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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- /// \file
- #pragma once
- #include "../Math/BoundingBox.h"
- #include "../Scene/Node.h"
- namespace Urho3D
- {
- enum BoneCollisionShape : unsigned char
- {
- BONECOLLISION_NONE = 0x0,
- BONECOLLISION_SPHERE = 0x1,
- BONECOLLISION_BOX = 0x2,
- };
- URHO3D_FLAGSET(BoneCollisionShape, BoneCollisionShapeFlags);
- class Deserializer;
- class ResourceCache;
- class Serializer;
- /// %Bone in a skeleton.
- /// @nocount
- struct Bone
- {
- /// Construct with defaults.
- Bone() :
- parentIndex_(0),
- initialPosition_(Vector3::ZERO),
- initialRotation_(Quaternion::IDENTITY),
- initialScale_(Vector3::ONE),
- animated_(true),
- radius_(0.0f)
- {
- }
- /// Bone name.
- String name_;
- /// Bone name hash.
- StringHash nameHash_;
- /// Parent bone index.
- i32 parentIndex_;
- /// Reset position.
- Vector3 initialPosition_;
- /// Reset rotation.
- Quaternion initialRotation_;
- /// Reset scale.
- Vector3 initialScale_;
- /// Offset matrix.
- Matrix3x4 offsetMatrix_;
- /// Animation enable flag.
- bool animated_;
- /// Supported collision types.
- BoneCollisionShapeFlags collisionMask_ = BONECOLLISION_NONE;
- /// Radius.
- float radius_;
- /// Local-space bounding box.
- BoundingBox boundingBox_;
- /// Scene node.
- WeakPtr<Node> node_;
- };
- /// Hierarchical collection of bones.
- /// @nocount
- class URHO3D_API Skeleton
- {
- public:
- /// Construct an empty skeleton.
- Skeleton();
- /// Destruct.
- ~Skeleton();
- /// Read from a stream. Return true if successful.
- bool Load(Deserializer& source);
- /// Write to a stream. Return true if successful.
- bool Save(Serializer& dest) const;
- /// Define from another skeleton.
- void Define(const Skeleton& src);
- /// Set root bone's index.
- void SetRootBoneIndex(i32 index);
- /// Clear bones.
- void ClearBones();
- /// Reset all animating bones to initial positions.
- void Reset();
- /// Return all bones.
- /// @nobindtemp
- const Vector<Bone>& GetBones() const { return bones_; }
- /// Return modifiable bones.
- Vector<Bone>& GetModifiableBones() { return bones_; }
- /// Return number of bones.
- /// @property
- i32 GetNumBones() const { return bones_.Size(); }
- /// Return root bone.
- /// @property
- Bone* GetRootBone();
- /// Return index of the bone by name. Return NINDEX if not found.
- i32 GetBoneIndex(const String& boneName) const;
- /// Return index of the bone by name hash. Return NINDEX if not found.
- i32 GetBoneIndex(const StringHash& boneNameHash) const;
- /// Return index of the bone by the bone pointer. Return NINDEX if not found.
- i32 GetBoneIndex(const Bone* bone) const;
- /// Return parent of the given bone. Return null for root bones.
- Bone* GetBoneParent(const Bone* bone);
- /// Return bone by index.
- /// @property{get_bones}
- Bone* GetBone(i32 index);
- /// Return bone by name.
- Bone* GetBone(const String& name);
- /// Return bone by name.
- Bone* GetBone(const char* name);
- /// Return bone by name hash.
- Bone* GetBone(const StringHash& boneNameHash);
- /// Reset all animating bones to initial positions without marking the nodes dirty. Requires the node dirtying to be performed later.
- void ResetSilent();
- private:
- /// Bones.
- Vector<Bone> bones_;
- /// Root bone index.
- i32 rootBoneIndex_;
- };
- }
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