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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- /// \file
- #pragma once
- #include "../Core/Variant.h"
- #include "../Resource/Resource.h"
- namespace Urho3D
- {
- class XMLElement;
- class JSONValue;
- /// Interpolation method.
- enum InterpMethod
- {
- /// No interpolation.
- IM_NONE = 0,
- /// Linear interpolation (default).
- IM_LINEAR,
- /// Cardinal spline interpolation, default tension value is 0.5f. For more information please refer to http://cubic.org/docs/hermite.htm.
- IM_SPLINE,
- };
- /// Value animation key frame.
- struct VAnimKeyFrame
- {
- /// Time.
- float time_;
- /// Value.
- Variant value_;
- };
- /// Value animation event frame.
- struct VAnimEventFrame
- {
- /// Time.
- float time_;
- /// Event type.
- StringHash eventType_;
- /// Event data.
- VariantMap eventData_;
- };
- /// Value animation class.
- class URHO3D_API ValueAnimation : public Resource
- {
- URHO3D_OBJECT(ValueAnimation, Resource);
- public:
- /// Construct.
- explicit ValueAnimation(Context* context);
- /// Destruct.
- ~ValueAnimation() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- bool BeginLoad(Deserializer& source) override;
- /// Save resource. Return true if successful.
- bool Save(Serializer& dest) const override;
- /// Load from XML data. Return true if successful.
- bool LoadXML(const XMLElement& source);
- /// Save as XML data. Return true if successful.
- bool SaveXML(XMLElement& dest) const;
- /// Load from JSON data. Return true if successful.
- bool LoadJSON(const JSONValue& source);
- /// Save as XML data. Return true if successful.
- bool SaveJSON(JSONValue& dest) const;
- /// Set owner.
- void SetOwner(void* owner);
- /// Set interpolation method.
- /// @property
- void SetInterpolationMethod(InterpMethod method);
- /// Set spline tension, should be between 0.0f and 1.0f, but this is not a must.
- /// @property
- void SetSplineTension(float tension);
- /// Set value type.
- /// @property
- void SetValueType(VariantType valueType);
- /// Set key frame.
- bool SetKeyFrame(float time, const Variant& value);
- /// Set event frame.
- void SetEventFrame(float time, const StringHash& eventType, const VariantMap& eventData = VariantMap());
- /// Return animation is valid.
- bool IsValid() const;
- /// Return owner.
- void* GetOwner() const { return owner_; }
- /// Return interpolation method.
- /// @property
- InterpMethod GetInterpolationMethod() const { return interpolationMethod_; }
- /// Return spline tension.
- /// @property
- float GetSplineTension() const { return splineTension_; }
- /// Return value type.
- /// @property
- VariantType GetValueType() const { return valueType_; }
- /// Return begin time.
- float GetBeginTime() const { return beginTime_; }
- /// Return end time.
- float GetEndTime() const { return endTime_; }
- /// Return animation value.
- Variant GetAnimationValue(float scaledTime) const;
- /// Return all key frames.
- const Vector<VAnimKeyFrame>& GetKeyFrames() const { return keyFrames_; }
- /// Has event frames.
- bool HasEventFrames() const { return !eventFrames_.Empty(); }
- /// Return all event frames between time.
- void GetEventFrames(float beginTime, float endTime, Vector<const VAnimEventFrame*>& eventFrames) const;
- protected:
- /// Linear interpolation.
- Variant LinearInterpolation(unsigned index1, unsigned index2, float scaledTime) const;
- /// Spline interpolation.
- Variant SplineInterpolation(unsigned index1, unsigned index2, float scaledTime) const;
- /// Update spline tangents.
- void UpdateSplineTangents() const;
- /// Return (value1 - value2) * t.
- Variant SubstractAndMultiply(const Variant& value1, const Variant& value2, float t) const;
- /// Owner.
- void* owner_;
- /// Interpolation method.
- InterpMethod interpolationMethod_;
- /// Spline tension.
- float splineTension_;
- /// Value type.
- VariantType valueType_;
- /// Interpolatable flag.
- bool interpolatable_;
- /// Begin time.
- float beginTime_;
- /// End time.
- float endTime_;
- /// Key frames.
- Vector<VAnimKeyFrame> keyFrames_;
- /// Spline tangents.
- mutable VariantVector splineTangents_;
- /// Spline tangents dirty.
- mutable bool splineTangentsDirty_;
- /// Event frames.
- Vector<VAnimEventFrame> eventFrames_;
- };
- }
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