| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/Ptr.h"
- #include "../GraphicsAPI/RenderSurface.h"
- #include "../GraphicsAPI/Texture.h"
- namespace Urho3D
- {
- class Image;
- class XMLFile;
- /// 2D texture resource.
- class URHO3D_API Texture2D : public Texture
- {
- URHO3D_OBJECT(Texture2D, Texture);
- public:
- /// Construct.
- explicit Texture2D(Context* context);
- /// Destruct.
- ~Texture2D() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- bool BeginLoad(Deserializer& source) override;
- /// Finish resource loading. Always called from the main thread. Return true if successful.
- bool EndLoad() override;
- /// Mark the GPU resource destroyed on context destruction.
- void OnDeviceLost() override;
- /// Recreate the GPU resource and restore data if applicable.
- void OnDeviceReset() override;
- /// Release the texture.
- void Release() override;
- /// Set size, format, usage and multisampling parameters for rendertargets. Zero size will follow application window size. Return true if successful.
- /** Autoresolve true means the multisampled texture will be automatically resolved to 1-sample after being rendered to and before being sampled as a texture.
- Autoresolve false means the multisampled texture will be read as individual samples in the shader and is not supported on Direct3D9.
- */
- bool SetSize(int width, int height, unsigned format, TextureUsage usage = TEXTURE_STATIC, int multiSample = 1, bool autoResolve = true);
- /// Set data either partially or fully on a mip level. Return true if successful.
- bool SetData(unsigned level, int x, int y, int width, int height, const void* data);
- /// Set data from an image. Return true if successful. Optionally make a single channel image alpha-only.
- bool SetData(Image* image, bool useAlpha = false);
- /// Get data from a mip level. The destination buffer must be big enough. Return true if successful.
- bool GetData(unsigned level, void* dest) const;
- /// Get image data from zero mip level. Only RGB and RGBA textures are supported.
- bool GetImage(Image& image) const;
- /// Get image data from zero mip level. Only RGB and RGBA textures are supported.
- SharedPtr<Image> GetImage() const;
- /// Return render surface.
- /// @property
- RenderSurface* GetRenderSurface() const { return renderSurface_; }
- protected:
- /// Create the GPU texture.
- bool Create() override;
- private:
- #ifdef URHO3D_OPENGL
- void OnDeviceLost_OGL();
- void OnDeviceReset_OGL();
- void Release_OGL();
- bool SetData_OGL(unsigned level, int x, int y, int width, int height, const void* data);
- bool SetData_OGL(Image* image, bool useAlpha);
- bool GetData_OGL(unsigned level, void* dest) const;
- bool Create_OGL();
- #endif // def URHO3D_OPENGL
- #ifdef URHO3D_D3D11
- void OnDeviceLost_D3D11();
- void OnDeviceReset_D3D11();
- void Release_D3D11();
- bool SetData_D3D11(unsigned level, int x, int y, int width, int height, const void* data);
- bool SetData_D3D11(Image* image, bool useAlpha);
- bool GetData_D3D11(unsigned level, void* dest) const;
- bool Create_D3D11();
- #endif // def URHO3D_D3D11
- /// Handle render surface update event.
- void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData);
- /// Render surface.
- SharedPtr<RenderSurface> renderSurface_;
- /// Image file acquired during BeginLoad.
- SharedPtr<Image> loadImage_;
- /// Parameter file acquired during BeginLoad.
- SharedPtr<XMLFile> loadParameters_;
- };
- }
|