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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Graphics/Drawable.h"
- #include "../GraphicsAPI/Texture.h"
- #include "../Math/Color.h"
- namespace Urho3D
- {
- /// %Component that describes global rendering properties.
- class URHO3D_API Zone : public Drawable
- {
- URHO3D_OBJECT(Zone, Drawable);
- public:
- /// Construct.
- explicit Zone(Context* context);
- /// Destruct.
- ~Zone() override;
- /// Register object factory. Drawable must be registered first.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Visualize the component as debug geometry.
- void DrawDebugGeometry(DebugRenderer* debug, bool depthTest) override;
- /// Set local-space bounding box. Will be used as an oriented bounding box to test whether objects or the camera are inside.
- /// @property
- void SetBoundingBox(const BoundingBox& box);
- /// Set ambient color.
- /// @property
- void SetAmbientColor(const Color& color);
- /// Set fog color.
- /// @property
- void SetFogColor(const Color& color);
- /// Set fog start distance.
- /// @property
- void SetFogStart(float start);
- /// Set fog end distance.
- /// @property
- void SetFogEnd(float end);
- /// Set fog height distance relative to the scene node's world position. Effective only in height fog mode.
- /// @property
- void SetFogHeight(float height);
- /// Set fog height scale. Effective only in height fog mode.
- /// @property
- void SetFogHeightScale(float scale);
- /// Set zone priority. If an object or camera is inside several zones, the one with highest priority is used.
- /// @property
- void SetPriority(int priority);
- /// Set height fog mode.
- /// @property
- void SetHeightFog(bool enable);
- /// Set override mode. If camera is inside an override zone, that zone will be used for all rendered objects instead of their own zone.
- /// @property
- void SetOverride(bool enable);
- /// Set ambient gradient mode. In gradient mode ambient color is interpolated from neighbor zones.
- /// @property
- void SetAmbientGradient(bool enable);
- /// Set zone texture. This will be bound to the zone texture unit when rendering objects inside the zone. Note that the default shaders do not use it.
- /// @property
- void SetZoneTexture(Texture* texture);
- /// Return inverse world transform.
- /// @property
- const Matrix3x4& GetInverseWorldTransform() const;
- /// Return zone's own ambient color, disregarding gradient mode.
- /// @property
- const Color& GetAmbientColor() const { return ambientColor_; }
- /// Return ambient start color. Not safe to call from worker threads due to possible octree query.
- /// @property
- const Color& GetAmbientStartColor();
- /// Return ambient end color. Not safe to call from worker threads due to possible octree query.
- /// @property
- const Color& GetAmbientEndColor();
- /// Return fog color.
- /// @property
- const Color& GetFogColor() const { return fogColor_; }
- /// Return fog start distance.
- /// @property
- float GetFogStart() const { return fogStart_; }
- /// Return fog end distance.
- /// @property
- float GetFogEnd() const { return fogEnd_; }
- /// Return fog height distance relative to the scene node's world position.
- /// @property
- float GetFogHeight() const { return fogHeight_; }
- /// Return fog height scale.
- /// @property
- float GetFogHeightScale() const { return fogHeightScale_; }
- /// Return zone priority.
- /// @property
- int GetPriority() const { return priority_; }
- /// Return whether height fog mode is enabled.
- /// @property
- bool GetHeightFog() const { return heightFog_; }
- /// Return whether override mode is enabled.
- /// @property
- bool GetOverride() const { return override_; }
- /// Return whether ambient gradient mode is enabled.
- /// @property
- bool GetAmbientGradient() const { return ambientGradient_; }
- /// Return zone texture.
- /// @property
- Texture* GetZoneTexture() const { return zoneTexture_; }
- /// Check whether a point is inside.
- bool IsInside(const Vector3& point) const;
- /// Set zone texture attribute.
- void SetZoneTextureAttr(const ResourceRef& value);
- /// Return zone texture attribute.
- ResourceRef GetZoneTextureAttr() const;
- protected:
- /// Handle node transform being dirtied.
- void OnMarkedDirty(Node* node) override;
- /// Recalculate the world-space bounding box.
- void OnWorldBoundingBoxUpdate() override;
- /// Handle removal from octree.
- void OnRemoveFromOctree() override;
- /// Recalculate the ambient gradient colors from neighbor zones. Not safe to call from worker threads due to octree query.
- void UpdateAmbientGradient();
- /// Clear zone reference from drawables inside the bounding box.
- void ClearDrawablesZone();
- /// Mark node transform dirty.
- void MarkNodeDirty() { OnMarkedDirty(node_); }
- /// Cached inverse world transform matrix.
- mutable Matrix3x4 inverseWorld_;
- /// Inverse transform dirty flag.
- mutable bool inverseWorldDirty_;
- /// Height fog mode flag.
- bool heightFog_;
- /// Override mode flag.
- bool override_;
- /// Ambient gradient mode flag.
- bool ambientGradient_;
- /// Last world-space bounding box.
- BoundingBox lastWorldBoundingBox_;
- /// Ambient color.
- Color ambientColor_;
- /// Cached ambient start color.
- Color ambientStartColor_;
- /// Cached ambient end color.
- Color ambientEndColor_;
- /// Fog color.
- Color fogColor_;
- /// Fog start distance.
- float fogStart_;
- /// Fog end distance.
- float fogEnd_;
- /// Fog height distance.
- float fogHeight_;
- /// Fog height cale.
- float fogHeightScale_;
- /// Zone priority.
- int priority_;
- /// Zone texture.
- SharedPtr<Texture> zoneTexture_;
- /// Last zone used for ambient gradient start color.
- WeakPtr<Zone> lastAmbientStartZone_;
- /// Last zone used for ambient gradient end color.
- WeakPtr<Zone> lastAmbientEndZone_;
- };
- }
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