| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391 |
- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../../Precompiled.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/Material.h"
- #include "../../GraphicsAPI/GraphicsImpl.h"
- #include "../../GraphicsAPI/RenderSurface.h"
- #include "../../IO/Log.h"
- #include "../../Resource/ResourceCache.h"
- #include "../../Resource/XMLFile.h"
- #include "../../DebugNew.h"
- #if URHO3D_GLES3
- #define GL_COMPARE_R_TO_TEXTURE GL_COMPARE_REF_TO_TEXTURE
- #endif
- namespace Urho3D
- {
- static GLenum glWrapModes[] =
- {
- GL_REPEAT,
- GL_MIRRORED_REPEAT,
- GL_CLAMP_TO_EDGE,
- #ifndef GL_ES_VERSION_2_0
- GL_CLAMP
- #else
- GL_CLAMP_TO_EDGE
- #endif
- };
- #ifndef GL_ES_VERSION_2_0
- static GLenum gl3WrapModes[] =
- {
- GL_REPEAT,
- GL_MIRRORED_REPEAT,
- GL_CLAMP_TO_EDGE,
- GL_CLAMP_TO_BORDER
- };
- #endif
- static GLenum GetWrapMode(TextureAddressMode mode)
- {
- #ifndef GL_ES_VERSION_2_0
- return Graphics::GetGL3Support() ? gl3WrapModes[mode] : glWrapModes[mode];
- #else
- return glWrapModes[mode];
- #endif
- }
- void Texture::SetSRGB_OGL(bool enable)
- {
- if (graphics_)
- enable &= graphics_->GetSRGBSupport();
- if (enable != sRGB_)
- {
- sRGB_ = enable;
- // If texture had already been created, must recreate it to set the sRGB texture format
- if (object_.name_)
- Create();
- // If texture in use in the framebuffer, mark it dirty
- if (graphics_ && graphics_->GetRenderTarget(0) && graphics_->GetRenderTarget(0)->GetParentTexture() == this)
- graphics_->MarkFBODirty_OGL();
- }
- }
- void Texture::UpdateParameters_OGL()
- {
- if (!object_.name_ || !graphics_)
- return;
- // If texture is multisampled, do not attempt to set parameters as it's illegal, just return
- #ifndef GL_ES_VERSION_2_0
- if (target_ == GL_TEXTURE_2D_MULTISAMPLE)
- {
- parametersDirty_ = false;
- return;
- }
- #endif
- // Wrapping
- glTexParameteri(target_, GL_TEXTURE_WRAP_S, GetWrapMode(addressModes_[COORD_U]));
- glTexParameteri(target_, GL_TEXTURE_WRAP_T, GetWrapMode(addressModes_[COORD_V]));
- #if defined(URHO3D_GLES3) || (defined(DESKTOP_GRAPHICS) && !defined(__EMSCRIPTEN__))
- glTexParameteri(target_, GL_TEXTURE_WRAP_R, GetWrapMode(addressModes_[COORD_W]));
- #endif
- TextureFilterMode filterMode = filterMode_;
- if (filterMode == FILTER_DEFAULT)
- filterMode = graphics_->GetDefaultTextureFilterMode();
- // Filtering
- switch (filterMode)
- {
- case FILTER_NEAREST:
- if (levels_ < 2)
- glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- else
- glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
- glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- break;
- case FILTER_BILINEAR:
- if (levels_ < 2)
- glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- else
- glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
- glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- break;
- case FILTER_ANISOTROPIC:
- case FILTER_TRILINEAR:
- if (levels_ < 2)
- glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- else
- glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- break;
- case FILTER_NEAREST_ANISOTROPIC:
- if (levels_ < 2)
- glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- else
- glTexParameteri(target_, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
- glTexParameteri(target_, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- break;
- default:
- break;
- }
- #ifndef GL_ES_VERSION_2_0
- // Anisotropy
- if (graphics_->GetAnisotropySupport())
- {
- unsigned maxAnisotropy = anisotropy_ ? anisotropy_ : graphics_->GetDefaultTextureAnisotropy();
- glTexParameterf(target_, GL_TEXTURE_MAX_ANISOTROPY_EXT,
- (filterMode == FILTER_ANISOTROPIC || filterMode == FILTER_NEAREST_ANISOTROPIC) ? (float)maxAnisotropy : 1.0f);
- }
- glTexParameterfv(target_, GL_TEXTURE_BORDER_COLOR, borderColor_.Data());
- #endif
- #ifndef URHO3D_GLES2
- // Shadow compare
- if (shadowCompare_)
- {
- glTexParameteri(target_, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
- glTexParameteri(target_, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
- }
- else
- glTexParameteri(target_, GL_TEXTURE_COMPARE_MODE, GL_NONE);
- #endif
- parametersDirty_ = false;
- }
- bool Texture::GetParametersDirty_OGL() const
- {
- return parametersDirty_;
- }
- bool Texture::IsCompressed_OGL() const
- {
- return format_ == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format_ == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
- format_ == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT || format_ == GL_ETC1_RGB8_OES ||
- format_ == GL_ETC2_RGB8_OES || format_ == GL_ETC2_RGBA8_OES ||
- format_ == COMPRESSED_RGB_PVRTC_4BPPV1_IMG || format_ == COMPRESSED_RGBA_PVRTC_4BPPV1_IMG ||
- format_ == COMPRESSED_RGB_PVRTC_2BPPV1_IMG || format_ == COMPRESSED_RGBA_PVRTC_2BPPV1_IMG ||
- format_ == GL_ETC2_RGB8_OES || format_ == GL_ETC2_RGBA8_OES;
- }
- unsigned Texture::GetRowDataSize_OGL(int width) const
- {
- switch (format_)
- {
- case GL_ALPHA:
- case GL_LUMINANCE:
- return (unsigned)width;
- case GL_LUMINANCE_ALPHA:
- return (unsigned)(width * 2);
- case GL_RGB:
- return (unsigned)(width * 3);
- case GL_RGBA:
- #ifndef GL_ES_VERSION_2_0
- case GL_DEPTH24_STENCIL8_EXT:
- case GL_RG16:
- case GL_RG16F:
- case GL_R32F:
- #endif
- #ifdef GL_ES_VERSION_3_0
- case GL_DEPTH24_STENCIL8:
- #endif
- return (unsigned)(width * 4);
- #ifndef GL_ES_VERSION_2_0
- case GL_R8:
- return (unsigned)width;
- case GL_RG8:
- case GL_R16F:
- return (unsigned)(width * 2);
- case GL_RGBA16:
- case GL_RGBA16F_ARB:
- return (unsigned)(width * 8);
- case GL_RGBA32F_ARB:
- return (unsigned)(width * 16);
- #endif
- #ifdef GL_ES_VERSION_3_0
- case GL_R8:
- return (unsigned) width;
- case GL_RG8:
- case GL_R16F:
- return (unsigned) (width * 2);
- case GL_RGBA16F:
- return (unsigned) (width * 8);
- case GL_RGBA32F:
- return (unsigned) (width * 16);
- #endif
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return ((unsigned)(width + 3) >> 2u) * 8;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return ((unsigned)(width + 3) >> 2u) * 16;
- case GL_ETC1_RGB8_OES:
- case GL_ETC2_RGB8_OES:
- return ((unsigned)(width + 3) >> 2u) * 8;
- case GL_ETC2_RGBA8_OES:
- return ((unsigned)(width + 3) >> 2u) * 16;
- case COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
- case COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
- return ((unsigned)(width + 3) >> 2u) * 8;
- case COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
- case COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
- return ((unsigned)(width + 7) >> 3u) * 8;
- default:
- return 0;
- }
- }
- #ifdef GL_ES_VERSION_3_0
- #define GL_SRGB_EXT GL_SRGB
- #define GL_SRGB_ALPHA_EXT GL_SRGB8_ALPHA8
- #endif
- unsigned Texture::GetExternalFormat_OGL(unsigned format)
- {
- #ifndef GL_ES_VERSION_2_0
- if (format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT24 || format == GL_DEPTH_COMPONENT32)
- return GL_DEPTH_COMPONENT;
- else if (format == GL_DEPTH24_STENCIL8_EXT)
- return GL_DEPTH_STENCIL_EXT;
- else if (format == GL_SLUMINANCE_EXT)
- return GL_LUMINANCE;
- else if (format == GL_SLUMINANCE_ALPHA_EXT)
- return GL_LUMINANCE_ALPHA;
- else if (format == GL_R8 || format == GL_R16F || format == GL_R32F)
- return GL_RED;
- else if (format == GL_RG8 || format == GL_RG16 || format == GL_RG16F || format == GL_RG32F)
- return GL_RG;
- else if (format == GL_RGBA16 || format == GL_RGBA16F_ARB || format == GL_RGBA32F_ARB || format == GL_SRGB_ALPHA_EXT)
- return GL_RGBA;
- else if (format == GL_SRGB_EXT)
- return GL_RGB;
- else
- return format;
- #else
- #if defined(GL_ES_VERSION_3_0)
- if (format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT24 || format == GL_DEPTH_COMPONENT32F)
- return GL_DEPTH_COMPONENT;
- else if (format == GL_DEPTH24_STENCIL8)
- return GL_DEPTH_STENCIL;
- else if (format == GL_R8 || format == GL_R16F || format == GL_R32F)
- return GL_RED;
- else if (format == GL_RG8 || format == GL_RG16F || format == GL_RG32F)
- return GL_RG;
- else if (format == GL_RGBA16F || format == GL_RGBA32F || format == GL_SRGB_ALPHA_EXT)
- return GL_RGBA;
- else if (format == GL_RG16UI)
- return GL_RG_INTEGER;
- else if (format == GL_RGBA16UI)
- return GL_RGBA_INTEGER;
- #endif
- return format;
- #endif
- }
- unsigned Texture::GetDataType_OGL(unsigned format)
- {
- #ifndef GL_ES_VERSION_2_0
- if (format == GL_DEPTH24_STENCIL8_EXT)
- return GL_UNSIGNED_INT_24_8_EXT;
- else if (format == GL_RG16 || format == GL_RGBA16)
- return GL_UNSIGNED_SHORT;
- else if (format == GL_RGBA32F_ARB || format == GL_RG32F || format == GL_R32F)
- return GL_FLOAT;
- else if (format == GL_RGBA16F_ARB || format == GL_RG16F || format == GL_R16F)
- return GL_HALF_FLOAT_ARB;
- else
- return GL_UNSIGNED_BYTE;
- #else
- #if defined(GL_ES_VERSION_3_0)
- if (format == GL_DEPTH_COMPONENT24)
- return GL_UNSIGNED_INT;
- else if (format == GL_DEPTH24_STENCIL8)
- return GL_UNSIGNED_INT_24_8;
- else if (format == GL_RGBA16UI || format == GL_RG16UI)
- return GL_UNSIGNED_SHORT;
- else if (format == GL_RGBA16F || format == GL_RG16F)
- return GL_HALF_FLOAT;
- else if (format == GL_DEPTH_COMPONENT32F || format == GL_RGBA32F || format == GL_RG32F || format == GL_R32F)
- return GL_FLOAT;
- else if (format == GL_RGBA16F || format == GL_RG16F || format == GL_R16F)
- return GL_HALF_FLOAT;
- #endif
- if (format == GL_DEPTH_COMPONENT24_OES)
- return GL_UNSIGNED_INT;
- else if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_COMPONENT16)
- return GL_UNSIGNED_SHORT;
- else
- return GL_UNSIGNED_BYTE;
- #endif
- }
- unsigned Texture::GetSRGBFormat_OGL(unsigned format)
- {
- #if !defined(GL_ES_VERSION_2_0) || defined(GL_ES_VERSION_3_0)
- if (!graphics_ || !graphics_->GetSRGBSupport())
- return format;
- switch (format)
- {
- case GL_RGB:
- return GL_SRGB_EXT;
- case GL_RGBA:
- return GL_SRGB_ALPHA_EXT;
- #ifndef GL_ES_VERSION_3_0
- case GL_LUMINANCE:
- return GL_SLUMINANCE_EXT;
- case GL_LUMINANCE_ALPHA:
- return GL_SLUMINANCE_ALPHA_EXT;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- #endif
- default:
- return format;
- }
- #else
- return format;
- #endif
- }
- void Texture::RegenerateLevels_OGL()
- {
- if (!object_.name_)
- return;
- #ifndef GL_ES_VERSION_2_0
- if (Graphics::GetGL3Support())
- glGenerateMipmap(target_);
- else
- glGenerateMipmapEXT(target_);
- #else
- glGenerateMipmap(target_);
- #endif
- levelsDirty_ = false;
- }
- }
|