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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/HashMap.h"
- #include "../Core/Variant.h"
- #include "../Math/BoundingBox.h"
- #include "../Math/StringHash.h"
- namespace Urho3D
- {
- class Color;
- class IntRect;
- class IntVector2;
- class IntVector3;
- class Quaternion;
- class Rect;
- class Vector2;
- class Vector3;
- class Vector4;
- /// Abstract stream for writing.
- /// @nocount
- class URHO3D_API Serializer
- {
- public:
- /// Destruct.
- virtual ~Serializer();
- /// Write bytes to the stream. Return number of bytes actually written.
- virtual i32 Write(const void* data, i32 size) = 0;
- /// Write a 64-bit integer.
- bool WriteI64(i64 value);
- /// Write a 32-bit integer.
- bool WriteI32(i32 value);
- /// Write a 16-bit integer.
- bool WriteI16(i16 value);
- /// Write an 8-bit integer.
- bool WriteI8(i8 value);
- /// Write a 64-bit unsigned integer.
- bool WriteU64(u64 value);
- /// Write a 32-bit unsigned integer.
- bool WriteU32(u32 value);
- /// Write a 16-bit unsigned integer.
- bool WriteU16(u16 value);
- /// Write an 8-bit unsigned integer.
- bool WriteU8(u8 value);
- /// Write an byte
- bool WriteByte(byte value);
- /// Write a bool.
- bool WriteBool(bool value);
- /// Write a float.
- bool WriteFloat(float value);
- /// Write a double.
- bool WriteDouble(double value);
- /// Write an IntRect.
- bool WriteIntRect(const IntRect& value);
- /// Write an IntVector2.
- bool WriteIntVector2(const IntVector2& value);
- /// Write an IntVector3.
- bool WriteIntVector3(const IntVector3& value);
- /// Write a Rect.
- bool WriteRect(const Rect& value);
- /// Write a Vector2.
- bool WriteVector2(const Vector2& value);
- /// Write a Vector3.
- bool WriteVector3(const Vector3& value);
- /// Write a Vector3 packed into 3 x 16 bits with the specified maximum absolute range.
- bool WritePackedVector3(const Vector3& value, float maxAbsCoord);
- /// Write a Vector4.
- bool WriteVector4(const Vector4& value);
- /// Write a quaternion.
- bool WriteQuaternion(const Quaternion& value);
- /// Write a quaternion with each component packed in 16 bits.
- bool WritePackedQuaternion(const Quaternion& value);
- /// Write a Matrix3.
- bool WriteMatrix3(const Matrix3& value);
- /// Write a Matrix3x4.
- bool WriteMatrix3x4(const Matrix3x4& value);
- /// Write a Matrix4.
- bool WriteMatrix4(const Matrix4& value);
- /// Write a color.
- bool WriteColor(const Color& value);
- /// Write a bounding box.
- bool WriteBoundingBox(const BoundingBox& value);
- /// Write a null-terminated string.
- bool WriteString(const String& value);
- /// Write a four-letter file ID. If the string is not long enough, spaces will be appended.
- bool WriteFileID(const String& value);
- /// Write a 32-bit StringHash.
- bool WriteStringHash(const StringHash& value);
- /// Write a buffer, with size encoded as VLE.
- bool WriteBuffer(const Vector<byte>& value);
- /// Write a resource reference.
- bool WriteResourceRef(const ResourceRef& value);
- /// Write a resource reference list.
- bool WriteResourceRefList(const ResourceRefList& value);
- /// Write a variant.
- bool WriteVariant(const Variant& value);
- /// Write a variant without the type information.
- bool WriteVariantData(const Variant& value);
- /// Write a variant vector.
- bool WriteVariantVector(const VariantVector& value);
- /// Write a variant vector.
- bool WriteStringVector(const StringVector& value);
- /// Write a variant map.
- bool WriteVariantMap(const VariantMap& value);
- /// Write a variable-length encoded unsigned integer, which can use 29 bits maximum.
- bool WriteVLE(unsigned value);
- /// Write a 24-bit network object ID.
- bool WriteNetID(id32 value);
- /// Write a text line. Char codes 13 & 10 will be automatically appended.
- bool WriteLine(const String& value);
- };
- }
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