L10n.h 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Sample.h"
  24. /// Localization example.
  25. /// This sample demonstrates:
  26. /// - Loading a collection of strings from JSON-files
  27. /// - Creating text elements that automatically translates itself by changing the language
  28. /// - The manually reaction to change language
  29. class L10n : public Sample
  30. {
  31. URHO3D_OBJECT(L10n, Sample);
  32. public:
  33. /// Construct.
  34. L10n(Context* context);
  35. /// Setup after engine initialization and before running the main loop.
  36. virtual void Start();
  37. private:
  38. // Load strings from JSON files and subscribe to the change language event
  39. void InitLocalizationSystem();
  40. // Init the 3D space
  41. void CreateScene();
  42. // Init the user interface
  43. void CreateGUI();
  44. /// Handle the logic update event.
  45. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  46. // Handle the change language event.
  47. void HandleChangeLanguage(StringHash eventType, VariantMap& eventData);
  48. // Hook up to the buttons pressing
  49. void HandleChangeLangButtonPressed(StringHash eventType, VariantMap& eventData);
  50. void HandleQuitButtonPressed(StringHash eventType, VariantMap& eventData);
  51. };