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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/HashMap.h"
- #include "../Container/Ptr.h"
- namespace Urho3D
- {
- class Component;
- class Node;
- using ComponentId = id32;
- using NodeId = id32;
- /// Utility class that resolves node & component IDs after a scene or partial scene load.
- class URHO3D_API SceneResolver
- {
- public:
- /// Construct.
- SceneResolver();
- /// Destruct.
- ~SceneResolver();
- /// Reset. Clear all remembered nodes and components.
- void Reset();
- /// Remember a created node.
- void AddNode(NodeId oldID, Node* node);
- /// Remember a created component.
- void AddComponent(ComponentId oldID, Component* component);
- /// Resolve component and node ID attributes and reset.
- void Resolve();
- private:
- /// Nodes.
- HashMap<NodeId, WeakPtr<Node>> nodes_;
- /// Components.
- HashMap<ComponentId, WeakPtr<Component>> components_;
- };
- }
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