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InputEvents.h 6.6 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #pragma once
  4. #include "../Core/Object.h"
  5. #include "../Input/InputConstants.h"
  6. namespace Urho3D
  7. {
  8. /// Mouse button pressed.
  9. URHO3D_EVENT(E_MOUSEBUTTONDOWN, MouseButtonDown)
  10. {
  11. URHO3D_PARAM(P_BUTTON, Button); // int
  12. URHO3D_PARAM(P_BUTTONS, Buttons); // int
  13. URHO3D_PARAM(P_QUALIFIERS, Qualifiers); // int
  14. URHO3D_PARAM(P_CLICKS, Clicks); // int
  15. }
  16. /// Mouse button released.
  17. URHO3D_EVENT(E_MOUSEBUTTONUP, MouseButtonUp)
  18. {
  19. URHO3D_PARAM(P_BUTTON, Button); // int
  20. URHO3D_PARAM(P_BUTTONS, Buttons); // int
  21. URHO3D_PARAM(P_QUALIFIERS, Qualifiers); // int
  22. }
  23. /// Mouse moved.
  24. URHO3D_EVENT(E_MOUSEMOVE, MouseMove)
  25. {
  26. URHO3D_PARAM(P_X, X); // int (only when mouse visible)
  27. URHO3D_PARAM(P_Y, Y); // int (only when mouse visible)
  28. URHO3D_PARAM(P_DX, DX); // int
  29. URHO3D_PARAM(P_DY, DY); // int
  30. URHO3D_PARAM(P_BUTTONS, Buttons); // int
  31. URHO3D_PARAM(P_QUALIFIERS, Qualifiers); // int
  32. }
  33. /// Mouse wheel moved.
  34. URHO3D_EVENT(E_MOUSEWHEEL, MouseWheel)
  35. {
  36. URHO3D_PARAM(P_WHEEL, Wheel); // int
  37. URHO3D_PARAM(P_BUTTONS, Buttons); // int
  38. URHO3D_PARAM(P_QUALIFIERS, Qualifiers); // int
  39. }
  40. /// Key pressed.
  41. URHO3D_EVENT(E_KEYDOWN, KeyDown)
  42. {
  43. URHO3D_PARAM(P_KEY, Key); // int
  44. URHO3D_PARAM(P_SCANCODE, Scancode); // int
  45. URHO3D_PARAM(P_BUTTONS, Buttons); // int
  46. URHO3D_PARAM(P_QUALIFIERS, Qualifiers); // int
  47. URHO3D_PARAM(P_REPEAT, Repeat); // bool
  48. }
  49. /// Key released.
  50. URHO3D_EVENT(E_KEYUP, KeyUp)
  51. {
  52. URHO3D_PARAM(P_KEY, Key); // int
  53. URHO3D_PARAM(P_SCANCODE, Scancode); // int
  54. URHO3D_PARAM(P_BUTTONS, Buttons); // int
  55. URHO3D_PARAM(P_QUALIFIERS, Qualifiers); // int
  56. }
  57. /// Text input event.
  58. URHO3D_EVENT(E_TEXTINPUT, TextInput)
  59. {
  60. URHO3D_PARAM(P_TEXT, Text); // String
  61. }
  62. /// Text editing event.
  63. URHO3D_EVENT(E_TEXTEDITING, TextEditing)
  64. {
  65. URHO3D_PARAM(P_COMPOSITION, Composition); // String
  66. URHO3D_PARAM(P_CURSOR, Cursor); // int
  67. URHO3D_PARAM(P_SELECTION_LENGTH, SelectionLength); // int
  68. }
  69. /// Joystick connected.
  70. URHO3D_EVENT(E_JOYSTICKCONNECTED, JoystickConnected)
  71. {
  72. URHO3D_PARAM(P_JOYSTICKID, JoystickID); // int
  73. }
  74. /// Joystick disconnected.
  75. URHO3D_EVENT(E_JOYSTICKDISCONNECTED, JoystickDisconnected)
  76. {
  77. URHO3D_PARAM(P_JOYSTICKID, JoystickID); // int
  78. }
  79. /// Joystick button pressed.
  80. URHO3D_EVENT(E_JOYSTICKBUTTONDOWN, JoystickButtonDown)
  81. {
  82. URHO3D_PARAM(P_JOYSTICKID, JoystickID); // int
  83. URHO3D_PARAM(P_BUTTON, Button); // int
  84. }
  85. /// Joystick button released.
  86. URHO3D_EVENT(E_JOYSTICKBUTTONUP, JoystickButtonUp)
  87. {
  88. URHO3D_PARAM(P_JOYSTICKID, JoystickID); // int
  89. URHO3D_PARAM(P_BUTTON, Button); // int
  90. }
  91. /// Joystick axis moved.
  92. URHO3D_EVENT(E_JOYSTICKAXISMOVE, JoystickAxisMove)
  93. {
  94. URHO3D_PARAM(P_JOYSTICKID, JoystickID); // int
  95. URHO3D_PARAM(P_AXIS, Button); // int
  96. URHO3D_PARAM(P_POSITION, Position); // float
  97. }
  98. /// Joystick POV hat moved.
  99. URHO3D_EVENT(E_JOYSTICKHATMOVE, JoystickHatMove)
  100. {
  101. URHO3D_PARAM(P_JOYSTICKID, JoystickID); // int
  102. URHO3D_PARAM(P_HAT, Button); // int
  103. URHO3D_PARAM(P_POSITION, Position); // int
  104. }
  105. /// Finger pressed on the screen.
  106. URHO3D_EVENT(E_TOUCHBEGIN, TouchBegin)
  107. {
  108. URHO3D_PARAM(P_TOUCHID, TouchID); // int
  109. URHO3D_PARAM(P_X, X); // int
  110. URHO3D_PARAM(P_Y, Y); // int
  111. URHO3D_PARAM(P_PRESSURE, Pressure); // float
  112. }
  113. /// Finger released from the screen.
  114. URHO3D_EVENT(E_TOUCHEND, TouchEnd)
  115. {
  116. URHO3D_PARAM(P_TOUCHID, TouchID); // int
  117. URHO3D_PARAM(P_X, X); // int
  118. URHO3D_PARAM(P_Y, Y); // int
  119. }
  120. /// Finger moved on the screen.
  121. URHO3D_EVENT(E_TOUCHMOVE, TouchMove)
  122. {
  123. URHO3D_PARAM(P_TOUCHID, TouchID); // int
  124. URHO3D_PARAM(P_X, X); // int
  125. URHO3D_PARAM(P_Y, Y); // int
  126. URHO3D_PARAM(P_DX, DX); // int
  127. URHO3D_PARAM(P_DY, DY); // int
  128. URHO3D_PARAM(P_PRESSURE, Pressure); // float
  129. }
  130. /// A touch gesture finished recording.
  131. URHO3D_EVENT(E_GESTURERECORDED, GestureRecorded)
  132. {
  133. URHO3D_PARAM(P_GESTUREID, GestureID); // unsigned
  134. }
  135. /// A recognized touch gesture was input by the user.
  136. URHO3D_EVENT(E_GESTUREINPUT, GestureInput)
  137. {
  138. URHO3D_PARAM(P_GESTUREID, GestureID); // unsigned
  139. URHO3D_PARAM(P_CENTERX, CenterX); // int
  140. URHO3D_PARAM(P_CENTERY, CenterY); // int
  141. URHO3D_PARAM(P_NUMFINGERS, NumFingers); // int
  142. URHO3D_PARAM(P_ERROR, Error); // float
  143. }
  144. /// Pinch/rotate multi-finger touch gesture motion update.
  145. URHO3D_EVENT(E_MULTIGESTURE, MultiGesture)
  146. {
  147. URHO3D_PARAM(P_CENTERX, CenterX); // int
  148. URHO3D_PARAM(P_CENTERY, CenterY); // int
  149. URHO3D_PARAM(P_NUMFINGERS, NumFingers); // int
  150. URHO3D_PARAM(P_DTHETA, DTheta); // float (degrees)
  151. URHO3D_PARAM(P_DDIST, DDist); // float
  152. }
  153. /// A file was drag-dropped into the application window.
  154. URHO3D_EVENT(E_DROPFILE, DropFile)
  155. {
  156. URHO3D_PARAM(P_FILENAME, FileName); // String
  157. }
  158. /// Application input focus or minimization changed.
  159. URHO3D_EVENT(E_INPUTFOCUS, InputFocus)
  160. {
  161. URHO3D_PARAM(P_FOCUS, Focus); // bool
  162. URHO3D_PARAM(P_MINIMIZED, Minimized); // bool
  163. }
  164. /// OS mouse cursor visibility changed.
  165. URHO3D_EVENT(E_MOUSEVISIBLECHANGED, MouseVisibleChanged)
  166. {
  167. URHO3D_PARAM(P_VISIBLE, Visible); // bool
  168. }
  169. /// Mouse mode changed.
  170. URHO3D_EVENT(E_MOUSEMODECHANGED, MouseModeChanged)
  171. {
  172. URHO3D_PARAM(P_MODE, Mode); // MouseMode
  173. URHO3D_PARAM(P_MOUSELOCKED, MouseLocked); // bool
  174. }
  175. /// Application exit requested.
  176. URHO3D_EVENT(E_EXITREQUESTED, ExitRequested)
  177. {
  178. }
  179. /// Raw SDL input event.
  180. URHO3D_EVENT(E_SDLRAWINPUT, SDLRawInput)
  181. {
  182. URHO3D_PARAM(P_SDLEVENT, SDLEvent); // SDL_Event*
  183. URHO3D_PARAM(P_CONSUMED, Consumed); // bool
  184. }
  185. /// Input handling begins.
  186. URHO3D_EVENT(E_INPUTBEGIN, InputBegin)
  187. {
  188. }
  189. /// Input handling ends.
  190. URHO3D_EVENT(E_INPUTEND, InputEnd)
  191. {
  192. }
  193. }