D3D11Texture2DArray.cpp 16 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../../Precompiled.h"
  4. #include "../../Core/Context.h"
  5. #include "../../Core/Profiler.h"
  6. #include "../../Graphics/Graphics.h"
  7. #include "../../Graphics/GraphicsEvents.h"
  8. #include "../../Graphics/Renderer.h"
  9. #include "../../GraphicsAPI/Direct3D11/D3D11GraphicsImpl.h"
  10. #include "../../GraphicsAPI/Texture2DArray.h"
  11. #include "../../IO/FileSystem.h"
  12. #include "../../IO/Log.h"
  13. #include "../../Resource/ResourceCache.h"
  14. #include "../../Resource/XMLFile.h"
  15. #include "../../DebugNew.h"
  16. #ifdef _MSC_VER
  17. #pragma warning(disable:4355)
  18. #endif
  19. namespace Urho3D
  20. {
  21. void Texture2DArray::OnDeviceLost_D3D11()
  22. {
  23. // No-op on Direct3D11
  24. }
  25. void Texture2DArray::OnDeviceReset_D3D11()
  26. {
  27. // No-op on Direct3D11
  28. }
  29. void Texture2DArray::Release_D3D11()
  30. {
  31. if (graphics_)
  32. {
  33. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  34. {
  35. if (graphics_->GetTexture(i) == this)
  36. graphics_->SetTexture(i, nullptr);
  37. }
  38. }
  39. if (renderSurface_)
  40. renderSurface_->Release();
  41. URHO3D_SAFE_RELEASE(object_.ptr_);
  42. URHO3D_SAFE_RELEASE(shaderResourceView_);
  43. URHO3D_SAFE_RELEASE(sampler_);
  44. levelsDirty_ = false;
  45. }
  46. bool Texture2DArray::SetData_D3D11(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data)
  47. {
  48. URHO3D_PROFILE(SetTextureData);
  49. if (!object_.ptr_)
  50. {
  51. URHO3D_LOGERROR("Texture array not created, can not set data");
  52. return false;
  53. }
  54. if (!data)
  55. {
  56. URHO3D_LOGERROR("Null source for setting data");
  57. return false;
  58. }
  59. if (layer >= layers_)
  60. {
  61. URHO3D_LOGERROR("Illegal layer for setting data");
  62. return false;
  63. }
  64. if (level >= levels_)
  65. {
  66. URHO3D_LOGERROR("Illegal mip level for setting data");
  67. return false;
  68. }
  69. int levelWidth = GetLevelWidth(level);
  70. int levelHeight = GetLevelHeight(level);
  71. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  72. {
  73. URHO3D_LOGERROR("Illegal dimensions for setting data");
  74. return false;
  75. }
  76. // If compressed, align the update region on a block
  77. if (IsCompressed_D3D11())
  78. {
  79. x &= ~3;
  80. y &= ~3;
  81. width += 3;
  82. width &= 0xfffffffc;
  83. height += 3;
  84. height &= 0xfffffffc;
  85. }
  86. unsigned char* src = (unsigned char*)data;
  87. unsigned rowSize = GetRowDataSize_D3D11(width);
  88. unsigned rowStart = GetRowDataSize_D3D11(x);
  89. unsigned subResource = D3D11CalcSubresource(level, layer, levels_);
  90. if (usage_ == TEXTURE_DYNAMIC)
  91. {
  92. if (IsCompressed_D3D11())
  93. {
  94. height = (height + 3) >> 2;
  95. y >>= 2;
  96. }
  97. D3D11_MAPPED_SUBRESOURCE mappedData;
  98. mappedData.pData = nullptr;
  99. HRESULT hr = graphics_->GetImpl_D3D11()->GetDeviceContext()->Map((ID3D11Resource*)object_.ptr_, subResource, D3D11_MAP_WRITE_DISCARD, 0,
  100. &mappedData);
  101. if (FAILED(hr) || !mappedData.pData)
  102. {
  103. URHO3D_LOGD3DERROR("Failed to map texture for update", hr);
  104. return false;
  105. }
  106. else
  107. {
  108. for (int row = 0; row < height; ++row)
  109. memcpy((unsigned char*)mappedData.pData + (row + y) * mappedData.RowPitch + rowStart, src + row * rowSize, rowSize);
  110. graphics_->GetImpl_D3D11()->GetDeviceContext()->Unmap((ID3D11Resource*)object_.ptr_, subResource);
  111. }
  112. }
  113. else
  114. {
  115. D3D11_BOX destBox;
  116. destBox.left = (UINT)x;
  117. destBox.right = (UINT)(x + width);
  118. destBox.top = (UINT)y;
  119. destBox.bottom = (UINT)(y + height);
  120. destBox.front = 0;
  121. destBox.back = 1;
  122. graphics_->GetImpl_D3D11()->GetDeviceContext()->UpdateSubresource((ID3D11Resource*)object_.ptr_, subResource, &destBox, data,
  123. rowSize, 0);
  124. }
  125. return true;
  126. }
  127. bool Texture2DArray::SetData_D3D11(unsigned layer, Deserializer& source)
  128. {
  129. SharedPtr<Image> image(new Image(context_));
  130. if (!image->Load(source))
  131. return false;
  132. return SetData_D3D11(layer, image);
  133. }
  134. bool Texture2DArray::SetData_D3D11(unsigned layer, Image* image, bool useAlpha)
  135. {
  136. if (!image)
  137. {
  138. URHO3D_LOGERROR("Null image, can not set data");
  139. return false;
  140. }
  141. if (!layers_)
  142. {
  143. URHO3D_LOGERROR("Number of layers in the array must be set first");
  144. return false;
  145. }
  146. if (layer >= layers_)
  147. {
  148. URHO3D_LOGERROR("Illegal layer for setting data");
  149. return false;
  150. }
  151. // Use a shared ptr for managing the temporary mip images created during this function
  152. SharedPtr<Image> mipImage;
  153. unsigned memoryUse = 0;
  154. MaterialQuality quality = QUALITY_HIGH;
  155. Renderer* renderer = GetSubsystem<Renderer>();
  156. if (renderer)
  157. quality = renderer->GetTextureQuality();
  158. if (!image->IsCompressed())
  159. {
  160. // Convert unsuitable formats to RGBA
  161. unsigned components = image->GetComponents();
  162. if ((components == 1 && !useAlpha) || components == 2 || components == 3)
  163. {
  164. mipImage = image->ConvertToRGBA(); image = mipImage;
  165. if (!image)
  166. return false;
  167. components = image->GetComponents();
  168. }
  169. unsigned char* levelData = image->GetData();
  170. int levelWidth = image->GetWidth();
  171. int levelHeight = image->GetHeight();
  172. unsigned format = 0;
  173. // Discard unnecessary mip levels
  174. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  175. {
  176. mipImage = image->GetNextLevel(); image = mipImage;
  177. levelData = image->GetData();
  178. levelWidth = image->GetWidth();
  179. levelHeight = image->GetHeight();
  180. }
  181. switch (components)
  182. {
  183. case 1:
  184. format = Graphics::GetAlphaFormat();
  185. break;
  186. case 4:
  187. format = Graphics::GetRGBAFormat();
  188. break;
  189. default: break;
  190. }
  191. // Create the texture array when layer 0 is being loaded, check that rest of the layers are same size & format
  192. if (!layer)
  193. {
  194. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  195. if (IsCompressed_D3D11() && requestedLevels_ > 1)
  196. requestedLevels_ = 0;
  197. // Create the texture array (the number of layers must have been already set)
  198. SetSize(0, levelWidth, levelHeight, format);
  199. }
  200. else
  201. {
  202. if (!object_.ptr_)
  203. {
  204. URHO3D_LOGERROR("Texture array layer 0 must be loaded first");
  205. return false;
  206. }
  207. if (levelWidth != width_ || levelHeight != height_ || format != format_)
  208. {
  209. URHO3D_LOGERROR("Texture array layer does not match size or format of layer 0");
  210. return false;
  211. }
  212. }
  213. for (unsigned i = 0; i < levels_; ++i)
  214. {
  215. SetData_D3D11(layer, i, 0, 0, levelWidth, levelHeight, levelData);
  216. memoryUse += levelWidth * levelHeight * components;
  217. if (i < levels_ - 1)
  218. {
  219. mipImage = image->GetNextLevel(); image = mipImage;
  220. levelData = image->GetData();
  221. levelWidth = image->GetWidth();
  222. levelHeight = image->GetHeight();
  223. }
  224. }
  225. }
  226. else
  227. {
  228. int width = image->GetWidth();
  229. int height = image->GetHeight();
  230. unsigned levels = image->GetNumCompressedLevels();
  231. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  232. bool needDecompress = false;
  233. if (!format)
  234. {
  235. format = Graphics::GetRGBAFormat();
  236. needDecompress = true;
  237. }
  238. unsigned mipsToSkip = mipsToSkip_[quality];
  239. if (mipsToSkip >= levels)
  240. mipsToSkip = levels - 1;
  241. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  242. --mipsToSkip;
  243. width /= (1 << mipsToSkip);
  244. height /= (1 << mipsToSkip);
  245. // Create the texture array when layer 0 is being loaded, assume rest of the layers are same size & format
  246. if (!layer)
  247. {
  248. SetNumLevels(Max((levels - mipsToSkip), 1U));
  249. SetSize(0, width, height, format);
  250. }
  251. else
  252. {
  253. if (!object_.ptr_)
  254. {
  255. URHO3D_LOGERROR("Texture array layer 0 must be loaded first");
  256. return false;
  257. }
  258. if (width != width_ || height != height_ || format != format_)
  259. {
  260. URHO3D_LOGERROR("Texture array layer does not match size or format of layer 0");
  261. return false;
  262. }
  263. }
  264. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  265. {
  266. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  267. if (!needDecompress)
  268. {
  269. SetData_D3D11(layer, i, 0, 0, level.width_, level.height_, level.data_);
  270. memoryUse += level.rows_ * level.rowSize_;
  271. }
  272. else
  273. {
  274. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  275. level.Decompress(rgbaData);
  276. SetData_D3D11(layer, i, 0, 0, level.width_, level.height_, rgbaData);
  277. memoryUse += level.width_ * level.height_ * 4;
  278. delete[] rgbaData;
  279. }
  280. }
  281. }
  282. layerMemoryUse_[layer] = memoryUse;
  283. unsigned totalMemoryUse = sizeof(Texture2DArray) + layerMemoryUse_.Capacity() * sizeof(unsigned);
  284. for (unsigned i = 0; i < layers_; ++i)
  285. totalMemoryUse += layerMemoryUse_[i];
  286. SetMemoryUse(totalMemoryUse);
  287. return true;
  288. }
  289. bool Texture2DArray::GetData_D3D11(unsigned layer, unsigned level, void* dest) const
  290. {
  291. if (!object_.ptr_)
  292. {
  293. URHO3D_LOGERROR("Texture array not created, can not get data");
  294. return false;
  295. }
  296. if (!dest)
  297. {
  298. URHO3D_LOGERROR("Null destination for getting data");
  299. return false;
  300. }
  301. if (layer >= layers_)
  302. {
  303. URHO3D_LOGERROR("Illegal layer for getting data");
  304. return false;
  305. }
  306. if (level >= levels_)
  307. {
  308. URHO3D_LOGERROR("Illegal mip level for getting data");
  309. return false;
  310. }
  311. int levelWidth = GetLevelWidth(level);
  312. int levelHeight = GetLevelHeight(level);
  313. D3D11_TEXTURE2D_DESC textureDesc;
  314. memset(&textureDesc, 0, sizeof textureDesc);
  315. textureDesc.Width = (UINT)levelWidth;
  316. textureDesc.Height = (UINT)levelHeight;
  317. textureDesc.MipLevels = 1;
  318. textureDesc.ArraySize = 1;
  319. textureDesc.Format = (DXGI_FORMAT)format_;
  320. textureDesc.SampleDesc.Count = 1;
  321. textureDesc.SampleDesc.Quality = 0;
  322. textureDesc.Usage = D3D11_USAGE_STAGING;
  323. textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  324. ID3D11Texture2D* stagingTexture = nullptr;
  325. HRESULT hr = graphics_->GetImpl_D3D11()->GetDevice()->CreateTexture2D(&textureDesc, nullptr, &stagingTexture);
  326. if (FAILED(hr))
  327. {
  328. URHO3D_LOGD3DERROR("Failed to create staging texture for GetData", hr);
  329. URHO3D_SAFE_RELEASE(stagingTexture);
  330. return false;
  331. }
  332. unsigned srcSubResource = D3D11CalcSubresource(level, layer, levels_);
  333. D3D11_BOX srcBox;
  334. srcBox.left = 0;
  335. srcBox.right = (UINT)levelWidth;
  336. srcBox.top = 0;
  337. srcBox.bottom = (UINT)levelHeight;
  338. srcBox.front = 0;
  339. srcBox.back = 1;
  340. graphics_->GetImpl_D3D11()->GetDeviceContext()->CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, (ID3D11Resource*)object_.ptr_,
  341. srcSubResource, &srcBox);
  342. D3D11_MAPPED_SUBRESOURCE mappedData;
  343. mappedData.pData = nullptr;
  344. unsigned rowSize = GetRowDataSize_D3D11(levelWidth);
  345. unsigned numRows = (unsigned)(IsCompressed_D3D11() ? (levelHeight + 3) >> 2 : levelHeight);
  346. hr = graphics_->GetImpl_D3D11()->GetDeviceContext()->Map((ID3D11Resource*)stagingTexture, 0, D3D11_MAP_READ, 0, &mappedData);
  347. if (FAILED(hr) || !mappedData.pData)
  348. {
  349. URHO3D_LOGD3DERROR("Failed to map staging texture for GetData", hr);
  350. URHO3D_SAFE_RELEASE(stagingTexture);
  351. return false;
  352. }
  353. else
  354. {
  355. for (unsigned row = 0; row < numRows; ++row)
  356. memcpy((unsigned char*)dest + row * rowSize, (unsigned char*)mappedData.pData + row * mappedData.RowPitch, rowSize);
  357. graphics_->GetImpl_D3D11()->GetDeviceContext()->Unmap((ID3D11Resource*)stagingTexture, 0);
  358. URHO3D_SAFE_RELEASE(stagingTexture);
  359. return true;
  360. }
  361. }
  362. bool Texture2DArray::Create_D3D11()
  363. {
  364. Release_D3D11();
  365. if (!graphics_ || !width_ || !height_ || !layers_)
  366. return false;
  367. levels_ = CheckMaxLevels(width_, height_, requestedLevels_);
  368. D3D11_TEXTURE2D_DESC textureDesc;
  369. memset(&textureDesc, 0, sizeof textureDesc);
  370. // Set mipmapping
  371. if (usage_ == TEXTURE_RENDERTARGET && levels_ != 1)
  372. textureDesc.MiscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
  373. textureDesc.Width = (UINT)width_;
  374. textureDesc.Height = (UINT)height_;
  375. textureDesc.MipLevels = usage_ != TEXTURE_DYNAMIC ? levels_ : 1;
  376. textureDesc.ArraySize = layers_;
  377. textureDesc.Format = (DXGI_FORMAT)(sRGB_ ? GetSRGBFormat_D3D11(format_) : format_);
  378. textureDesc.SampleDesc.Count = 1;
  379. textureDesc.SampleDesc.Quality = 0;
  380. textureDesc.Usage = usage_ == TEXTURE_DYNAMIC ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
  381. textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  382. if (usage_ == TEXTURE_RENDERTARGET)
  383. textureDesc.BindFlags |= D3D11_BIND_RENDER_TARGET;
  384. else if (usage_ == TEXTURE_DEPTHSTENCIL)
  385. textureDesc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
  386. textureDesc.CPUAccessFlags = usage_ == TEXTURE_DYNAMIC ? D3D11_CPU_ACCESS_WRITE : 0;
  387. HRESULT hr = graphics_->GetImpl_D3D11()->GetDevice()->CreateTexture2D(&textureDesc, nullptr, (ID3D11Texture2D**)&object_);
  388. if (FAILED(hr))
  389. {
  390. URHO3D_LOGD3DERROR("Failed to create texture array", hr);
  391. URHO3D_SAFE_RELEASE(object_.ptr_);
  392. return false;
  393. }
  394. D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
  395. memset(&srvDesc, 0, sizeof srvDesc);
  396. srvDesc.Format = (DXGI_FORMAT)GetSRVFormat_D3D11(textureDesc.Format);
  397. if (layers_ == 1)
  398. {
  399. srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  400. srvDesc.Texture2D.MipLevels = usage_ != TEXTURE_DYNAMIC ? (UINT)levels_ : 1;
  401. srvDesc.Texture2D.MostDetailedMip = 0;
  402. }
  403. else
  404. {
  405. srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
  406. srvDesc.Texture2DArray.MipLevels = usage_ != TEXTURE_DYNAMIC ? (UINT)levels_ : 1;
  407. srvDesc.Texture2DArray.ArraySize = layers_;
  408. srvDesc.Texture2DArray.FirstArraySlice = 0;
  409. srvDesc.Texture2DArray.MostDetailedMip = 0;
  410. }
  411. hr = graphics_->GetImpl_D3D11()->GetDevice()->CreateShaderResourceView((ID3D11Resource*)object_.ptr_, &srvDesc,
  412. (ID3D11ShaderResourceView**)&shaderResourceView_);
  413. if (FAILED(hr))
  414. {
  415. URHO3D_LOGD3DERROR("Failed to create shader resource view for texture array", hr);
  416. URHO3D_SAFE_RELEASE(shaderResourceView_);
  417. return false;
  418. }
  419. if (usage_ == TEXTURE_RENDERTARGET)
  420. {
  421. D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDesc;
  422. memset(&renderTargetViewDesc, 0, sizeof renderTargetViewDesc);
  423. renderTargetViewDesc.Format = textureDesc.Format;
  424. if (layers_ == 1)
  425. {
  426. renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  427. renderTargetViewDesc.Texture2D.MipSlice = 0;
  428. }
  429. else
  430. {
  431. renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  432. renderTargetViewDesc.Texture2DArray.MipSlice = 0;
  433. renderTargetViewDesc.Texture2DArray.ArraySize = layers_;
  434. renderTargetViewDesc.Texture2DArray.FirstArraySlice = 0;
  435. }
  436. hr = graphics_->GetImpl_D3D11()->GetDevice()->CreateRenderTargetView((ID3D11Resource*)object_.ptr_, &renderTargetViewDesc,
  437. (ID3D11RenderTargetView**)&renderSurface_->renderTargetView_);
  438. if (FAILED(hr))
  439. {
  440. URHO3D_LOGD3DERROR("Failed to create rendertarget view for texture array", hr);
  441. URHO3D_SAFE_RELEASE(renderSurface_->renderTargetView_);
  442. return false;
  443. }
  444. }
  445. return true;
  446. }
  447. }