OGLTexture2DArray.cpp 13 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../../Precompiled.h"
  4. #include "../../Core/Context.h"
  5. #include "../../Core/Profiler.h"
  6. #include "../../Graphics/Graphics.h"
  7. #include "../../Graphics/GraphicsEvents.h"
  8. #include "../../Graphics/Renderer.h"
  9. #include "../../GraphicsAPI/GraphicsImpl.h"
  10. #include "../../GraphicsAPI/Texture2DArray.h"
  11. #include "../../IO/FileSystem.h"
  12. #include "../../IO/Log.h"
  13. #include "../../Resource/ResourceCache.h"
  14. #include "../../Resource/XMLFile.h"
  15. #include "../../DebugNew.h"
  16. #ifdef _MSC_VER
  17. #pragma warning(disable:4355)
  18. #endif
  19. namespace Urho3D
  20. {
  21. void Texture2DArray::OnDeviceLost_OGL()
  22. {
  23. if (object_.name_ && !graphics_->IsDeviceLost())
  24. glDeleteTextures(1, &object_.name_);
  25. GPUObject::OnDeviceLost();
  26. if (renderSurface_)
  27. renderSurface_->OnDeviceLost();
  28. }
  29. void Texture2DArray::OnDeviceReset_OGL()
  30. {
  31. if (!object_.name_ || dataPending_)
  32. {
  33. // If has a resource file, reload through the resource cache. Otherwise just recreate.
  34. auto* cache = GetSubsystem<ResourceCache>();
  35. if (cache->Exists(GetName()))
  36. dataLost_ = !cache->ReloadResource(this);
  37. if (!object_.name_)
  38. {
  39. Create_OGL();
  40. dataLost_ = true;
  41. }
  42. }
  43. dataPending_ = false;
  44. }
  45. void Texture2DArray::Release_OGL()
  46. {
  47. if (object_.name_)
  48. {
  49. if (!graphics_)
  50. return;
  51. if (!graphics_->IsDeviceLost())
  52. {
  53. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  54. {
  55. if (graphics_->GetTexture(i) == this)
  56. graphics_->SetTexture(i, nullptr);
  57. }
  58. glDeleteTextures(1, &object_.name_);
  59. }
  60. if (renderSurface_)
  61. renderSurface_->Release();
  62. object_.name_ = 0;
  63. }
  64. levelsDirty_ = false;
  65. }
  66. bool Texture2DArray::SetData_OGL(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data)
  67. {
  68. URHO3D_PROFILE(SetTextureData);
  69. if (!object_.name_ || !graphics_)
  70. {
  71. URHO3D_LOGERROR("Texture array not created, can not set data");
  72. return false;
  73. }
  74. if (!data)
  75. {
  76. URHO3D_LOGERROR("Null source for setting data");
  77. return false;
  78. }
  79. if (layer >= layers_)
  80. {
  81. URHO3D_LOGERROR("Illegal layer for setting data");
  82. return false;
  83. }
  84. if (level >= levels_)
  85. {
  86. URHO3D_LOGERROR("Illegal mip level for setting data");
  87. return false;
  88. }
  89. if (graphics_->IsDeviceLost())
  90. {
  91. URHO3D_LOGWARNING("Texture array data assignment while device is lost");
  92. dataPending_ = true;
  93. return true;
  94. }
  95. if (IsCompressed_OGL())
  96. {
  97. x &= ~3u;
  98. y &= ~3u;
  99. }
  100. int levelWidth = GetLevelWidth(level);
  101. int levelHeight = GetLevelHeight(level);
  102. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  103. {
  104. URHO3D_LOGERROR("Illegal dimensions for setting data");
  105. return false;
  106. }
  107. graphics_->SetTextureForUpdate_OGL(this);
  108. #ifndef GL_ES_VERSION_2_0
  109. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight && layer == 0;
  110. unsigned format = GetSRGB() ? GetSRGBFormat_OGL(format_) : format_;
  111. if (!IsCompressed_OGL())
  112. {
  113. if (wholeLevel)
  114. glTexImage3D(target_, level, format, width, height, layers_, 0, GetExternalFormat_OGL(format_),
  115. GetDataType_OGL(format_), nullptr);
  116. glTexSubImage3D(target_, level, x, y, layer, width, height, 1, GetExternalFormat_OGL(format_),
  117. GetDataType_OGL(format_), data);
  118. }
  119. else
  120. {
  121. if (wholeLevel)
  122. glCompressedTexImage3D(target_, level, format, width, height, layers_, 0,
  123. GetDataSize(width, height, layers_), nullptr);
  124. glCompressedTexSubImage3D(target_, level, x, y, layer, width, height, 1, format,
  125. GetDataSize(width, height), data);
  126. }
  127. #endif
  128. graphics_->SetTexture(0, nullptr);
  129. return true;
  130. }
  131. bool Texture2DArray::SetData_OGL(unsigned layer, Deserializer& source)
  132. {
  133. SharedPtr<Image> image(new Image(context_));
  134. if (!image->Load(source))
  135. return false;
  136. return SetData_OGL(layer, image);
  137. }
  138. bool Texture2DArray::SetData_OGL(unsigned layer, Image* image, bool useAlpha)
  139. {
  140. if (!image)
  141. {
  142. URHO3D_LOGERROR("Null image, can not set data");
  143. return false;
  144. }
  145. if (!layers_)
  146. {
  147. URHO3D_LOGERROR("Number of layers in the array must be set first");
  148. return false;
  149. }
  150. if (layer >= layers_)
  151. {
  152. URHO3D_LOGERROR("Illegal layer for setting data");
  153. return false;
  154. }
  155. // Use a shared ptr for managing the temporary mip images created during this function
  156. SharedPtr<Image> mipImage;
  157. unsigned memoryUse = 0;
  158. MaterialQuality quality = QUALITY_HIGH;
  159. auto* renderer = GetSubsystem<Renderer>();
  160. if (renderer)
  161. quality = renderer->GetTextureQuality();
  162. if (!image->IsCompressed())
  163. {
  164. // Convert unsuitable formats to RGBA
  165. unsigned components = image->GetComponents();
  166. if (Graphics::GetGL3Support() && ((components == 1 && !useAlpha) || components == 2))
  167. {
  168. mipImage = image->ConvertToRGBA(); image = mipImage;
  169. if (!image)
  170. return false;
  171. components = image->GetComponents();
  172. }
  173. unsigned char* levelData = image->GetData();
  174. int levelWidth = image->GetWidth();
  175. int levelHeight = image->GetHeight();
  176. unsigned format = 0;
  177. // Discard unnecessary mip levels
  178. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  179. {
  180. mipImage = image->GetNextLevel(); image = mipImage;
  181. levelData = image->GetData();
  182. levelWidth = image->GetWidth();
  183. levelHeight = image->GetHeight();
  184. }
  185. switch (components)
  186. {
  187. case 1:
  188. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  189. break;
  190. case 2:
  191. format = Graphics::GetLuminanceAlphaFormat();
  192. break;
  193. case 3:
  194. format = Graphics::GetRGBFormat();
  195. break;
  196. case 4:
  197. format = Graphics::GetRGBAFormat();
  198. break;
  199. default:
  200. assert(false); // Should not reach here
  201. break;
  202. }
  203. // Create the texture array when layer 0 is being loaded, check that rest of the layers are same size & format
  204. if (!layer)
  205. {
  206. // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
  207. if (IsCompressed_OGL() && requestedLevels_ > 1)
  208. requestedLevels_ = 0;
  209. // Create the texture array (the number of layers must have been already set)
  210. SetSize(0, levelWidth, levelHeight, format);
  211. }
  212. else
  213. {
  214. if (!object_.name_)
  215. {
  216. URHO3D_LOGERROR("Texture array layer 0 must be loaded first");
  217. return false;
  218. }
  219. if (levelWidth != width_ || levelHeight != height_ || format != format_)
  220. {
  221. URHO3D_LOGERROR("Texture array layer does not match size or format of layer 0");
  222. return false;
  223. }
  224. }
  225. for (unsigned i = 0; i < levels_; ++i)
  226. {
  227. SetData_OGL(layer, i, 0, 0, levelWidth, levelHeight, levelData);
  228. memoryUse += levelWidth * levelHeight * components;
  229. if (i < levels_ - 1)
  230. {
  231. mipImage = image->GetNextLevel(); image = mipImage;
  232. levelData = image->GetData();
  233. levelWidth = image->GetWidth();
  234. levelHeight = image->GetHeight();
  235. }
  236. }
  237. }
  238. else
  239. {
  240. int width = image->GetWidth();
  241. int height = image->GetHeight();
  242. unsigned levels = image->GetNumCompressedLevels();
  243. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  244. bool needDecompress = false;
  245. if (!format)
  246. {
  247. format = Graphics::GetRGBAFormat();
  248. needDecompress = true;
  249. }
  250. unsigned mipsToSkip = mipsToSkip_[quality];
  251. if (mipsToSkip >= levels)
  252. mipsToSkip = levels - 1;
  253. while (mipsToSkip && (width / (1u << mipsToSkip) < 4 || height / (1u << mipsToSkip) < 4))
  254. --mipsToSkip;
  255. width /= (1u << mipsToSkip);
  256. height /= (1u << mipsToSkip);
  257. // Create the texture array when layer 0 is being loaded, assume rest of the layers are same size & format
  258. if (!layer)
  259. {
  260. SetNumLevels(Max((levels - mipsToSkip), 1U));
  261. SetSize(0, width, height, format);
  262. }
  263. else
  264. {
  265. if (!object_.name_)
  266. {
  267. URHO3D_LOGERROR("Texture array layer 0 must be loaded first");
  268. return false;
  269. }
  270. if (width != width_ || height != height_ || format != format_)
  271. {
  272. URHO3D_LOGERROR("Texture array layer does not match size or format of layer 0");
  273. return false;
  274. }
  275. }
  276. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  277. {
  278. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  279. if (!needDecompress)
  280. {
  281. SetData_OGL(layer, i, 0, 0, level.width_, level.height_, level.data_);
  282. memoryUse += level.rows_ * level.rowSize_;
  283. }
  284. else
  285. {
  286. auto* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  287. level.Decompress(rgbaData);
  288. SetData_OGL(layer, i, 0, 0, level.width_, level.height_, rgbaData);
  289. memoryUse += level.width_ * level.height_ * 4;
  290. delete[] rgbaData;
  291. }
  292. }
  293. }
  294. layerMemoryUse_[layer] = memoryUse;
  295. unsigned totalMemoryUse = sizeof(Texture2DArray) + layerMemoryUse_.Capacity() * sizeof(unsigned);
  296. for (unsigned i = 0; i < layers_; ++i)
  297. totalMemoryUse += layerMemoryUse_[i];
  298. SetMemoryUse(totalMemoryUse);
  299. return true;
  300. }
  301. bool Texture2DArray::GetData_OGL(unsigned layer, unsigned level, void* dest) const
  302. {
  303. #ifndef GL_ES_VERSION_2_0
  304. if (!object_.name_ || !graphics_)
  305. {
  306. URHO3D_LOGERROR("Texture array not created, can not get data");
  307. return false;
  308. }
  309. if (!dest)
  310. {
  311. URHO3D_LOGERROR("Null destination for getting data");
  312. return false;
  313. }
  314. if (layer != 0)
  315. {
  316. URHO3D_LOGERROR("Only the full download of the array is supported, set layer=0");
  317. return false;
  318. }
  319. if (level >= levels_)
  320. {
  321. URHO3D_LOGERROR("Illegal mip level for getting data");
  322. return false;
  323. }
  324. if (graphics_->IsDeviceLost())
  325. {
  326. URHO3D_LOGWARNING("Getting texture data while device is lost");
  327. return false;
  328. }
  329. graphics_->SetTextureForUpdate_OGL(const_cast<Texture2DArray*>(this));
  330. if (!IsCompressed_OGL())
  331. glGetTexImage(target_, level, GetExternalFormat_OGL(format_), GetDataType_OGL(format_), dest);
  332. else
  333. glGetCompressedTexImage(target_, level, dest);
  334. graphics_->SetTexture(0, nullptr);
  335. return true;
  336. #else
  337. URHO3D_LOGERROR("Getting texture data not supported");
  338. return false;
  339. #endif
  340. }
  341. bool Texture2DArray::Create_OGL()
  342. {
  343. Release_OGL();
  344. #if defined(GL_ES_VERSION_2_0) && !defined(GL_ES_VERSION_3_0)
  345. URHO3D_LOGERROR("Failed to create 2D array texture, currently unsupported on OpenGL ES 2");
  346. return false;
  347. #else
  348. if (!graphics_ || !width_ || !height_ || !layers_)
  349. return false;
  350. if (graphics_->IsDeviceLost())
  351. {
  352. URHO3D_LOGWARNING("Texture array creation while device is lost");
  353. return true;
  354. }
  355. glGenTextures(1, &object_.name_);
  356. // Ensure that our texture is bound to OpenGL texture unit 0
  357. graphics_->SetTextureForUpdate_OGL(this);
  358. unsigned format = GetSRGB() ? GetSRGBFormat_OGL(format_) : format_;
  359. unsigned externalFormat = GetExternalFormat_OGL(format_);
  360. unsigned dataType = GetDataType_OGL(format_);
  361. // If not compressed, create the initial level 0 texture with null data
  362. bool success = true;
  363. if (!IsCompressed_OGL())
  364. {
  365. glGetError();
  366. glTexImage3D(target_, 0, format, width_, height_, layers_, 0, externalFormat, dataType, nullptr);
  367. if (glGetError())
  368. success = false;
  369. }
  370. if (!success)
  371. URHO3D_LOGERROR("Failed to create texture array");
  372. // Set mipmapping
  373. if (usage_ == TEXTURE_DEPTHSTENCIL || usage_ == TEXTURE_DYNAMIC)
  374. requestedLevels_ = 1;
  375. else if (usage_ == TEXTURE_RENDERTARGET)
  376. {
  377. #ifdef __EMSCRIPTEN__
  378. // glGenerateMipmap appears to not be working on WebGL, disable rendertarget mipmaps for now
  379. requestedLevels_ = 1;
  380. #else
  381. if (requestedLevels_ != 1)
  382. {
  383. // Generate levels for the first time now
  384. RegenerateLevels_OGL();
  385. // Determine max. levels automatically
  386. requestedLevels_ = 0;
  387. }
  388. #endif
  389. }
  390. levels_ = CheckMaxLevels(width_, height_, requestedLevels_);
  391. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  392. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  393. // Set initial parameters, then unbind the texture
  394. UpdateParameters();
  395. graphics_->SetTexture(0, nullptr);
  396. return success;
  397. #endif
  398. }
  399. }