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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/ArrayPtr.h"
- #include "../GraphicsAPI/GraphicsDefs.h"
- #include "../Resource/Resource.h"
- namespace Urho3D
- {
- class ShaderVariation;
- /// %Shader resource consisting of several shader variations.
- class URHO3D_API Shader : public Resource
- {
- URHO3D_OBJECT(Shader, Resource);
- public:
- /// Construct.
- explicit Shader(Context* context);
- /// Destruct.
- ~Shader() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- bool BeginLoad(Deserializer& source) override;
- /// Finish resource loading. Always called from the main thread. Return true if successful.
- bool EndLoad() override;
- /// Return a variation with defines. Separate multiple defines with spaces.
- ShaderVariation* GetVariation(ShaderType type, const String& defines);
- /// Return a variation with defines. Separate multiple defines with spaces.
- ShaderVariation* GetVariation(ShaderType type, const char* defines);
- /// Return either vertex or pixel shader source code.
- const String& GetSourceCode(ShaderType type) const { return type == VS ? vsSourceCode_ : psSourceCode_; }
- /// Return the latest timestamp of the shader code and its includes.
- unsigned GetTimeStamp() const { return timeStamp_; }
- private:
- /// Process source code and include files. Return true if successful.
- bool ProcessSource(String& code, Deserializer& source);
- /// Sort the defines and strip extra spaces to prevent creation of unnecessary duplicate shader variations.
- String NormalizeDefines(const String& defines);
- /// Recalculate the memory used by the shader.
- void RefreshMemoryUse();
- /// Source code adapted for vertex shader.
- String vsSourceCode_;
- /// Source code adapted for pixel shader.
- String psSourceCode_;
- /// Vertex shader variations.
- HashMap<StringHash, SharedPtr<ShaderVariation>> vsVariations_;
- /// Pixel shader variations.
- HashMap<StringHash, SharedPtr<ShaderVariation>> psVariations_;
- /// Source code timestamp.
- unsigned timeStamp_;
- /// Number of unique variations so far.
- unsigned numVariations_;
- };
- }
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