RibbonTrailDemo.h 2.5 KB

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  2. // Copyright (c) 2008-2017 the Urho3D project.
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  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. class RibbonTrail;
  29. }
  30. /// Ribbon trail demo.
  31. /// This sample demonstrates how to use both trail types of RibbonTrail component.
  32. class RibbonTrailDemo : public Sample
  33. {
  34. URHO3D_OBJECT(RibbonTrailDemo, Sample);
  35. public:
  36. /// Construct.
  37. RibbonTrailDemo(Context* context);
  38. /// Setup after engine initialization and before running the main loop.
  39. virtual void Start();
  40. protected:
  41. /// Trail that emitted from sword.
  42. SharedPtr<RibbonTrail> swordTrail_;
  43. /// Animation controller of the ninja.
  44. SharedPtr<AnimationController> ninjaAnimCtrl_;
  45. /// The time sword start emitting trail.
  46. float swordTrailStartTime_;
  47. /// The time sword stop emitting trail.
  48. float swordTrailEndTime_;
  49. /// Box node 1.
  50. SharedPtr<Node> boxNode1_;
  51. /// Box node 2.
  52. SharedPtr<Node> boxNode2_;
  53. /// Sum of timestep.
  54. float timeStepSum_;
  55. private:
  56. /// Construct the scene content.
  57. void CreateScene();
  58. /// Construct an instruction text to the UI.
  59. void CreateInstructions();
  60. /// Set up a viewport for displaying the scene.
  61. void SetupViewport();
  62. /// Read input and moves the camera.
  63. void MoveCamera(float timeStep);
  64. /// Subscribe to application-wide logic update events.
  65. void SubscribeToEvents();
  66. /// Handle the logic update event.
  67. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  68. };