CollisionPolygon2D.cpp 2.4 KB

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  1. // Copyright (c) 2008-2023 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Core/Context.h"
  5. #include "../IO/MemoryBuffer.h"
  6. #include "../IO/VectorBuffer.h"
  7. #include "../Physics2D/CollisionPolygon2D.h"
  8. #include "../Physics2D/PhysicsUtils2D.h"
  9. #include "../DebugNew.h"
  10. namespace Urho3D
  11. {
  12. extern const char* PHYSICS2D_CATEGORY;
  13. CollisionPolygon2D::CollisionPolygon2D(Context* context) :
  14. CollisionShape2D(context)
  15. {
  16. fixtureDef_.shape = &polygonShape_;
  17. }
  18. CollisionPolygon2D::~CollisionPolygon2D() = default;
  19. void CollisionPolygon2D::RegisterObject(Context* context)
  20. {
  21. context->RegisterFactory<CollisionPolygon2D>(PHYSICS2D_CATEGORY);
  22. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
  23. URHO3D_COPY_BASE_ATTRIBUTES(CollisionShape2D);
  24. URHO3D_ACCESSOR_ATTRIBUTE("Vertices", GetVerticesAttr, SetVerticesAttr, Variant::emptyBuffer, AM_FILE);
  25. }
  26. void CollisionPolygon2D::SetVertexCount(i32 count)
  27. {
  28. assert(count >= 0);
  29. vertices_.Resize(count);
  30. }
  31. void CollisionPolygon2D::SetVertex(i32 index, const Vector2& vertex)
  32. {
  33. assert(index >= 0);
  34. if (index >= vertices_.Size())
  35. return;
  36. vertices_[index] = vertex;
  37. if (index == vertices_.Size() - 1)
  38. {
  39. MarkNetworkUpdate();
  40. RecreateFixture();
  41. }
  42. }
  43. void CollisionPolygon2D::SetVertices(const Vector<Vector2>& vertices)
  44. {
  45. vertices_ = vertices;
  46. MarkNetworkUpdate();
  47. RecreateFixture();
  48. }
  49. void CollisionPolygon2D::SetVerticesAttr(const Vector<byte>& value)
  50. {
  51. if (value.Empty())
  52. return;
  53. Vector<Vector2> vertices;
  54. MemoryBuffer buffer(value);
  55. while (!buffer.IsEof())
  56. vertices.Push(buffer.ReadVector2());
  57. SetVertices(vertices);
  58. }
  59. Vector<byte> CollisionPolygon2D::GetVerticesAttr() const
  60. {
  61. VectorBuffer ret;
  62. for (const Vector2& vertex : vertices_)
  63. ret.WriteVector2(vertex);
  64. return ret.GetBuffer();
  65. }
  66. void CollisionPolygon2D::ApplyNodeWorldScale()
  67. {
  68. RecreateFixture();
  69. }
  70. void CollisionPolygon2D::RecreateFixture()
  71. {
  72. ReleaseFixture();
  73. if (vertices_.Size() < 3)
  74. return;
  75. Vector<b2Vec2> b2Vertices;
  76. i32 count = vertices_.Size();
  77. b2Vertices.Resize(count);
  78. Vector2 worldScale(cachedWorldScale_.x_, cachedWorldScale_.y_);
  79. for (i32 i = 0; i < count; ++i)
  80. b2Vertices[i] = ToB2Vec2(vertices_[i] * worldScale);
  81. polygonShape_.Set(&b2Vertices[0], count);
  82. CreateFixture();
  83. }
  84. }