStart = source.ReadU32();
  173. unsigned indexCount = source.ReadU32();
  174. if (vbRef >= vertexBuffers_.Size())
  175. {
  176. URHO3D_LOGERROR("Vertex buffer index out of bounds");
  177. loadVBData_.Clear();
  178. loadIBData_.Clear();
  179. loadGeometries_.Clear();
  180. return false;
  181. }
  182. if (ibRef >= indexBuffers_.Size())
  183. {
  184. URHO3D_LOGERROR("Index buffer index out of bounds");
  185. loadVBData_.Clear();
  186. loadIBData_.Clear();
  187. loadGeometries_.Clear();
  188. return false;
  189. }
  190. SharedPtr<Geometry> geometry(new Geometry(context_));
  191. geometry->SetLodDistance(distance);
  192. // Prepare geometry to be defined during EndLoad()
  193. loadGeometries_[i][j].type_ = type;
  194. loadGeometries_[i][j].vbRef_ = vbRef;
  195. loadGeometries_[i][j].ibRef_ = ibRef;
  196. loadGeometries_[i][j].indexStart_ = indexStart;
  197. loadGeometries_[i][j].indexCount_ = indexCount;
  198. geometryLodLevels.Push(geometry);
  199. memoryUse += sizeof(Geometry);
  200. }
  201. geometries_.Push(geometryLodLevels);
  202. }
  203. // Read morphs
  204. unsigned numMorphs = source.ReadU32();
  205. morphs_.Reserve(numMorphs);
  206. for (unsigned i = 0; i < numMorphs; ++i)
  207. {
  208. ModelMorph newMorph;
  209. newMorph.name_ = source.ReadString();
  210. newMorph.nameHash_ = newMorph.name_;
  211. newMorph.weight_ = 0.0f;
  212. unsigned numBuffers = source.ReadU32();
  213. for (unsigned j = 0; j < numBuffers; ++j)
  214. {
  215. VertexBufferMorph newBuffer;
  216. unsigned bufferIndex = source.ReadU32();
  217. newBuffer.elementMask_ = VertexElements{source.ReadU32()};
  218. newBuffer.vertexCount_ = source.ReadU32();
  219. // Base size: size of each vertex index
  220. unsigned vertexSize = sizeof(unsigned);
  221. // Add size of individual elements
  222. if (!!(newBuffer.elementMask_ & VertexElements::Position))
  223. vertexSize += sizeof(Vector3);
  224. if (!!(newBuffer.elementMask_ & VertexElements::Normal))
  225. vertexSize += sizeof(Vector3);
  226. if (!!(newBuffer.elementMask_ & VertexElements::Tangent))
  227. vertexSize += sizeof(Vector3);
  228. newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize;
  229. newBuffer.morphData_ = new byte[newBuffer.dataSize_];
  230. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  231. newMorph.buffers_[bufferIndex] = newBuffer;
  232. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  233. }
  234. morphs_.Push(newMorph);
  235. memoryUse += sizeof(ModelMorph);
  236. }
  237. // Read skeleton
  238. skeleton_.Load(source);
  239. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  240. // Read bounding box
  241. boundingBox_ = source.ReadBoundingBox();
  242. // Read geometry centers
  243. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  244. geometryCenters_.Push(source.ReadVector3());
  245. while (geometryCenters_.Size() < geometries_.Size())
  246. geometryCenters_.Push(Vector3::ZERO);
  247. memoryUse += sizeof(Vector3) * geometries_.Size();
  248. // Read metadata
  249. auto* cache = GetSubsystem<ResourceCache>();
  250. String xmlName = ReplaceExtension(GetName(), ".xml");
  251. SharedPtr<XMLFile> file(cache->GetTempResource<XMLFile>(xmlName, false));
  252. if (file)
  253. LoadMetadataFromXML(file->GetRoot());
  254. SetMemoryUse(memoryUse);
  255. return true;
  256. }
  257. bool Model::EndLoad()
  258. {
  259. // Upload vertex buffer data
  260. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  261. {
  262. VertexBuffer* buffer = vertexBuffers_[i];
  263. VertexBufferDesc& desc = loadVBData_[i];
  264. if (desc.data_)
  265. {
  266. buffer->SetShadowed(true);
  267. buffer->SetSize(desc.vertexCount_, desc.vertexElements_);
  268. buffer->SetData(desc.data_.Get());
  269. }
  270. }
  271. // Upload index buffer data
  272. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  273. {
  274. IndexBuffer* buffer = indexBuffers_[i];
  275. IndexBufferDesc& desc = loadIBData_[i];
  276. if (desc.data_)
  277. {
  278. buffer->SetShadowed(true);
  279. buffer->SetSize(desc.indexCount_, desc.indexSize_ > sizeof(unsigned short));
  280. buffer->SetData(desc.data_.Get());
  281. }
  282. }
  283. // Set up geometries
  284. for (unsigned i = 0; i < geometries_.Size(); ++i)
  285. {
  286. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  287. {
  288. Geometry* geometry = geometries_[i][j];
  289. GeometryDesc& desc = loadGeometries_[i][j];
  290. geometry->SetVertexBuffer(0, vertexBuffers_[desc.vbRef_]);
  291. geometry->SetIndexBuffer(indexBuffers_[desc.ibRef_]);
  292. geometry->SetDrawRange(desc.type_, desc.indexStart_, desc.indexCount_);
  293. }
  294. }
  295. loadVBData_.Clear();
  296. loadIBData_.Clear();
  297. loadGeometries_.Clear();
  298. return true;
  299. }
  300. bool Model::Save(Serializer& dest) const
  301. {
  302. // Write ID
  303. if (!dest.WriteFileID("UMD2"))
  304. return false;
  305. // Write vertex buffers
  306. dest.WriteU32(vertexBuffers_.Size());
  307. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  308. {
  309. VertexBuffer* buffer = vertexBuffers_[i];
  310. dest.WriteU32(buffer->GetVertexCount());
  311. const Vector<VertexElement>& elements = buffer->GetElements();
  312. dest.WriteU32(elements.Size());
  313. for (unsigned j = 0; j < elements.Size(); ++j)
  314. {
  315. unsigned elementDesc = ((unsigned)elements[j].type_) |
  316. (((unsigned)elements[j].semantic_) << 8u) |
  317. (((unsigned)elements[j].index_) << 16u);
  318. dest.WriteU32(elementDesc);
  319. }
  320. dest.WriteU32(morphRangeStarts_[i]);
  321. dest.WriteU32(morphRangeCounts_[i]);
  322. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  323. }
  324. // Write index buffers
  325. dest.WriteU32(indexBuffers_.Size());
  326. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  327. {
  328. IndexBuffer* buffer = indexBuffers_[i];
  329. dest.WriteU32(buffer->GetIndexCount());
  330. dest.WriteU32(buffer->GetIndexSize());
  331. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  332. }
  333. // Write geometries
  334. dest.WriteU32(geometries_.Size());
  335. for (unsigned i = 0; i < geometries_.Size(); ++i)
  336. {
  337. // Write bone mappings
  338. dest.WriteU32(geometryBoneMappings_[i].Size());
  339. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  340. dest.WriteU32(geometryBoneMappings_[i][j]);
  341. // Write the LOD levels
  342. dest.WriteU32(geometries_[i].Size());
  343. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  344. {
  345. Geometry* geometry = geometries_[i][j];
  346. dest.WriteFloat(geometry->GetLodDistance());
  347. dest.WriteU32(geometry->GetPrimitiveType());
  348. dest.WriteU32(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  349. dest.WriteU32(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  350. dest.WriteU32(geometry->GetIndexStart());
  351. dest.WriteU32(geometry->GetIndexCount());
  352. }
  353. }
  354. // Write morphs
  355. dest.WriteU32(morphs_.Size());
  356. for (unsigned i = 0; i < morphs_.Size(); ++i)
  357. {
  358. dest.WriteString(morphs_[i].name_);
  359. dest.WriteU32(morphs_[i].buffers_.Size());
  360. // Write morph vertex buffers
  361. for (HashMap<i32, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  362. j != morphs_[i].buffers_.End(); ++j)
  363. {
  364. dest.WriteU32(j->first_);
  365. dest.WriteU32(ToU32(j->second_.elementMask_));
  366. dest.WriteU32(j->second_.vertexCount_);
  367. // Base size: size of each vertex index
  368. unsigned vertexSize = sizeof(unsigned);
  369. // Add size of individual elements
  370. if (!!(j->second_.elementMask_ & VertexElements::Position))
  371. vertexSize += sizeof(Vector3);
  372. if (!!(j->second_.elementMask_ & VertexElements::Normal))
  373. vertexSize += sizeof(Vector3);
  374. if (!!(j->second_.elementMask_ & VertexElements::Tangent))
  375. vertexSize += sizeof(Vector3);
  376. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  377. }
  378. }
  379. // Write skeleton
  380. skeleton_.Save(dest);
  381. // Write bounding box
  382. dest.WriteBoundingBox(boundingBox_);
  383. // Write geometry centers
  384. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  385. dest.WriteVector3(geometryCenters_[i]);
  386. // Write metadata
  387. if (HasMetadata())
  388. {
  389. auto* destFile = dynamic_cast<File*>(&dest);
  390. if (destFile)
  391. {
  392. String xmlName = ReplaceExtension(destFile->GetName(), ".xml");
  393. SharedPtr<XMLFile> xml(new XMLFile(context_));
  394. XMLElement rootElem = xml->CreateRoot("model");
  395. SaveMetadataToXML(rootElem);
  396. File xmlFile(context_, xmlName, FILE_WRITE);
  397. xml->Save(xmlFile);
  398. }
  399. else
  400. URHO3D_LOGWARNING("Can not save model metadata when not saving into a file");
  401. }
  402. return true;
  403. }
  404. void Model::SetBoundingBox(const BoundingBox& box)
  405. {
  406. boundingBox_ = box;
  407. }
  408. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer>>& buffers, const Vector<i32>& morphRangeStarts,
  409. const Vector<i32>& morphRangeCounts)
  410. {
  411. for (unsigned i = 0; i < buffers.Size(); ++i)
  412. {
  413. if (!buffers[i])
  414. {
  415. URHO3D_LOGERROR("Null model vertex buffers specified");
  416. return false;
  417. }
  418. if (!buffers[i]->IsShadowed())
  419. {
  420. URHO3D_LOGERROR("Model vertex buffers must be shadowed");
  421. return false;
  422. }
  423. }
  424. vertexBuffers_ = buffers;
  425. morphRangeStarts_.Resize(buffers.Size());
  426. morphRangeCounts_.Resize(buffers.Size());
  427. // If morph ranges are not specified for buffers, assume to be zero
  428. for (unsigned i = 0; i < buffers.Size(); ++i)
  429. {
  430. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  431. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  432. }
  433. return true;
  434. }
  435. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer>>& buffers)
  436. {
  437. for (unsigned i = 0; i < buffers.Size(); ++i)
  438. {
  439. if (!buffers[i])
  440. {
  441. URHO3D_LOGERROR("Null model index buffers specified");
  442. return false;
  443. }
  444. if (!buffers[i]->IsShadowed())
  445. {
  446. URHO3D_LOGERROR("Model index buffers must be shadowed");
  447. return false;
  448. }
  449. }
  450. indexBuffers_ = buffers;
  451. return true;
  452. }
  453. void Model::SetNumGeometries(i32 num)
  454. {
  455. assert(num >= 0);
  456. geometries_.Resize(num);
  457. geometryBoneMappings_.Resize(num);
  458. geometryCenters_.Resize(num);
  459. // For easier creation of from-scratch geometry, ensure that all geometries start with at least 1 LOD level (0 makes no sense)
  460. for (unsigned i = 0; i < geometries_.Size(); ++i)
  461. {
  462. if (geometries_[i].Empty())
  463. geometries_[i].Resize(1);
  464. }
  465. }
  466. bool Model::SetNumGeometryLodLevels(i32 index, i32 num)
  467. {
  468. assert(index >= 0);
  469. assert(num >= 0);
  470. if (index >= geometries_.Size())
  471. {
  472. URHO3D_LOGERROR("Geometry index out of bounds");
  473. return false;
  474. }
  475. if (!num)
  476. {
  477. URHO3D_LOGERROR("Zero LOD levels not allowed");
  478. return false;
  479. }
  480. geometries_[index].Resize(num);
  481. return true;
  482. }
  483. bool Model::SetGeometry(i32 index, i32 lodLevel, Geometry* geometry)
  484. {
  485. assert(index >= 0);
  486. assert(lodLevel >= 0);
  487. if (index >= geometries_.Size())
  488. {
  489. URHO3D_LOGERROR("Geometry index out of bounds");
  490. return false;
  491. }
  492. if (lodLevel >= geometries_[index].Size())
  493. {
  494. URHO3D_LOGERROR("LOD level index out of bounds");
  495. return false;
  496. }
  497. geometries_[index][lodLevel] = geometry;
  498. return true;
  499. }
  500. bool Model::SetGeometryCenter(i32 index, const Vector3& center)
  501. {
  502. assert(index >= 0);
  503. if (index >= geometryCenters_.Size())
  504. {
  505. URHO3D_LOGERROR("Geometry index out of bounds");
  506. return false;
  507. }
  508. geometryCenters_[index] = center;
  509. return true;
  510. }
  511. void Model::SetSkeleton(const Skeleton& skeleton)
  512. {
  513. skeleton_ = skeleton;
  514. }
  515. void Model::SetGeometryBoneMappings(const Vector<Vector<i32>>& geometryBoneMappings)
  516. {
  517. geometryBoneMappings_ = geometryBoneMappings;
  518. }
  519. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  520. {
  521. morphs_ = morphs;
  522. }
  523. SharedPtr<Model> Model::Clone(const String& cloneName) const
  524. {
  525. SharedPtr<Model> ret(new Model(context_));
  526. ret->SetName(cloneName);
  527. ret->boundingBox_ = boundingBox_;
  528. ret->skeleton_ = skeleton_;
  529. ret->geometryBoneMappings_ = geometryBoneMappings_;
  530. ret->geometryCenters_ = geometryCenters_;
  531. ret->morphs_ = morphs_;
  532. ret->morphRangeStarts_ = morphRangeStarts_;
  533. ret->morphRangeCounts_ = morphRangeCounts_;
  534. // Deep copy vertex/index buffers
  535. HashMap<VertexBuffer*, VertexBuffer*> vbMapping;
  536. for (Vector<SharedPtr<VertexBuffer>>::ConstIterator i = vertexBuffers_.Begin(); i != vertexBuffers_.End(); ++i)
  537. {
  538. VertexBuffer* origBuffer = *i;
  539. SharedPtr<VertexBuffer> cloneBuffer;
  540. if (origBuffer)
  541. {
  542. cloneBuffer = new VertexBuffer(context_);
  543. cloneBuffer->SetSize(origBuffer->GetVertexCount(), origBuffer->GetElementMask(), origBuffer->IsDynamic());
  544. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  545. if (origBuffer->IsShadowed())
  546. cloneBuffer->SetData(origBuffer->GetShadowData());
  547. else
  548. {
  549. void* origData = origBuffer->Lock(0, origBuffer->GetVertexCount());
  550. if (origData)
  551. cloneBuffer->SetData(origData);
  552. else
  553. URHO3D_LOGERROR("Failed to lock original vertex buffer for copying");
  554. }
  555. vbMapping[origBuffer] = cloneBuffer;
  556. }
  557. ret->vertexBuffers_.Push(cloneBuffer);
  558. }
  559. HashMap<IndexBuffer*, IndexBuffer*> ibMapping;
  560. for (Vector<SharedPtr<IndexBuffer>>::ConstIterator i = indexBuffers_.Begin(); i != indexBuffers_.End(); ++i)
  561. {
  562. IndexBuffer* origBuffer = *i;
  563. SharedPtr<IndexBuffer> cloneBuffer;
  564. if (origBuffer)
  565. {
  566. cloneBuffer = new IndexBuffer(context_);
  567. cloneBuffer->SetSize(origBuffer->GetIndexCount(), origBuffer->GetIndexSize() == sizeof(unsigned),
  568. origBuffer->IsDynamic());
  569. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  570. if (origBuffer->IsShadowed())
  571. cloneBuffer->SetData(origBuffer->GetShadowData());
  572. else
  573. {
  574. void* origData = origBuffer->Lock(0, origBuffer->GetIndexCount());
  575. if (origData)
  576. cloneBuffer->SetData(origData);
  577. else
  578. URHO3D_LOGERROR("Failed to lock original index buffer for copying");
  579. }
  580. ibMapping[origBuffer] = cloneBuffer;
  581. }
  582. ret->indexBuffers_.Push(cloneBuffer);
  583. }
  584. // Deep copy all the geometry LOD levels and refer to the copied vertex/index buffers
  585. ret->geometries_.Resize(geometries_.Size());
  586. for (unsigned i = 0; i < geometries_.Size(); ++i)
  587. {
  588. ret->geometries_[i].Resize(geometries_[i].Size());
  589. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  590. {
  591. SharedPtr<Geometry> cloneGeometry;
  592. Geometry* origGeometry = geometries_[i][j];
  593. if (origGeometry)
  594. {
  595. cloneGeometry = new Geometry(context_);
  596. cloneGeometry->SetIndexBuffer(ibMapping[origGeometry->GetIndexBuffer()]);
  597. unsigned numVbs = origGeometry->GetNumVertexBuffers();
  598. for (unsigned k = 0; k < numVbs; ++k)
  599. {
  600. cloneGeometry->SetVertexBuffer(k, vbMapping[origGeometry->GetVertexBuffer(k)]);
  601. }
  602. cloneGeometry->SetDrawRange(origGeometry->GetPrimitiveType(), origGeometry->GetIndexStart(),
  603. origGeometry->GetIndexCount(), origGeometry->GetVertexStart(), origGeometry->GetVertexCount(), false);
  604. cloneGeometry->SetLodDistance(origGeometry->GetLodDistance());
  605. }
  606. ret->geometries_[i][j] = cloneGeometry;
  607. }
  608. }
  609. // Deep copy the morph data (if any) to allow modifying it
  610. for (Vector<ModelMorph>::Iterator i = ret->morphs_.Begin(); i != ret->morphs_.End(); ++i)
  611. {
  612. ModelMorph& morph = *i;
  613. for (HashMap<i32, VertexBufferMorph>::Iterator j = morph.buffers_.Begin(); j != morph.buffers_.End(); ++j)
  614. {
  615. VertexBufferMorph& vbMorph = j->second_;
  616. if (vbMorph.dataSize_)
  617. {
  618. SharedArrayPtr<byte> cloneData(new byte[vbMorph.dataSize_]);
  619. memcpy(cloneData.Get(), vbMorph.morphData_.Get(), vbMorph.dataSize_);
  620. vbMorph.morphData_ = cloneData;
  621. }
  622. }
  623. }
  624. ret->SetMemoryUse(GetMemoryUse());
  625. return ret;
  626. }
  627. i32 Model::GetNumGeometryLodLevels(i32 index) const
  628. {
  629. assert(index >= 0);
  630. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  631. }
  632. Geometry* Model::GetGeometry(i32 index, i32 lodLevel) const
  633. {
  634. assert(index >= 0);
  635. assert(lodLevel >= 0);
  636. if (index >= geometries_.Size() || geometries_[index].Empty())
  637. return nullptr;
  638. if (lodLevel >= geometries_[index].Size())
  639. lodLevel = geometries_[index].Size() - 1;
  640. return geometries_[index][lodLevel];
  641. }
  642. const ModelMorph* Model::GetMorph(i32 index) const
  643. {
  644. assert(index >= 0);
  645. return index < morphs_.Size() ? &morphs_[index] : nullptr;
  646. }
  647. const ModelMorph* Model::GetMorph(const String& name) const
  648. {
  649. return GetMorph(StringHash(name));
  650. }
  651. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  652. {
  653. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  654. {
  655. if (i->nameHash_ == nameHash)
  656. return &(*i);
  657. }
  658. return nullptr;
  659. }
  660. i32 Model::GetMorphRangeStart(i32 bufferIndex) const
  661. {
  662. assert(bufferIndex >= 0);
  663. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  664. }
  665. i32 Model::GetMorphRangeCount(i32 bufferIndex) const
  666. {
  667. assert(bufferIndex >= 0);
  668. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  669. }
  670. }