D3D11ConstantBuffer.cpp 1.7 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../../Precompiled.h"
  4. #include "../../Graphics/Graphics.h"
  5. #include "../../GraphicsAPI/ConstantBuffer.h"
  6. #include "../../GraphicsAPI/Direct3D11/D3D11GraphicsImpl.h"
  7. #include "../../IO/Log.h"
  8. #include "../../DebugNew.h"
  9. namespace Urho3D
  10. {
  11. void ConstantBuffer::OnDeviceReset_D3D11()
  12. {
  13. // No-op on Direct3D11
  14. }
  15. void ConstantBuffer::Release_D3D11()
  16. {
  17. URHO3D_SAFE_RELEASE(object_.ptr_);
  18. shadowData_.Reset();
  19. size_ = 0;
  20. }
  21. bool ConstantBuffer::SetSize_D3D11(unsigned size)
  22. {
  23. Release_D3D11();
  24. if (!size)
  25. {
  26. URHO3D_LOGERROR("Can not create zero-sized constant buffer");
  27. return false;
  28. }
  29. // Round up to next 16 bytes
  30. size += 15;
  31. size &= 0xfffffff0;
  32. size_ = size;
  33. dirty_ = false;
  34. shadowData_ = new unsigned char[size_];
  35. memset(shadowData_.Get(), 0, size_);
  36. if (graphics_)
  37. {
  38. D3D11_BUFFER_DESC bufferDesc;
  39. memset(&bufferDesc, 0, sizeof bufferDesc);
  40. bufferDesc.ByteWidth = size_;
  41. bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
  42. bufferDesc.CPUAccessFlags = 0;
  43. bufferDesc.Usage = D3D11_USAGE_DEFAULT;
  44. HRESULT hr = graphics_->GetImpl_D3D11()->GetDevice()->CreateBuffer(&bufferDesc, 0, (ID3D11Buffer**)&object_.ptr_);
  45. if (FAILED(hr))
  46. {
  47. URHO3D_SAFE_RELEASE(object_.ptr_);
  48. URHO3D_LOGD3DERROR("Failed to create constant buffer", hr);
  49. return false;
  50. }
  51. }
  52. return true;
  53. }
  54. void ConstantBuffer::Apply_D3D11()
  55. {
  56. if (dirty_ && object_.ptr_)
  57. {
  58. graphics_->GetImpl_D3D11()->GetDeviceContext()->UpdateSubresource((ID3D11Buffer*)object_.ptr_, 0, 0, shadowData_.Get(), 0, 0);
  59. dirty_ = false;
  60. }
  61. }
  62. }