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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Core/Object.h"
- namespace Urho3D
- {
- /// Complete rebuild of navigation mesh.
- URHO3D_EVENT(E_NAVIGATION_MESH_REBUILT, NavigationMeshRebuilt)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_MESH, Mesh); // NavigationMesh pointer
- }
- /// Partial bounding box rebuild of navigation mesh.
- URHO3D_EVENT(E_NAVIGATION_AREA_REBUILT, NavigationAreaRebuilt)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_MESH, Mesh); // NavigationMesh pointer
- URHO3D_PARAM(P_BOUNDSMIN, BoundsMin); // Vector3
- URHO3D_PARAM(P_BOUNDSMAX, BoundsMax); // Vector3
- }
- /// Mesh tile is added to navigation mesh.
- URHO3D_EVENT(E_NAVIGATION_TILE_ADDED, NavigationTileAdded)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_MESH, Mesh); // NavigationMesh pointer
- URHO3D_PARAM(P_TILE, Tile); // IntVector2
- }
- /// Mesh tile is removed from navigation mesh.
- URHO3D_EVENT(E_NAVIGATION_TILE_REMOVED, NavigationTileRemoved)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_MESH, Mesh); // NavigationMesh pointer
- URHO3D_PARAM(P_TILE, Tile); // IntVector2
- }
- /// All mesh tiles are removed from navigation mesh.
- URHO3D_EVENT(E_NAVIGATION_ALL_TILES_REMOVED, NavigationAllTilesRemoved)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_MESH, Mesh); // NavigationMesh pointer
- }
- /// Crowd agent formation.
- URHO3D_EVENT(E_CROWD_AGENT_FORMATION, CrowdAgentFormation)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- URHO3D_PARAM(P_INDEX, Index); // unsigned
- URHO3D_PARAM(P_SIZE, Size); // unsigned
- URHO3D_PARAM(P_POSITION, Position); // Vector3 [in/out]
- }
- /// Crowd agent formation specific to a node.
- URHO3D_EVENT(E_CROWD_AGENT_NODE_FORMATION, CrowdAgentNodeFormation)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- URHO3D_PARAM(P_INDEX, Index); // unsigned
- URHO3D_PARAM(P_SIZE, Size); // unsigned
- URHO3D_PARAM(P_POSITION, Position); // Vector3 [in/out]
- }
- /// Crowd agent has been repositioned.
- URHO3D_EVENT(E_CROWD_AGENT_REPOSITION, CrowdAgentReposition)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- URHO3D_PARAM(P_POSITION, Position); // Vector3
- URHO3D_PARAM(P_VELOCITY, Velocity); // Vector3
- URHO3D_PARAM(P_ARRIVED, Arrived); // bool
- URHO3D_PARAM(P_TIMESTEP, TimeStep); // float
- }
- /// Crowd agent has been repositioned, specific to a node.
- URHO3D_EVENT(E_CROWD_AGENT_NODE_REPOSITION, CrowdAgentNodeReposition)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- URHO3D_PARAM(P_POSITION, Position); // Vector3
- URHO3D_PARAM(P_VELOCITY, Velocity); // Vector3
- URHO3D_PARAM(P_ARRIVED, Arrived); // bool
- URHO3D_PARAM(P_TIMESTEP, TimeStep); // float
- }
- /// Crowd agent's internal state has become invalidated. This is a special case of CrowdAgentStateChanged event.
- URHO3D_EVENT(E_CROWD_AGENT_FAILURE, CrowdAgentFailure)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- URHO3D_PARAM(P_POSITION, Position); // Vector3
- URHO3D_PARAM(P_VELOCITY, Velocity); // Vector3
- URHO3D_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
- URHO3D_PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
- }
- /// Crowd agent's internal state has become invalidated. This is a special case of CrowdAgentStateChanged event.
- URHO3D_EVENT(E_CROWD_AGENT_NODE_FAILURE, CrowdAgentNodeFailure)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- URHO3D_PARAM(P_POSITION, Position); // Vector3
- URHO3D_PARAM(P_VELOCITY, Velocity); // Vector3
- URHO3D_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
- URHO3D_PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
- }
- /// Crowd agent's state has been changed.
- URHO3D_EVENT(E_CROWD_AGENT_STATE_CHANGED, CrowdAgentStateChanged)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- URHO3D_PARAM(P_POSITION, Position); // Vector3
- URHO3D_PARAM(P_VELOCITY, Velocity); // Vector3
- URHO3D_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
- URHO3D_PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
- }
- /// Crowd agent's state has been changed.
- URHO3D_EVENT(E_CROWD_AGENT_NODE_STATE_CHANGED, CrowdAgentNodeStateChanged)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_CROWD_AGENT, CrowdAgent); // CrowdAgent pointer
- URHO3D_PARAM(P_POSITION, Position); // Vector3
- URHO3D_PARAM(P_VELOCITY, Velocity); // Vector3
- URHO3D_PARAM(P_CROWD_AGENT_STATE, CrowdAgentState); // int
- URHO3D_PARAM(P_CROWD_TARGET_STATE, CrowdTargetState); // int
- }
- /// Addition of obstacle to dynamic navigation mesh.
- URHO3D_EVENT(E_NAVIGATION_OBSTACLE_ADDED, NavigationObstacleAdded)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_OBSTACLE, Obstacle); // Obstacle pointer
- URHO3D_PARAM(P_POSITION, Position); // Vector3
- URHO3D_PARAM(P_RADIUS, Radius); // float
- URHO3D_PARAM(P_HEIGHT, Height); // float
- }
- /// Removal of obstacle from dynamic navigation mesh.
- URHO3D_EVENT(E_NAVIGATION_OBSTACLE_REMOVED, NavigationObstacleRemoved)
- {
- URHO3D_PARAM(P_NODE, Node); // Node pointer
- URHO3D_PARAM(P_OBSTACLE, Obstacle); // Obstacle pointer
- URHO3D_PARAM(P_POSITION, Position); // Vector3
- URHO3D_PARAM(P_RADIUS, Radius); // float
- URHO3D_PARAM(P_HEIGHT, Height); // float
- }
- }
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