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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Scene/Component.h"
- #include <box2d/box2d.h>
- namespace Urho3D
- {
- class RigidBody2D;
- /// 2D collision shape component.
- class URHO3D_API CollisionShape2D : public Component
- {
- URHO3D_OBJECT(CollisionShape2D, Component);
- public:
- /// Construct.
- explicit CollisionShape2D(Context* context);
- /// Destruct.
- ~CollisionShape2D() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Handle enabled/disabled state change.
- void OnSetEnabled() override;
- /// Set trigger.
- /// @property
- void SetTrigger(bool trigger);
- /// Set filter category bits.
- /// @property
- void SetCategoryBits(int categoryBits);
- /// Set filter mask bits.
- /// @property
- void SetMaskBits(int maskBits);
- /// Set filter group index.
- /// @property
- void SetGroupIndex(int groupIndex);
- /// Set density.
- /// @property
- void SetDensity(float density);
- /// Set friction.
- /// @property
- void SetFriction(float friction);
- /// Set restitution.
- /// @property
- void SetRestitution(float restitution);
- /// Create fixture.
- void CreateFixture();
- /// Release fixture.
- void ReleaseFixture();
- /// Return trigger.
- /// @property
- bool IsTrigger() const { return fixtureDef_.isSensor; }
- /// Return filter category bits.
- /// @property
- int GetCategoryBits() const { return fixtureDef_.filter.categoryBits; }
- /// Return filter mask bits.
- /// @property
- int GetMaskBits() const { return fixtureDef_.filter.maskBits; }
- /// Return filter group index.
- /// @property
- int GetGroupIndex() const { return fixtureDef_.filter.groupIndex; }
- /// Return density.
- /// @property
- float GetDensity() const { return fixtureDef_.density; }
- /// Return friction.
- /// @property
- float GetFriction() const { return fixtureDef_.friction; }
- /// Return restitution.
- /// @property
- float GetRestitution() const { return fixtureDef_.restitution; }
- /// Return mass.
- /// @property
- float GetMass() const;
- /// Return inertia.
- /// @property
- float GetInertia() const;
- /// Return mass center.
- /// @property
- Vector2 GetMassCenter() const;
- /// Return fixture.
- b2Fixture* GetFixture() const { return fixture_; }
- protected:
- /// Handle node being assigned.
- void OnNodeSet(Node* node) override;
- /// Handle node transform being dirtied.
- void OnMarkedDirty(Node* node) override;
- /// Apply Node world scale.
- virtual void ApplyNodeWorldScale() = 0;
- /// Rigid body.
- WeakPtr<RigidBody2D> rigidBody_;
- /// Fixture def.
- b2FixtureDef fixtureDef_;
- /// Box2D fixture.
- b2Fixture* fixture_;
- /// Cached world scale.
- Vector3 cachedWorldScale_;
- };
- }
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