| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 |
- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Core/Context.h"
- #include "../Resource/JSONValue.h"
- namespace Urho3D
- {
- /// %Localization subsystem. Stores all the strings in all languages.
- class URHO3D_API Localization : public Object
- {
- URHO3D_OBJECT(Localization, Object);
- public:
- /// Construct.
- explicit Localization(Context* context);
- /// Destruct. Free all resources.
- ~Localization() override;
- /// Return the number of languages.
- /// @property
- int GetNumLanguages() const { return (int)languages_.Size(); }
- /// Return the index number of current language. The index is determined by the order of loading.
- /// @property
- int GetLanguageIndex() const { return languageIndex_; }
- /// Return the index number of language. The index is determined by the order of loading.
- int GetLanguageIndex(const String& language);
- /// Return the name of current language.
- /// @property
- String GetLanguage();
- /// Return the name of language.
- String GetLanguage(int index);
- /// Set current language.
- void SetLanguage(int index);
- /// Set current language.
- void SetLanguage(const String& language);
- /// Return a string in the current language. Returns String::EMPTY if id is empty. Returns id if translation is not found and logs a warning.
- String Get(const String& id);
- /// Clear all loaded strings.
- void Reset();
- /// Load strings from JSONFile. The file should be UTF8 without BOM.
- void LoadJSONFile(const String& name, const String& language = String::EMPTY);
- /// Load strings from JSONValue.
- void LoadMultipleLanguageJSON(const JSONValue& source);
- /// Load strings from JSONValue for specific language.
- void LoadSingleLanguageJSON(const JSONValue& source, const String& language = String::EMPTY);
- private:
- /// Language names.
- Vector<String> languages_;
- /// Index of current language.
- int languageIndex_;
- /// Storage strings: <Language <StringId, Value>>.
- HashMap<StringHash, HashMap<StringHash, String>> strings_;
- };
- }
|