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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/ArrayPtr.h"
- #include "../Container/HashMap.h"
- #include "../Container/RefCounted.h"
- #include "../GraphicsAPI/GPUObject.h"
- #include "../GraphicsAPI/GraphicsDefs.h"
- namespace Urho3D
- {
- class ConstantBuffer;
- class Shader;
- /// %Shader parameter definition.
- struct ShaderParameter
- {
- /// Construct with defaults.
- ShaderParameter() = default;
- /// Construct with name, glType and location, leaving the remaining attributes zero-initialized (used only in OpenGL).
- ShaderParameter(const String& name, unsigned glType, int location);
- /// Construct with type, name, offset, size, and buffer, leaving the remaining attributes zero-initialized (used only in Direct3D11).
- ShaderParameter(ShaderType type, const String& name, unsigned offset, unsigned size, unsigned buffer);
- /// Construct with type, name, register, and register count, leaving the remaining attributes zero-initialized (used only in Direct3D9).
- ShaderParameter(ShaderType type, const String& name, unsigned reg, unsigned regCount);
- /// %Shader type.
- ShaderType type_{};
- /// Name of the parameter.
- String name_{};
- union
- {
- /// Offset in constant buffer.
- unsigned offset_;
- /// OpenGL uniform location.
- int location_;
- /// Direct3D9 register index.
- unsigned register_;
- };
- union
- {
- /// Parameter size. Used only on Direct3D11 to calculate constant buffer size.
- unsigned size_;
- /// Parameter OpenGL type.
- unsigned glType_;
- /// Number of registers on Direct3D9.
- unsigned regCount_;
- };
- /// Constant buffer index. Only used on Direct3D11.
- unsigned buffer_{};
- /// Constant buffer pointer. Defined only in shader programs.
- ConstantBuffer* bufferPtr_{};
- };
- /// Vertex or pixel shader on the GPU.
- class URHO3D_API ShaderVariation : public RefCounted, public GPUObject
- {
- public:
- /// Construct.
- ShaderVariation(Shader* owner, ShaderType type);
- /// Destruct.
- ~ShaderVariation() override;
- /// Mark the GPU resource destroyed on graphics context destruction.
- void OnDeviceLost() override;
- /// Release the shader.
- void Release() override;
- /// Compile the shader. Return true if successful.
- bool Create();
- /// Set name.
- void SetName(const String& name);
- /// Set defines.
- void SetDefines(const String& defines);
- /// Return the owner resource.
- Shader* GetOwner() const;
- /// Return shader type.
- ShaderType GetShaderType() const { return type_; }
- /// Return shader name.
- const String& GetName() const { return name_; }
- /// Return full shader name.
- String GetFullName() const { return name_ + "(" + defines_ + ")"; }
- /// Return whether uses a parameter. Not applicable on OpenGL, where this information is contained in ShaderProgram instead.
- bool HasParameter(StringHash param) const { return parameters_.Contains(param); }
- /// Return whether uses a texture unit (only for pixel shaders). Not applicable on OpenGL, where this information is contained in ShaderProgram instead.
- bool HasTextureUnit(TextureUnit unit) const { return useTextureUnits_[unit]; }
- /// Return all parameter definitions. Not applicable on OpenGL, where this information is contained in ShaderProgram instead.
- const HashMap<StringHash, ShaderParameter>& GetParameters() const { return parameters_; }
- /// Return vertex element hash.
- hash64 GetElementHash() const { return elementHash_; }
- /// Return shader bytecode. Stored persistently on Direct3D11 only.
- const Vector<unsigned char>& GetByteCode() const { return byteCode_; }
- /// Return defines.
- const String& GetDefines() const { return defines_; }
- /// Return compile error/warning string.
- const String& GetCompilerOutput() const { return compilerOutput_; }
- /// Return constant buffer data sizes.
- const unsigned* GetConstantBufferSizes() const { return &constantBufferSizes_[0]; }
- /// Return defines with the CLIPPLANE define appended. Used internally on Direct3D11 only, will be empty on other APIs.
- const String& GetDefinesClipPlane() { return definesClipPlane_; }
- /// OpenGL vertex semantic names. Used internally.
- static const char* elementSemanticNames_OGL[];
- /// D3D11 vertex semantic names. Used internally.
- static const char* elementSemanticNames_D3D11[];
- private:
- // Internal functions
- #ifdef URHO3D_D3D11
- /// Load bytecode from a file. Return true if successful.
- bool LoadByteCode_D3D11(const String& binaryShaderName);
- /// Compile from source. Return true if successful.
- bool Compile_D3D11();
- /// Inspect the constant parameters and input layout (if applicable) from the shader bytecode.
- void ParseParameters_D3D11(unsigned char* bufData, unsigned bufSize);
- /// Save bytecode to a file.
- void SaveByteCode_D3D11(const String& binaryShaderName);
- /// Calculate constant buffer sizes from parameters.
- void CalculateConstantBufferSizes_D3D11();
- #endif // def URHO3D_D3D11
- // For proxy functions
- #ifdef URHO3D_OPENGL
- void OnDeviceLost_OGL();
- void Release_OGL();
- bool Create_OGL();
- void SetDefines_OGL(const String& defines);
- #endif // def URHO3D_OPENGL
- #ifdef URHO3D_D3D11
- void OnDeviceLost_D3D11();
- void Release_D3D11();
- bool Create_D3D11();
- void SetDefines_D3D11(const String& defines);
- #endif // def URHO3D_D3D11
- /// Shader this variation belongs to.
- WeakPtr<Shader> owner_;
- /// Shader type.
- ShaderType type_;
- /// Vertex element hash for vertex shaders. Zero for pixel shaders. Note that hashing is different than vertex buffers.
- hash64 elementHash_{};
- /// Shader parameters.
- HashMap<StringHash, ShaderParameter> parameters_;
- /// Texture unit use flags.
- bool useTextureUnits_[MAX_TEXTURE_UNITS]{};
- /// Constant buffer sizes. 0 if a constant buffer slot is not in use.
- unsigned constantBufferSizes_[MAX_SHADER_PARAMETER_GROUPS]{};
- /// Shader bytecode. Needed for inspecting the input signature and parameters. Not used on OpenGL.
- Vector<unsigned char> byteCode_;
- /// Shader name.
- String name_;
- /// Defines to use in compiling.
- String defines_;
- /// Defines to use in compiling + CLIPPLANE define appended. Used only on Direct3D11.
- String definesClipPlane_;
- /// Shader compile error string.
- String compilerOutput_;
- };
- }
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