| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374 |
- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../../Precompiled.h"
- #include "../../Core/Context.h"
- #include "../../Core/Profiler.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsEvents.h"
- #include "../../Graphics/Renderer.h"
- #include "../../GraphicsAPI/GraphicsImpl.h"
- #include "../../GraphicsAPI/Texture3D.h"
- #include "../../IO/FileSystem.h"
- #include "../../IO/Log.h"
- #include "../../Resource/ResourceCache.h"
- #include "../../Resource/XMLFile.h"
- #include "../../DebugNew.h"
- namespace Urho3D
- {
- void Texture3D::OnDeviceLost_OGL()
- {
- if (object_.name_ && !graphics_->IsDeviceLost())
- glDeleteTextures(1, &object_.name_);
- GPUObject::OnDeviceLost();
- }
- void Texture3D::OnDeviceReset_OGL()
- {
- if (!object_.name_ || dataPending_)
- {
- // If has a resource file, reload through the resource cache. Otherwise just recreate.
- auto* cache = GetSubsystem<ResourceCache>();
- if (cache->Exists(GetName()))
- dataLost_ = !cache->ReloadResource(this);
- if (!object_.name_)
- {
- Create_OGL();
- dataLost_ = true;
- }
- }
- dataPending_ = false;
- }
- void Texture3D::Release_OGL()
- {
- if (object_.name_)
- {
- if (!graphics_ || graphics_->IsDeviceLost())
- return;
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (graphics_->GetTexture(i) == this)
- graphics_->SetTexture(i, nullptr);
- }
- glDeleteTextures(1, &object_.name_);
- object_.name_ = 0;
- }
- }
- bool Texture3D::SetData_OGL(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
- {
- URHO3D_PROFILE(SetTextureData);
- if (!object_.name_ || !graphics_)
- {
- URHO3D_LOGERROR("No texture created, can not set data");
- return false;
- }
- if (!data)
- {
- URHO3D_LOGERROR("Null source for setting data");
- return false;
- }
- if (level >= levels_)
- {
- URHO3D_LOGERROR("Illegal mip level for setting data");
- return false;
- }
- if (graphics_->IsDeviceLost())
- {
- URHO3D_LOGWARNING("Texture data assignment while device is lost");
- dataPending_ = true;
- return true;
- }
- if (IsCompressed_OGL())
- {
- x &= ~3u;
- y &= ~3u;
- }
- int levelWidth = GetLevelWidth(level);
- int levelHeight = GetLevelHeight(level);
- int levelDepth = GetLevelDepth(level);
- if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 ||
- height <= 0 || depth <= 0)
- {
- URHO3D_LOGERROR("Illegal dimensions for setting data");
- return false;
- }
- graphics_->SetTextureForUpdate_OGL(this);
- #ifndef URHO3D_GLES2
- bool wholeLevel = x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth;
- unsigned format = GetSRGB() ? GetSRGBFormat_OGL(format_) : format_;
- if (!IsCompressed_OGL())
- {
- if (wholeLevel)
- glTexImage3D(target_, level, format, width, height, depth, 0, GetExternalFormat_OGL(format_), GetDataType_OGL(format_), data);
- else
- glTexSubImage3D(target_, level, x, y, z, width, height, depth, GetExternalFormat_OGL(format_), GetDataType_OGL(format_), data);
- }
- else
- {
- if (wholeLevel)
- glCompressedTexImage3D(target_, level, format, width, height, depth, 0, GetDataSize(width, height, depth), data);
- else
- glCompressedTexSubImage3D(target_, level, x, y, z, width, height, depth, format, GetDataSize(width, height, depth),
- data);
- }
- #endif
- graphics_->SetTexture(0, nullptr);
- return true;
- }
- bool Texture3D::SetData_OGL(Image* image, bool useAlpha)
- {
- if (!image)
- {
- URHO3D_LOGERROR("Null image, can not set data");
- return false;
- }
- // Use a shared ptr for managing the temporary mip images created during this function
- SharedPtr<Image> mipImage;
- unsigned memoryUse = sizeof(Texture3D);
- MaterialQuality quality = QUALITY_HIGH;
- auto* renderer = GetSubsystem<Renderer>();
- if (renderer)
- quality = renderer->GetTextureQuality();
- if (!image->IsCompressed())
- {
- // Convert unsuitable formats to RGBA
- unsigned components = image->GetComponents();
- if (Graphics::GetGL3Support() && ((components == 1 && !useAlpha) || components == 2))
- {
- mipImage = image->ConvertToRGBA(); image = mipImage;
- if (!image)
- return false;
- components = image->GetComponents();
- }
- unsigned char* levelData = image->GetData();
- int levelWidth = image->GetWidth();
- int levelHeight = image->GetHeight();
- int levelDepth = image->GetDepth();
- unsigned format = 0;
- // Discard unnecessary mip levels
- for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
- {
- mipImage = image->GetNextLevel(); image = mipImage;
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- levelDepth = image->GetDepth();
- }
- switch (components)
- {
- case 1:
- format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
- break;
- case 2:
- format = Graphics::GetLuminanceAlphaFormat();
- break;
- case 3:
- format = Graphics::GetRGBFormat();
- break;
- case 4:
- format = Graphics::GetRGBAFormat();
- break;
- default:
- assert(false); // Should not reach here
- break;
- }
- // If image was previously compressed, reset number of requested levels to avoid error if level count is too high for new size
- if (IsCompressed_OGL() && requestedLevels_ > 1)
- requestedLevels_ = 0;
- SetSize(levelWidth, levelHeight, levelDepth, format);
- if (!object_.name_)
- return false;
- for (unsigned i = 0; i < levels_; ++i)
- {
- SetData_OGL(i, 0, 0, 0, levelWidth, levelHeight, levelDepth, levelData);
- memoryUse += levelWidth * levelHeight * levelDepth * components;
- if (i < levels_ - 1)
- {
- mipImage = image->GetNextLevel(); image = mipImage;
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- levelDepth = image->GetDepth();
- }
- }
- }
- else
- {
- int width = image->GetWidth();
- int height = image->GetHeight();
- int depth = image->GetDepth();
- unsigned levels = image->GetNumCompressedLevels();
- unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
- bool needDecompress = false;
- if (!format)
- {
- format = Graphics::GetRGBAFormat();
- needDecompress = true;
- }
- unsigned mipsToSkip = mipsToSkip_[quality];
- if (mipsToSkip >= levels)
- mipsToSkip = levels - 1;
- while (mipsToSkip && (width / (1u << mipsToSkip) < 4 || height / (1u << mipsToSkip) < 4 || depth / (1u << mipsToSkip) < 4))
- --mipsToSkip;
- width /= (1u << mipsToSkip);
- height /= (1u << mipsToSkip);
- depth /= (1u << mipsToSkip);
- SetNumLevels(Max((levels - mipsToSkip), 1U));
- SetSize(width, height, depth, format);
- for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
- {
- CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
- if (!needDecompress)
- {
- SetData_OGL(i, 0, 0, 0, level.width_, level.height_, level.depth_, level.data_);
- memoryUse += level.depth_ * level.rows_ * level.rowSize_;
- }
- else
- {
- auto* rgbaData = new unsigned char[level.width_ * level.height_ * level.depth_ * 4];
- level.Decompress(rgbaData);
- SetData_OGL(i, 0, 0, 0, level.width_, level.height_, level.depth_, rgbaData);
- memoryUse += level.width_ * level.height_ * level.depth_ * 4;
- delete[] rgbaData;
- }
- }
- }
- SetMemoryUse(memoryUse);
- return true;
- }
- bool Texture3D::GetData_OGL(unsigned level, void* dest) const
- {
- #ifndef GL_ES_VERSION_2_0
- if (!object_.name_ || !graphics_)
- {
- URHO3D_LOGERROR("No texture created, can not get data");
- return false;
- }
- if (!dest)
- {
- URHO3D_LOGERROR("Null destination for getting data");
- return false;
- }
- if (level >= levels_)
- {
- URHO3D_LOGERROR("Illegal mip level for getting data");
- return false;
- }
- if (graphics_->IsDeviceLost())
- {
- URHO3D_LOGWARNING("Getting texture data while device is lost");
- return false;
- }
- graphics_->SetTextureForUpdate_OGL(const_cast<Texture3D*>(this));
- if (!IsCompressed_OGL())
- glGetTexImage(target_, level, GetExternalFormat_OGL(format_), GetDataType_OGL(format_), dest);
- else
- glGetCompressedTexImage(target_, level, dest);
- graphics_->SetTexture(0, nullptr);
- return true;
- #else
- URHO3D_LOGERROR("Getting texture data not supported");
- return false;
- #endif
- }
- bool Texture3D::Create_OGL()
- {
- Release_OGL();
- #if defined(GL_ES_VERSION_2_0) && !defined(GL_ES_VERSION_3_0)
- URHO3D_LOGERROR("Failed to create 3D texture, currently unsupported on OpenGL ES 2");
- return false;
- #else
- if (!graphics_ || !width_ || !height_ || !depth_)
- return false;
- if (graphics_->IsDeviceLost())
- {
- URHO3D_LOGWARNING("Texture creation while device is lost");
- return true;
- }
- unsigned format = GetSRGB() ? GetSRGBFormat_OGL(format_) : format_;
- unsigned externalFormat = GetExternalFormat_OGL(format_);
- unsigned dataType = GetDataType_OGL(format_);
- glGenTextures(1, &object_.name_);
- // Ensure that our texture is bound to OpenGL texture unit 0
- graphics_->SetTextureForUpdate_OGL(this);
- // If not compressed, create the initial level 0 texture with null data
- bool success = true;
- if (!IsCompressed_OGL())
- {
- glGetError();
- glTexImage3D(target_, 0, format, width_, height_, depth_, 0, externalFormat, dataType, nullptr);
- if (glGetError())
- {
- URHO3D_LOGERROR("Failed to create 3D texture");
- success = false;
- }
- }
- // Set mipmapping
- levels_ = CheckMaxLevels(width_, height_, depth_, requestedLevels_);
- glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
- // Set initial parameters, then unbind the texture
- UpdateParameters();
- graphics_->SetTexture(0, nullptr);
- return success;
- #endif
- }
- }
|