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- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Urho3D/Container/ArrayPtr.h>
- #include <Urho3D/Core/Context.h>
- #include <Urho3D/IO/File.h>
- #include <Urho3D/IO/FileSystem.h>
- #include <Urho3D/Core/ProcessUtils.h>
- #include <Urho3D/Core/StringUtils.h>
- #ifdef WIN32
- #include <windows.h>
- #endif
- #include <STB/stb_image_write.h>
- #include <Urho3D/DebugNew.h>
- using namespace Urho3D;
- // Kernel used for blurring IES lights
- static const float sigma3Kernel9x9[9 * 9] = {
- 0.00401f, 0.005895f, 0.007763f, 0.009157f, 0.009675f, 0.009157f, 0.007763f, 0.005895f, 0.00401f,
- 0.005895f, 0.008667f, 0.011412f, 0.013461f, 0.014223f, 0.013461f, 0.011412f, 0.008667f, 0.005895f,
- 0.007763f, 0.011412f, 0.015028f, 0.017726f, 0.018729f, 0.017726f, 0.015028f, 0.011412f, 0.007763f,
- 0.009157f, 0.013461f, 0.017726f, 0.020909f, 0.022092f, 0.020909f, 0.017726f, 0.013461f, 0.009157f,
- 0.009675f, 0.014223f, 0.018729f, 0.022092f, 0.023342f, 0.022092f, 0.018729f, 0.014223f, 0.009675f,
- 0.009157f, 0.013461f, 0.017726f, 0.020909f, 0.022092f, 0.020909f, 0.017726f, 0.013461f, 0.009157f,
- 0.007763f, 0.011412f, 0.015028f, 0.017726f, 0.018729f, 0.017726f, 0.015028f, 0.011412f, 0.007763f,
- 0.005895f, 0.008667f, 0.011412f, 0.013461f, 0.014223f, 0.013461f, 0.011412f, 0.008667f, 0.005895f,
- 0.00401f, 0.005895f, 0.007763f, 0.009157f, 0.009675f, 0.009157f, 0.007763f, 0.005895f, 0.00401f
- };
- int main(int argc, char** argv);
- void Run(const Vector<String>& arguments);
- bool ReadIES(File* data, PODVector<float>& vertical, PODVector<float>& horizontal, PODVector<float>& luminance);
- void WriteIES(unsigned char* data, unsigned width, unsigned height, PODVector<float>& horizontal, PODVector<float>& vertical, PODVector<float>& luminance);
- void Blur(unsigned char* data, unsigned width, unsigned height, const float* kernel, unsigned kernelWidth);
- int main(int argc, char** argv)
- {
- Vector<String> arguments;
- #ifdef WIN32
- arguments = ParseArguments(GetCommandLineW());
- #else
- arguments = ParseArguments(argc, argv);
- #endif
- Run(arguments);
- return 0;
- }
- void Run(const Vector<String>& arguments)
- {
- if (arguments.Size() < 3)
- ErrorExit("Usage: RampGenerator <output png file> <width> <power> [dimensions]\n"
- "IES Usage: RampGenerator <input file> <output png file> <width> [dimensions]");
- if (GetExtension(arguments[0]) == ".ies") // Generate an IES light derived ramp
- {
- String inputFile = arguments[0];
- String ouputFile = arguments[1];
- int width = ToInt(arguments[2]);
- int dim = 1;
- if (arguments.Size() > 3)
- dim = ToInt(arguments[3]);
- int blurLevel = 0;
- if (arguments.Size() > 4)
- blurLevel = ToInt(arguments[4]);
- const int height = dim == 2 ? width : 1;
- Context context;
- File file(&context);
- file.Open(inputFile);
- PODVector<float> horizontal;
- PODVector<float> vertical;
- PODVector<float> luminance;
- ReadIES(&file, vertical, horizontal, luminance);
- SharedArrayPtr<unsigned char> data(new unsigned char[width * height]);
- WriteIES(data, width, height, vertical, horizontal, luminance);
- // Apply a blur, simpler than interpolating through the 2 dimensions of coarse samples
- Blur(data, width, height, sigma3Kernel9x9, 9);
- stbi_write_png(arguments[1].CString(), width, height, 1, data.Get(), 0);
- }
- else // Generate a regular power based ramp
- {
- int width = ToInt(arguments[1]);
- float power = ToFloat(arguments[2]);
- int dimensions = 1;
- if (arguments.Size() > 3)
- dimensions = ToInt(arguments[3]);
- if (width < 2)
- ErrorExit("Width must be at least 2");
- if (dimensions < 1 || dimensions > 2)
- ErrorExit("Dimensions must be 1 or 2");
- if (dimensions == 1)
- {
- SharedArrayPtr<unsigned char> data(new unsigned char[width]);
- for (int i = 0; i < width; ++i)
- {
- float x = ((float)i) / ((float)(width - 1));
- data[i] = (unsigned char)((1.0f - Pow(x, power)) * 255.0f);
- }
- // Ensure start is full bright & end is completely black
- data[0] = 255;
- data[width - 1] = 0;
- stbi_write_png(arguments[0].CString(), width, 1, 1, data.Get(), 0);
- }
- if (dimensions == 2)
- {
- SharedArrayPtr<unsigned char> data(new unsigned char[width * width]);
- for (int y = 0; y < width; ++y)
- {
- for (int x = 0; x < width; ++x)
- {
- unsigned i = y * width + x;
- float halfWidth = width * 0.5f;
- float xf = (x - halfWidth + 0.5f) / (halfWidth - 0.5f);
- float yf = (y - halfWidth + 0.5f) / (halfWidth - 0.5f);
- float dist = sqrtf(xf * xf + yf * yf);
- if (dist > 1.0f)
- dist = 1.0f;
- data[i] = (unsigned char)((1.0f - Pow(dist, power)) * 255.0f);
- }
- }
- // Ensure the border is completely black
- for (int x = 0; x < width; ++x)
- {
- data[x] = 0;
- data[(width - 1) * width + x] = 0;
- data[x * width] = 0;
- data[x * width + (width - 1)] = 0;
- }
- stbi_write_png(arguments[0].CString(), width, width, 1, data.Get(), 0);
- }
- }
- }
- unsigned GetSample(float position, PODVector<float>& inputs)
- {
- unsigned pos = 0;
- // Early outs
- if (position < inputs[0])
- return 0;
- else if (position > inputs.Back())
- return inputs.Size() - 1;
- // Find best candidate
- float closestVal = M_INFINITY;
- unsigned samplePos = -1;
- for (unsigned i = 0; i < inputs.Size(); ++i)
- {
- float val = inputs[i];
- float diff = Abs(val - position);
- if (diff < closestVal)
- {
- closestVal = diff;
- samplePos = i;
- }
- }
- return samplePos;
- }
- bool IsWhitespace(const String& string)
- {
- bool anyNot = false;
- for (unsigned i = 0; i < string.Length(); ++i)
- {
- if (!::isspace(string[i]))
- anyNot = true;
- }
- return !anyNot;
- }
- float PopFirstFloat(Vector<String>& words)
- {
- if (words.Size() > 0)
- {
- float ret = ToFloat(words[0]);
- words.Erase(0);
- return ret;
- }
- return -1.0f; // is < 0 ever valid?
- }
- int PopFirstInt(Vector<String>& words)
- {
- if (words.Size() > 0)
- {
- int ret = ToInt(words[0]);
- words.Erase(0);
- return ret;
- }
- return -1; // < 0 ever valid?
- }
- bool ReadIES(File* data, PODVector<float>& vertical, PODVector<float>& horizontal, PODVector<float>& luminance)
- {
- String line = data->ReadLine();
- if (!line.Contains("IESNA:LM-63-1995") && !line.Contains("IESNA:LM-63-2002"))
- ErrorExit("Unsupported format: " + line);
- // Skip over the misc data
- while (!data->IsEof())
- {
- line = data->ReadLine();
- if (line.Contains("TILT=NONE"))
- break;
- else if (line.Contains("TILT=")) // tilt is a whole different ballgame
- ErrorExit("Unsupported tilt: " + line);
- else if (line.Contains("[")) // eat this line, it's metadata
- continue;
- }
- // Collect everything into a a list to process, we're now reading actual values
- Vector<String> lines;
- while (!data->IsEof())
- lines.Push(data->ReadLine());
- Vector<String> words;
- for (unsigned i = 0; i < lines.Size(); ++i)
- words.Push(lines[i].Split(' '));
- // Prune any 'junk' collected
- for (unsigned i = 0; i < words.Size(); ++i)
- {
- if (words[i].Empty() || IsWhitespace(words[i]))
- {
- words.Erase(i);
- --i;
- }
- }
- const int sampleCount = PopFirstInt(words);
- const float lumens = PopFirstFloat(words);
- const float multiplier = PopFirstFloat(words); // Scales the candelas, used below
- const int verticalCount = PopFirstInt(words); //longitude
- const int horizontalCount = PopFirstInt(words); //latitude
- const int photometricType = PopFirstInt(words);
- const int measureType = PopFirstInt(words); // feet or meters
- const float width = PopFirstFloat(words);
- const float length = PopFirstFloat(words);
- const float height = PopFirstFloat(words);
- const float ballast = PopFirstFloat(words);
- PopFirstFloat(words); // Junk, called 'reserved' spot in spec
- PopFirstFloat(words); // Watts, unused
- for (int i = 0; i < verticalCount; ++i)
- {
- float value = PopFirstFloat(words);
- vertical.Push(value);
- }
- for (int i = 0; i < horizontalCount; ++i)
- {
- float value = PopFirstFloat(words);
- horizontal.Push(value);
- }
- for (int x = 0; x < horizontalCount; ++x)
- {
- for (int y = 0; y < verticalCount; ++y)
- luminance.Push(PopFirstFloat(words) * multiplier);
- }
- return true;
- }
- void WriteIES(unsigned char* data, unsigned width, unsigned height, PODVector<float>& horizontal, PODVector<float>& vertical, PODVector<float>& luminance)
- {
- // Find maximum luminance value
- float maximum = -1;
- for (unsigned i = 0; i < luminance.Size(); ++i)
- maximum = Max(maximum, luminance[i]);
- // Find maximum radial slice
- float maxVert = 0;
- for (unsigned i = 0; i < vertical.Size(); ++i)
- maxVert = Max(maxVert, vertical[i]);
- // Find maximum altitude value
- float maxHoriz = 0;
- for (unsigned i = 0; i < horizontal.Size(); ++i)
- maxHoriz = Max(maxHoriz, horizontal[i]);
- const float inverseLightValue = 1.0f / maximum;
- const float inverseWidth = 1.0f / width;
- const float inverseHeight = 1.0f / height;
- float dirY = -1.0f;
- const float stepX = 2.0f / width;
- const float stepY = 2.0f / height;
- Vector3 centerVec(0, 0, 0);
- centerVec.Normalize();
- // Fitting to 90 degrees for better image usage
- // otherwise the space used would fit the light's traits and potentially incude a lot of wasted black space
- const float angularFactor = 90.0f;
- const float fraction = angularFactor / ((float)width);
- ::memset(data, 0, (size_t)width * height);
- for (unsigned y = 0; y < height; ++y)
- {
- float dirX = -1.0f;
- for (unsigned x = 0; x < width; ++x)
- {
- Vector3 dirVec(dirX * width, dirY * height, 0);
- const float len = dirVec.Length();
- const float weight = height > 1 ? Abs(1.0f - Cos(dirVec.Length() * fraction)) : x * inverseWidth;
- unsigned vert = GetSample(weight * angularFactor, horizontal);
- if (vert == -1)
- continue;
- float value = 0.0f;
- if (weight > 0.0f)
- {
- if (vertical.Size() == 1) // easy case
- value = luminance[vert];
- else
- {
- if (height > 1)
- {
- Vector3 normalized = dirVec.Normalized();
- float angle = Atan2(normalized.x_, normalized.y_) - maxHoriz;
- while (angle < 0)
- angle += 360.0f;
- const float moddedAngle = fmodf(angle, maxVert);
- unsigned horiz = GetSample(moddedAngle, vertical);
- value = luminance[vert + horizontal.Size() * horiz];
- }
- else
- {
- // Accumulate for an average across the radial slices
- for (unsigned i = 0; i < vertical.Size(); ++i)
- value += luminance[vert + i * vertical.Size()];
- value /= vertical.Size();
- }
- }
- }
- *data = (unsigned char)(inverseLightValue * value * 255.0f);
- ++data;
- dirX += stepX;
- }
- dirY += stepY;
- }
- }
- void Blur(unsigned char* data, unsigned width, unsigned height, const float* kernel, unsigned kernelWidth)
- {
- const int kernelDim = (kernelWidth / 2);
- for (int x = 0; x < width; ++x)
- {
- for (int y = 0; y < height; ++y)
- {
- float average = 0.0f;
- for (int filterX = 0; filterX < kernelWidth; ++filterX)
- {
- for (int filterY = 0; filterY < kernelWidth; ++filterY)
- {
- const int xSample = (x - kernelWidth / 2 + filterX + width) % width;
- const int ySample = (y - kernelWidth / 2 + filterY + height) % height;
- const float value = data[ySample + xSample * height] / 255.0f;
- average += value * kernel[filterY + filterX * kernelWidth];
- }
- }
- data[y + x * height] = average * 255.0f;
- }
- }
- }
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