MaterialAnimation.h 2.1 KB

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  1. //
  2. // Copyright (c) 2008-2020 the Urho3D project.
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  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. }
  29. /// Material animation example.
  30. /// This sample is base on StaticScene, and it demonstrates:
  31. /// - Usage of material shader animation for mush room material
  32. class MaterialAnimation : public Sample
  33. {
  34. URHO3D_OBJECT(MaterialAnimation, Sample);
  35. public:
  36. /// Construct.
  37. explicit MaterialAnimation(Context* context);
  38. /// Setup after engine initialization and before running the main loop.
  39. void Start() override;
  40. private:
  41. /// Construct the scene content.
  42. void CreateScene();
  43. /// Construct an instruction text to the UI.
  44. void CreateInstructions();
  45. /// Set up a viewport for displaying the scene.
  46. void SetupViewport();
  47. /// Read input and moves the camera.
  48. void MoveCamera(float timeStep);
  49. /// Subscribe to application-wide logic update events.
  50. void SubscribeToEvents();
  51. /// Handle the logic update event.
  52. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  53. };