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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Physics2D/CollisionBox2D.h"
- #include "../Physics2D/CollisionChain2D.h"
- #include "../Physics2D/CollisionCircle2D.h"
- #include "../Physics2D/CollisionEdge2D.h"
- #include "../Physics2D/CollisionPolygon2D.h"
- #include "../Physics2D/Constraint2D.h"
- #include "../Physics2D/ConstraintDistance2D.h"
- #include "../Physics2D/ConstraintFriction2D.h"
- #include "../Physics2D/ConstraintGear2D.h"
- #include "../Physics2D/ConstraintMotor2D.h"
- #include "../Physics2D/ConstraintMouse2D.h"
- #include "../Physics2D/ConstraintPrismatic2D.h"
- #include "../Physics2D/ConstraintPulley2D.h"
- #include "../Physics2D/ConstraintRevolute2D.h"
- #include "../Physics2D/ConstraintWeld2D.h"
- #include "../Physics2D/ConstraintWheel2D.h"
- #include "../Physics2D/Physics2D.h"
- #include "../Physics2D/PhysicsWorld2D.h"
- #include "../Physics2D/RigidBody2D.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- const char* PHYSICS2D_CATEGORY = "Physics2D";
- void RegisterPhysics2DLibrary(Context* context)
- {
- PhysicsWorld2D::RegisterObject(context);
- RigidBody2D::RegisterObject(context);
- CollisionShape2D::RegisterObject(context);
- CollisionBox2D::RegisterObject(context);
- CollisionChain2D::RegisterObject(context);
- CollisionCircle2D::RegisterObject(context);
- CollisionEdge2D::RegisterObject(context);
- CollisionPolygon2D::RegisterObject(context);
- Constraint2D::RegisterObject(context);
- ConstraintDistance2D::RegisterObject(context);
- ConstraintFriction2D::RegisterObject(context);
- ConstraintGear2D::RegisterObject(context);
- ConstraintMotor2D::RegisterObject(context);
- ConstraintMouse2D::RegisterObject(context);
- ConstraintPrismatic2D::RegisterObject(context);
- ConstraintPulley2D::RegisterObject(context);
- ConstraintRevolute2D::RegisterObject(context);
- ConstraintWeld2D::RegisterObject(context);
- ConstraintWheel2D::RegisterObject(context);
- }
- }
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