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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Core/Attribute.h"
- #include "../Core/Object.h"
- #include <cstddef>
- #include <memory>
- #include <type_traits>
- namespace Urho3D
- {
- class Connection;
- class Deserializer;
- class Serializer;
- class XMLElement;
- class JSONValue;
- struct DirtyBits;
- struct NetworkState;
- struct ReplicationState;
- /// Base class for objects with automatic serialization through attributes.
- class URHO3D_API Serializable : public Object
- {
- URHO3D_OBJECT(Serializable, Object);
- public:
- /// Construct.
- explicit Serializable(Context* context);
- /// Destruct.
- ~Serializable() override;
- /// Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor.
- virtual void OnSetAttribute(const AttributeInfo& attr, const Variant& src);
- /// Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor.
- virtual void OnGetAttribute(const AttributeInfo& attr, Variant& dest) const;
- /// Return attribute descriptions, or null if none defined.
- virtual const Vector<AttributeInfo>* GetAttributes() const;
- /// Return network replication attribute descriptions, or null if none defined.
- virtual const Vector<AttributeInfo>* GetNetworkAttributes() const;
- /// Load from binary data. Return true if successful.
- virtual bool Load(Deserializer& source);
- /// Save as binary data. Return true if successful.
- virtual bool Save(Serializer& dest) const;
- /// Load from XML data. Return true if successful.
- virtual bool LoadXML(const XMLElement& source);
- /// Save as XML data. Return true if successful.
- virtual bool SaveXML(XMLElement& dest) const;
- /// Load from JSON data. Return true if successful.
- virtual bool LoadJSON(const JSONValue& source);
- /// Save as JSON data. Return true if successful.
- virtual bool SaveJSON(JSONValue& dest) const;
- /// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
- virtual void ApplyAttributes() { }
- /// Return whether should save default-valued attributes into XML. Default false.
- virtual bool SaveDefaultAttributes() const { return false; }
- /// Mark for attribute check on the next network update.
- virtual void MarkNetworkUpdate() { }
- /// Set attribute by index. Return true if successfully set.
- /// @property{set_attributes}
- bool SetAttribute(unsigned index, const Variant& value);
- /// Set attribute by name. Return true if successfully set.
- bool SetAttribute(const String& name, const Variant& value);
- /// Set instance-level default flag.
- void SetInstanceDefault(bool enable) { setInstanceDefault_ = enable; }
- /// Reset all editable attributes to their default values.
- void ResetToDefault();
- /// Remove instance's default values if they are set previously.
- void RemoveInstanceDefault();
- /// Set temporary flag. Temporary objects will not be saved.
- /// @property
- void SetTemporary(bool enable);
- /// Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction.
- void SetInterceptNetworkUpdate(const String& attributeName, bool enable);
- /// Allocate network attribute state.
- void AllocateNetworkState();
- /// Write initial delta network update.
- void WriteInitialDeltaUpdate(Serializer& dest, unsigned char timeStamp);
- /// Write a delta network update according to dirty attribute bits.
- void WriteDeltaUpdate(Serializer& dest, const DirtyBits& attributeBits, unsigned char timeStamp);
- /// Write a latest data network update.
- void WriteLatestDataUpdate(Serializer& dest, unsigned char timeStamp);
- /// Read and apply a network delta update. Return true if attributes were changed.
- bool ReadDeltaUpdate(Deserializer& source);
- /// Read and apply a network latest data update. Return true if attributes were changed.
- bool ReadLatestDataUpdate(Deserializer& source);
- /// Return attribute value by index. Return empty if illegal index.
- /// @property{get_attributes}
- Variant GetAttribute(unsigned index) const;
- /// Return attribute value by name. Return empty if not found.
- Variant GetAttribute(const String& name) const;
- /// Return attribute default value by index. Return empty if illegal index.
- /// @property{get_attributeDefaults}
- Variant GetAttributeDefault(unsigned index) const;
- /// Return attribute default value by name. Return empty if not found.
- Variant GetAttributeDefault(const String& name) const;
- /// Return number of attributes.
- /// @property
- unsigned GetNumAttributes() const;
- /// Return number of network replication attributes.
- unsigned GetNumNetworkAttributes() const;
- /// Return whether is temporary.
- /// @property
- bool IsTemporary() const { return temporary_; }
- /// Return whether an attribute's network updates are being intercepted.
- bool GetInterceptNetworkUpdate(const String& attributeName) const;
- /// Return the network attribute state, if allocated.
- NetworkState* GetNetworkState() const { return networkState_.get(); }
- protected:
- /// Network attribute state.
- std::unique_ptr<NetworkState> networkState_;
- private:
- /// Set instance-level default value. Allocate the internal data structure as necessary.
- void SetInstanceDefault(const String& name, const Variant& defaultValue);
- /// Get instance-level default value.
- Variant GetInstanceDefault(const String& name) const;
- /// Attribute default value at each instance level.
- std::unique_ptr<VariantMap> instanceDefaultValues_;
- /// When true, store the attribute value as instance's default value (internal use only).
- bool setInstanceDefault_;
- /// Temporary flag.
- bool temporary_;
- };
- /// Template implementation of the variant attribute accessor.
- template <class TClassType, class TGetFunction, class TSetFunction>
- class VariantAttributeAccessorImpl : public AttributeAccessor
- {
- public:
- /// Construct.
- VariantAttributeAccessorImpl(TGetFunction getFunction, TSetFunction setFunction) : getFunction_(getFunction), setFunction_(setFunction) { }
- /// Invoke getter function.
- void Get(const Serializable* ptr, Variant& value) const override
- {
- assert(ptr);
- const auto classPtr = static_cast<const TClassType*>(ptr);
- getFunction_(*classPtr, value);
- }
- /// Invoke setter function.
- void Set(Serializable* ptr, const Variant& value) override
- {
- assert(ptr);
- auto classPtr = static_cast<TClassType*>(ptr);
- setFunction_(*classPtr, value);
- }
- private:
- /// Get functor.
- TGetFunction getFunction_;
- /// Set functor.
- TSetFunction setFunction_;
- };
- /// Make variant attribute accessor implementation.
- /// \tparam TClassType Serializable class type.
- /// \tparam TGetFunction Functional object with call signature `void getFunction(const TClassType& self, Variant& value)`
- /// \tparam TSetFunction Functional object with call signature `void setFunction(TClassType& self, const Variant& value)`
- template <class TClassType, class TGetFunction, class TSetFunction>
- SharedPtr<AttributeAccessor> MakeVariantAttributeAccessor(TGetFunction getFunction, TSetFunction setFunction)
- {
- return SharedPtr<AttributeAccessor>(new VariantAttributeAccessorImpl<TClassType, TGetFunction, TSetFunction>(getFunction, setFunction));
- }
- /// Make member attribute accessor.
- #define URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR(typeName, variable) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
- [](const ClassName& self, Urho3D::Variant& value) { value = self.variable; }, \
- [](ClassName& self, const Urho3D::Variant& value) { self.variable = value.Get<typeName>(); })
- /// Make member attribute accessor with custom post-set callback.
- #define URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR_EX(typeName, variable, postSetCallback) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
- [](const ClassName& self, Urho3D::Variant& value) { value = self.variable; }, \
- [](ClassName& self, const Urho3D::Variant& value) { self.variable = value.Get<typeName>(); self.postSetCallback(); })
- /// Make get/set attribute accessor.
- #define URHO3D_MAKE_GET_SET_ATTRIBUTE_ACCESSOR(getFunction, setFunction, typeName) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
- [](const ClassName& self, Urho3D::Variant& value) { value = self.getFunction(); }, \
- [](ClassName& self, const Urho3D::Variant& value) { self.setFunction(value.Get<typeName>()); })
- /// Make member enum attribute accessor.
- #define URHO3D_MAKE_MEMBER_ENUM_ATTRIBUTE_ACCESSOR(variable) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
- [](const ClassName& self, Urho3D::Variant& value) { value = static_cast<int>(self.variable); }, \
- [](ClassName& self, const Urho3D::Variant& value) { self.variable = static_cast<decltype(self.variable)>(value.Get<int>()); })
- /// Make member enum attribute accessor with custom post-set callback.
- #define URHO3D_MAKE_MEMBER_ENUM_ATTRIBUTE_ACCESSOR_EX(variable, postSetCallback) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
- [](const ClassName& self, Urho3D::Variant& value) { value = static_cast<int>(self.variable); }, \
- [](ClassName& self, const Urho3D::Variant& value) { self.variable = static_cast<decltype(self.variable)>(value.Get<int>()); self.postSetCallback(); })
- /// Make get/set enum attribute accessor.
- #define URHO3D_MAKE_GET_SET_ENUM_ATTRIBUTE_ACCESSOR(getFunction, setFunction, typeName) Urho3D::MakeVariantAttributeAccessor<ClassName>( \
- [](const ClassName& self, Urho3D::Variant& value) { value = static_cast<int>(self.getFunction()); }, \
- [](ClassName& self, const Urho3D::Variant& value) { self.setFunction(static_cast<typeName>(value.Get<int>())); })
- /// Attribute metadata.
- namespace AttributeMetadata
- {
- /// Names of vector struct elements. StringVector.
- static const StringHash P_VECTOR_STRUCT_ELEMENTS("VectorStructElements");
- }
- /// Get result type of a class member function with zero args.
- #define URHO3D_GETTER_RETURN_TYPE(getFunction) \
- std::remove_cv_t<std::remove_reference_t<std::invoke_result_t<decltype(&ClassName::getFunction), ClassName>>>
- // The following macros need to be used within a class member function such as ClassName::RegisterObject().
- // A variable called "context" needs to exist in the current scope and point to a valid Context object.
- /// Copy attributes from a base class.
- #define URHO3D_COPY_BASE_ATTRIBUTES(sourceClassName) context->CopyBaseAttributes<sourceClassName, ClassName>()
- /// Update the default value of an already registered attribute.
- #define URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE(name, defaultValue) context->UpdateAttributeDefaultValue<ClassName>(name, defaultValue)
- /// Remove attribute by name.
- #define URHO3D_REMOVE_ATTRIBUTE(name) context->RemoveAttribute<ClassName>(name)
- /// Define an object member attribute.
- #define URHO3D_ATTRIBUTE(name, variable, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::GetVariantType<std::remove_reference_t<decltype(variable)>>(), name, URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR(std::remove_reference_t<decltype(variable)>, variable), nullptr, defaultValue, mode))
- /// Define an object member attribute with forced type. Allows use custom type convertible to variant type (e.g. serialize u8 as int).
- #define URHO3D_ATTRIBUTE_FORCE_TYPE(name, typeName, variable, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::GetVariantType<typeName>(), name, URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR(typeName, variable), nullptr, defaultValue, mode))
- /// Define an object member attribute. Post-set member function callback is called when attribute set.
- #define URHO3D_ATTRIBUTE_EX(name, variable, postSetCallback, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::GetVariantType<std::remove_reference_t<decltype(variable)>>(), name, URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR_EX(std::remove_reference_t<decltype(variable)>, variable, postSetCallback), nullptr, defaultValue, mode))
- /// Define an object member attribute with forced type. Allows use custom type convertible to variant type (e.g. serialize u8 as int). Post-set member function callback is called when attribute set.
- #define URHO3D_ATTRIBUTE_FORCE_TYPE_EX(name, typeName, variable, postSetCallback, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::GetVariantType<typeName>(), name, URHO3D_MAKE_MEMBER_ATTRIBUTE_ACCESSOR_EX(typeName, variable, postSetCallback), nullptr, defaultValue, mode))
- /// Define an attribute that uses get and set functions.
- #define URHO3D_ACCESSOR_ATTRIBUTE(name, getFunction, setFunction, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::GetVariantType<URHO3D_GETTER_RETURN_TYPE(getFunction)>(), name, URHO3D_MAKE_GET_SET_ATTRIBUTE_ACCESSOR(getFunction, setFunction, URHO3D_GETTER_RETURN_TYPE(getFunction)), nullptr, defaultValue, mode))
- /// Define an attribute that uses get and set functions with forced type.
- #define URHO3D_ACCESSOR_ATTRIBUTE_FORCE_TYPE(name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::GetVariantType<typeName>(), name, URHO3D_MAKE_GET_SET_ATTRIBUTE_ACCESSOR(getFunction, setFunction, typeName), nullptr, defaultValue, mode))
- /// Define an object member attribute. Zero-based enum values are mapped to names through an array of C string pointers.
- #define URHO3D_ENUM_ATTRIBUTE(name, variable, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::VAR_INT, name, URHO3D_MAKE_MEMBER_ENUM_ATTRIBUTE_ACCESSOR(variable), enumNames, static_cast<int>(defaultValue), mode))
- /// Define an object member attribute. Zero-based enum values are mapped to names through an array of C string pointers. Post-set member function callback is called when attribute set.
- #define URHO3D_ENUM_ATTRIBUTE_EX(name, variable, postSetCallback, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::VAR_INT, name, URHO3D_MAKE_MEMBER_ENUM_ATTRIBUTE_ACCESSOR_EX(variable, postSetCallback), enumNames, static_cast<int>(defaultValue), mode))
- /// Define an attribute that uses get and set functions. Zero-based enum values are mapped to names through an array of C string pointers.
- #define URHO3D_ENUM_ACCESSOR_ATTRIBUTE(name, getFunction, setFunction, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::VAR_INT, name, URHO3D_MAKE_GET_SET_ENUM_ATTRIBUTE_ACCESSOR(getFunction, setFunction, URHO3D_GETTER_RETURN_TYPE(getFunction)), enumNames, static_cast<int>(defaultValue), mode))
- /// Define an attribute that uses get and set functions with forced type. Zero-based enum values are mapped to names through an array of C string pointers.
- #define URHO3D_ENUM_ACCESSOR_ATTRIBUTE_FORCE_TYPE(name, getFunction, setFunction, typeName, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::VAR_INT, name, URHO3D_MAKE_GET_SET_ENUM_ATTRIBUTE_ACCESSOR(getFunction, setFunction, typeName), enumNames, static_cast<int>(defaultValue), mode))
- /// Define an attribute with custom setter and getter.
- #define URHO3D_CUSTOM_ATTRIBUTE(name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::GetVariantType<typeName>(), name, Urho3D::MakeVariantAttributeAccessor<ClassName>(getFunction, setFunction), nullptr, defaultValue, mode))
- /// Define an enum attribute with custom setter and getter. Zero-based enum values are mapped to names through an array of C string pointers.
- #define URHO3D_CUSTOM_ENUM_ATTRIBUTE(name, getFunction, setFunction, enumNames, defaultValue, mode) context->RegisterAttribute<ClassName>(Urho3D::AttributeInfo( \
- Urho3D::VAR_INT, name, Urho3D::MakeVariantAttributeAccessor<ClassName>(getFunction, setFunction), enumNames, static_cast<int>(defaultValue), mode))
- }
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