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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/Ptr.h"
- #include "../Container/RefCounted.h"
- #include "../Container/Vector.h"
- #include "../Scene/AnimationDefs.h"
- namespace Urho3D
- {
- class Object;
- class ValueAnimation;
- class Variant;
- struct VAnimEventFrame;
- /// Base class for a value animation instance, which includes animation runtime information and updates the target object's value automatically.
- class URHO3D_API ValueAnimationInfo : public RefCounted
- {
- public:
- /// Construct without target object.
- ValueAnimationInfo(ValueAnimation* animation, WrapMode wrapMode, float speed);
- /// Construct with target object.
- ValueAnimationInfo(Object* target, ValueAnimation* animation, WrapMode wrapMode, float speed);
- /// Copy construct.
- ValueAnimationInfo(const ValueAnimationInfo& other);
- /// Destruct.
- ~ValueAnimationInfo() override;
- /// Advance time position and apply. Return true when the animation is finished. No-op when the target object is not defined.
- bool Update(float timeStep);
- /// Set time position and apply. Return true when the animation is finished. No-op when the target object is not defined.
- bool SetTime(float time);
- /// Set wrap mode.
- void SetWrapMode(WrapMode wrapMode) { wrapMode_ = wrapMode; }
- /// Set speed.
- void SetSpeed(float speed) { speed_ = speed; }
- /// Return target object.
- Object* GetTarget() const;
- /// Return animation.
- ValueAnimation* GetAnimation() const { return animation_; }
- /// Return wrap mode.
- WrapMode GetWrapMode() const { return wrapMode_; }
- /// Return time position.
- float GetTime() const { return currentTime_; }
- /// Return speed.
- float GetSpeed() const { return speed_; }
- protected:
- /// Apply new animation value to the target object. Called by Update().
- virtual void ApplyValue(const Variant& newValue);
- /// Calculate scaled time.
- float CalculateScaledTime(float currentTime, bool& finished) const;
- /// Return event frames.
- void GetEventFrames(float beginTime, float endTime, Vector<const VAnimEventFrame*>& eventFrames);
- /// Target object.
- WeakPtr<Object> target_;
- /// Attribute animation.
- SharedPtr<ValueAnimation> animation_;
- /// Wrap mode.
- WrapMode wrapMode_;
- /// Animation speed.
- float speed_;
- /// Current time.
- float currentTime_;
- /// Last scaled time.
- float lastScaledTime_;
- };
- }
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