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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/GraphicsEvents.h"
- #include "../Graphics/Renderer.h"
- #include "../GraphicsAPI/GraphicsImpl.h"
- #include "../GraphicsAPI/Texture2DArray.h"
- #include "../IO/FileSystem.h"
- #include "../IO/Log.h"
- #include "../Resource/ResourceCache.h"
- #include "../Resource/XMLFile.h"
- #include "../DebugNew.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4355)
- #endif
- namespace Urho3D
- {
- Texture2DArray::Texture2DArray(Context* context) :
- Texture(context)
- {
- #ifdef URHO3D_OPENGL
- #ifndef URHO3D_GLES2
- if (Graphics::GetGAPI() == GAPI_OPENGL)
- target_ = GL_TEXTURE_2D_ARRAY;
- #endif
- #endif
- }
- Texture2DArray::~Texture2DArray()
- {
- Release();
- }
- void Texture2DArray::RegisterObject(Context* context)
- {
- context->RegisterFactory<Texture2DArray>();
- }
- bool Texture2DArray::BeginLoad(Deserializer& source)
- {
- auto* cache = GetSubsystem<ResourceCache>();
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_)
- return true;
- // If device is lost, retry later
- if (graphics_->IsDeviceLost())
- {
- URHO3D_LOGWARNING("Texture load while device is lost");
- dataPending_ = true;
- return true;
- }
- cache->ResetDependencies(this);
- String texPath, texName, texExt;
- SplitPath(GetName(), texPath, texName, texExt);
- loadParameters_ = (new XMLFile(context_));
- if (!loadParameters_->Load(source))
- {
- loadParameters_.Reset();
- return false;
- }
- loadImages_.Clear();
- XMLElement textureElem = loadParameters_->GetRoot();
- XMLElement layerElem = textureElem.GetChild("layer");
- while (layerElem)
- {
- String name = layerElem.GetAttribute("name");
- // If path is empty, add the XML file path
- if (GetPath(name).Empty())
- name = texPath + name;
- loadImages_.Push(cache->GetTempResource<Image>(name));
- cache->StoreResourceDependency(this, name);
- layerElem = layerElem.GetNext("layer");
- }
- // Precalculate mip levels if async loading
- if (GetAsyncLoadState() == ASYNC_LOADING)
- {
- for (unsigned i = 0; i < loadImages_.Size(); ++i)
- {
- if (loadImages_[i])
- loadImages_[i]->PrecalculateLevels();
- }
- }
- return true;
- }
- bool Texture2DArray::EndLoad()
- {
- // In headless mode, do not actually load the texture, just return success
- if (!graphics_ || graphics_->IsDeviceLost())
- return true;
- // If over the texture budget, see if materials can be freed to allow textures to be freed
- CheckTextureBudget(GetTypeStatic());
- SetParameters(loadParameters_);
- SetLayers(loadImages_.Size());
- for (unsigned i = 0; i < loadImages_.Size(); ++i)
- SetData(i, loadImages_[i]);
- loadImages_.Clear();
- loadParameters_.Reset();
- return true;
- }
- void Texture2DArray::SetLayers(unsigned layers)
- {
- Release();
- layers_ = layers;
- }
- bool Texture2DArray::SetSize(unsigned layers, int width, int height, unsigned format, TextureUsage usage)
- {
- if (width <= 0 || height <= 0)
- {
- URHO3D_LOGERROR("Zero or negative texture array size");
- return false;
- }
- if (usage == TEXTURE_DEPTHSTENCIL)
- {
- URHO3D_LOGERROR("Depth-stencil usage not supported for texture arrays");
- return false;
- }
- // Delete the old rendersurface if any
- renderSurface_.Reset();
- usage_ = usage;
- if (usage == TEXTURE_RENDERTARGET)
- {
- renderSurface_ = new RenderSurface(this);
- // Nearest filtering by default
- filterMode_ = FILTER_NEAREST;
- }
- if (usage == TEXTURE_RENDERTARGET)
- SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(Texture2DArray, HandleRenderSurfaceUpdate));
- else
- UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
- width_ = width;
- height_ = height;
- format_ = format;
- depth_ = 1;
- if (layers)
- layers_ = layers;
- layerMemoryUse_.Resize(layers_);
- for (unsigned i = 0; i < layers_; ++i)
- layerMemoryUse_[i] = 0;
- return Create();
- }
- void Texture2DArray::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
- {
- if (renderSurface_ && (renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS || renderSurface_->IsUpdateQueued()))
- {
- auto* renderer = GetSubsystem<Renderer>();
- if (renderer)
- renderer->QueueRenderSurface(renderSurface_);
- renderSurface_->ResetUpdateQueued();
- }
- }
- void Texture2DArray::OnDeviceLost()
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return OnDeviceLost_OGL();
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return OnDeviceLost_D3D11();
- #endif
- }
- void Texture2DArray::OnDeviceReset()
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return OnDeviceReset_OGL();
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return OnDeviceReset_D3D11();
- #endif
- }
- void Texture2DArray::Release()
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return Release_OGL();
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return Release_D3D11();
- #endif
- }
- bool Texture2DArray::SetData(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data)
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return SetData_OGL(layer, level, x, y, width, height, data);
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return SetData_D3D11(layer, level, x, y, width, height, data);
- #endif
- return {}; // Prevent warning
- }
- bool Texture2DArray::SetData(unsigned layer, Deserializer& source)
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return SetData_OGL(layer, source);
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return SetData_D3D11(layer, source);
- #endif
- return {}; // Prevent warning
- }
- bool Texture2DArray::SetData(unsigned layer, Image* image, bool useAlpha)
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return SetData_OGL(layer, image, useAlpha);
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return SetData_D3D11(layer, image, useAlpha);
- #endif
- return {}; // Prevent warning
- }
- bool Texture2DArray::GetData(unsigned layer, unsigned level, void* dest) const
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return GetData_OGL(layer, level, dest);
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return GetData_D3D11(layer, level, dest);
- #endif
- return {}; // Prevent warning
- }
- bool Texture2DArray::Create()
- {
- GAPI gapi = Graphics::GetGAPI();
- #ifdef URHO3D_OPENGL
- if (gapi == GAPI_OPENGL)
- return Create_OGL();
- #endif
- #ifdef URHO3D_D3D11
- if (gapi == GAPI_D3D11)
- return Create_D3D11();
- #endif
- return {}; // Prevent warning
- }
- }
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