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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "../UI/FontFace.h"
- namespace Urho3D
- {
- class Image;
- class Serializer;
- /// Bitmap font face description.
- class URHO3D_API FontFaceBitmap : public FontFace
- {
- public:
- /// Construct.
- explicit FontFaceBitmap(Font* font);
- /// Destruct.
- ~FontFaceBitmap() override;
- /// Load font face.
- bool Load(const unsigned char* fontData, unsigned fontDataSize, float pointSize) override;
- /// Load from existed font face, pack used glyphs into smallest texture size and smallest number of texture.
- bool Load(FontFace* fontFace, bool usedGlyphs);
- /// Save as a new bitmap font type in XML format. Return true if successful.
- bool Save(Serializer& dest, int pointSize, const String& indentation = "\t");
- private:
- /// Convert graphics format to number of components.
- unsigned ConvertFormatToNumComponents(unsigned format);
- /// Save font face texture as image resource.
- SharedPtr<Image> SaveFaceTexture(Texture2D* texture);
- /// Save font face texture as image file.
- bool SaveFaceTexture(Texture2D* texture, const String& fileName);
- /// Blit.
- void Blit(Image* dest, int x, int y, int width, int height, Image* source, int sourceX, int sourceY, int components);
- };
- }
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