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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../UI/BorderImage.h"
- namespace Urho3D
- {
- /// Push button %UI element.
- class URHO3D_API Button : public BorderImage
- {
- URHO3D_OBJECT(Button, BorderImage);
- public:
- /// Construct.
- explicit Button(Context* context);
- /// Destruct.
- ~Button() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Perform UI element update.
- void Update(float timeStep) override;
- /// Return UI rendering batches.
- void GetBatches(Vector<UIBatch>& batches, Vector<float>& vertexData, const IntRect& currentScissor) override;
- /// React to mouse click begin.
- void OnClickBegin
- (const IntVector2& position, const IntVector2& screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor* cursor) override;
- /// React to mouse click end.
- void OnClickEnd
- (const IntVector2& position, const IntVector2& screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor* cursor,
- UIElement* beginElement) override;
- /// React to mouse drag motion.
- void OnDragMove
- (const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, MouseButtonFlags buttons, QualifierFlags qualifiers,
- Cursor* cursor) override;
- /// React to a key press.
- void OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers) override;
- /// Set offset to image rectangle used when pressed.
- /// @property
- void SetPressedOffset(const IntVector2& offset);
- /// Set offset to image rectangle used when pressed.
- void SetPressedOffset(int x, int y);
- /// Set offset of child elements when pressed.
- /// @property
- void SetPressedChildOffset(const IntVector2& offset);
- /// Set offset of child elements when pressed.
- void SetPressedChildOffset(int x, int y);
- /// Set repeat properties. Rate 0 (default) disables repeat.
- void SetRepeat(float delay, float rate);
- /// Set repeat delay.
- /// @property
- void SetRepeatDelay(float delay);
- /// Set repeat rate.
- /// @property
- void SetRepeatRate(float rate);
- /// Return pressed image offset.
- /// @property
- const IntVector2& GetPressedOffset() const { return pressedOffset_; }
- /// Return offset of child elements when pressed.
- /// @property
- const IntVector2& GetPressedChildOffset() const { return pressedChildOffset_; }
- /// Return repeat delay.
- /// @property
- float GetRepeatDelay() const { return repeatDelay_; }
- /// Return repeat rate.
- /// @property
- float GetRepeatRate() const { return repeatRate_; }
- /// Return whether is currently pressed.
- /// @property
- bool IsPressed() const { return pressed_; }
- protected:
- /// Set new pressed state.
- void SetPressed(bool enable);
- /// Pressed image offset.
- IntVector2 pressedOffset_;
- /// Pressed label offset.
- IntVector2 pressedChildOffset_;
- /// Repeat delay.
- float repeatDelay_;
- /// Repeat rate.
- float repeatRate_;
- /// Repeat timer.
- float repeatTimer_;
- /// Current pressed state.
- bool pressed_;
- };
- }
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