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- #
- # Copyright (c) 2008-2017 the Urho3D project.
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to deal
- # in the Software without restriction, including without limitation the rights
- # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- # copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- #
- # Based on src/Makefile from http://luajit.org
- # The cross-compiling logic is ported to CMake as faithful as possible although currently Urho3D does not support all target archs supported by LuaJIT
- if (NOT CMAKE_PROJECT_NAME STREQUAL Urho3D)
- # Set CMake minimum version and CMake policy required by UrhoCommon module
- if (APPLE)
- cmake_minimum_required (VERSION 3.4.1)
- else ()
- cmake_minimum_required (VERSION 3.2.3)
- endif ()
- if (COMMAND cmake_policy)
- # Libraries linked via full path no longer produce linker search paths
- cmake_policy (SET CMP0003 NEW)
- # INTERFACE_LINK_LIBRARIES defines the link interface
- cmake_policy (SET CMP0022 NEW)
- # Disallow use of the LOCATION target property - so we set to OLD as we still need it
- cmake_policy (SET CMP0026 OLD)
- # MACOSX_RPATH is enabled by default
- cmake_policy (SET CMP0042 NEW)
- endif ()
- # Set project name
- project (Urho3D-ExternalProject-LuaJIT-${ARCH})
- # Set CMake modules search path
- set (CMAKE_MODULE_PATH ${BAKED_CMAKE_SOURCE_DIR}/CMake/Modules)
- # Include UrhoCommon.cmake module after setting project name
- include (UrhoCommon)
- # When performing Xcode CI build suppress all the warnings for 3rd party libraries because there are just too many of them
- if (XCODE AND DEFINED ENV{CI})
- set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -w")
- endif ()
- elseif (NOT BAKED_CMAKE_SOURCE_DIR)
- set (BAKED_CMAKE_SOURCE_DIR ${CMAKE_SOURCE_DIR})
- endif ()
- # Makefile: Compiler options
- if (NOT MSVC)
- # Since the assembler part does NOT maintain a frame pointer, it's pointless
- # to slow down the C part by not omitting it. Debugging, tracebacks and
- # unwinding are not affected -- the assembler part has frame unwind
- # information and GCC emits it where needed (x64) or with -g (see CCDEBUG).
- set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fomit-frame-pointer")
- endif ()
- # Makefile: Build mode
- # When LuaJIT is enabled for Urho3D, always build as static library to be linked against in main Urho3D executable or library CMake target
- # Use -DURHO3D_LUAJIT_AMALG=1 to compile LuaJIT core as one huge C file and allows GCC to generate faster and shorter code
- # Use -Dxxxxx=0/1/2 as CMake build option to turn off/on the features and debugging support below
- # Makefile: Features
- #
- # Undocumented in the original Makefile yet, but it seems to be a new option which is only used when targeting Xbox One
- if (LUAJIT_ENABLE_GC64)
- add_definitions (-DLUAJIT_ENABLE_GC64)
- endif ()
- # Permanently disable the FFI extension to reduce the size of the LuaJIT
- # executable. But please consider that the FFI library is compiled-in,
- # but NOT loaded by default. It only allocates any memory, if you actually
- # make use of it.
- if (LUAJIT_DISABLE_FFI)
- add_definitions (-DLUAJIT_DISABLE_FFI)
- endif ()
- # Features from Lua 5.2 that are unlikely to break existing code are
- # enabled by default. Some other features that *might* break some existing
- # code (e.g. __pairs or os.execute() return values) can be enabled here.
- # Note: this does not provide full compatibility with Lua 5.2 at this time.
- if (LUAJIT_ENABLE_LUA52COMPAT)
- add_definitions (-DLUAJIT_ENABLE_LUA52COMPAT)
- endif ()
- # Disable the JIT compiler, i.e. turn LuaJIT into a pure interpreter.
- if (LUAJIT_DISABLE_JIT)
- add_definitions (-DLUAJIT_DISABLE_JIT)
- endif ()
- # Some architectures (e.g. PPC) can use either single-number (1) or
- # dual-number (2) mode. Uncomment one of these lines to override the
- # default mode. Please see LJ_ARCH_NUMMODE in lj_arch.h for details.
- if (DEFINED LUAJIT_NUMMODE)
- add_definitions (-DLUAJIT_NUMMODE=${LUAJIT_NUMMODE})
- endif ()
- # Makefile: Debugging support
- # Note that most of these are NOT suitable for benchmarking or release mode!
- #
- # Use the system provided memory allocator (realloc) instead of the
- # bundled memory allocator. This is slower, but sometimes helpful for
- # debugging. This option cannot be enabled on x64, since realloc usually
- # doesn't return addresses in the right address range.
- # OTOH this option is mandatory for Valgrind's memcheck tool on x64 and
- # the only way to get useful results from it for all other architectures.
- if (LUAJIT_USE_SYSMALLOC)
- add_definitions (-DLUAJIT_USE_SYSMALLOC)
- endif ()
- # This define is required to run LuaJIT under Valgrind. The Valgrind
- # header files must be installed. You should enable debug information, too.
- # Use --suppressions=lj.supp to avoid some false positives.
- if (LUAJIT_USE_VALGRIND)
- add_definitions (-DLUAJIT_USE_VALGRIND)
- endif ()
- # This is the client for the GDB JIT API. GDB 7.0 or higher is required
- # to make use of it. See lj_gdbjit.c for details. Enabling this causes
- # a non-negligible overhead, even when not running under GDB.
- if (LUAJIT_USE_GDBJIT)
- add_definitions (-DLUAJIT_USE_GDBJIT)
- endif ()
- # Turn on assertions for the Lua/C API to debug problems with lua_* calls.
- # This is rather slow -- use only while developing C libraries/embeddings.
- if (LUA_USE_APICHECK)
- add_definitions (-DLUA_USE_APICHECK)
- endif ()
- # Turn on assertions for the whole LuaJIT VM. This significantly slows down
- # everything. Use only if you suspect a problem with LuaJIT itself.
- if (LUA_USE_ASSERT)
- add_definitions (-DLUA_USE_ASSERT)
- endif ()
- # Makefile: Host system detection.
- if (CMAKE_HOST_WIN32)
- set (HOST_SYS Windows)
- else ()
- execute_process (COMMAND uname -s OUTPUT_VARIABLE HOST_SYS ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
- endif ()
- # Macro for finding a substring in TARGET_TESTARCH variable
- macro (find_string find_regex output_var)
- message (STATUS "Detecting LuaJIT ${output_var}")
- string (REGEX MATCH ${find_regex} matched "${TARGET_TESTARCH}") # Stringify to guard against empty string
- if (matched)
- string (REGEX MATCH "\\(.*\\)" captured "${find_regex}")
- if (captured)
- string (REGEX REPLACE ${find_regex} \\1 matched "${matched}")
- endif ()
- set (${output_var} ${matched})
- message (STATUS "Detecting LuaJIT ${output_var} - found (${matched})")
- else ()
- message (STATUS "Detecting LuaJIT ${output_var} - not found")
- endif ()
- endmacro ()
- # Makefile: Flags and options for host and target
- if (NOT LUAJIT_CACHE STREQUAL "${URHO3D_64BIT}-${LUAJIT_DISABLE_FFI}-${LUAJIT_DISABLE_JIT}-${LUAJIT_ENABLE_GC64}-${LUAJIT_NUMMODE}")
- if (MSVC)
- if (URHO3D_64BIT)
- set (MSVC_ARCH_BITS 64)
- set (MSVC_TARGET_ARCH X64)
- else ()
- set (MSVC_ARCH_BITS 32)
- set (MSVC_TARGET_ARCH X86)
- endif ()
- if (LUAJIT_DISABLE_FFI)
- set (MSVC_HASFFI 0)
- else ()
- set (MSVC_HASFFI 1)
- endif ()
- if (LUAJIT_DISABLE_JIT)
- set (MSVC_HASJIT 0)
- else ()
- set (MSVC_HASJIT 1)
- endif ()
- set (TARGET_TESTARCH
- "LJ_TARGET_${MSVC_TARGET_ARCH} 1\n"
- "LJ_ARCH_BITS ${MSVC_ARCH_BITS}\n"
- "LJ_HASFFI ${MSVC_HASFFI}\n"
- "LJ_HASJIT ${MSVC_HASJIT}\n"
- "LJ_ARCH_HASFPU 1\n"
- "LJ_ABI_SOFTFP 0\n")
- else ()
- string (REPLACE " " ";" TARGET_TCFLAGS "${CMAKE_C_FLAGS}") # Convert string of flags to list of flags
- get_directory_property (COMPILE_DEFINITIONS DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMPILE_DEFINITIONS)
- string (REPLACE ";" ";-D" COMPILE_DEFINITIONS "-D${COMPILE_DEFINITIONS}") # Prefix defines with -D
- if (XCODE)
- if (ARCH) # The ARCH variable is defined only when we are building LuaJIT for non-native archs using external project
- set (ARCH_FLAGS -arch ${ARCH})
- elseif (IOS)
- if (URHO3D_64BIT)
- set (ARCH_FLAGS -arch arm64)
- else ()
- set (ARCH_FLAGS -arch armv7)
- endif ()
- elseif (NOT URHO3D_64BIT)
- set (ARCH_FLAGS -arch i386)
- endif ()
- endif ()
- execute_process (COMMAND egrep -V RESULT_VARIABLE EGREP_EXIT_CODE OUTPUT_QUIET ERROR_QUIET)
- if (EGREP_EXIT_CODE EQUAL 0)
- set (FILTER COMMAND egrep "LJ_|MIPSEL")
- endif ()
- execute_process (COMMAND ${CMAKE_C_COMPILER} ${COMPILE_DEFINITIONS} ${TARGET_TCFLAGS} ${ARCH_FLAGS} ${CMAKE_CURRENT_SOURCE_DIR}/src/lj_arch.h -E -dM
- ${FILTER} OUTPUT_VARIABLE TARGET_TESTARCH ERROR_QUIET)
- endif ()
- find_string ("LJ_TARGET_(X64|X86|ARM|ARM64|PS3|PPC|MIPS) 1" TARGET_LJARCH)
- if (NOT TARGET_LJARCH)
- message (FATAL_ERROR "Unsupported target architecture")
- endif ()
- string (TOLOWER ${TARGET_LJARCH} TARGET_LJARCH)
- if (TARGET_LJARCH STREQUAL ppc)
- find_string ("LJ_LE (1)" LUAJIT_LE)
- if (LUAJIT_LE)
- set (TARGET_ARCH ${TARGET_ARCH} -DLJ_ARCH_ENDIAN=LUAJIT_LE)
- else ()
- set (TARGET_ARCH ${TARGET_ARCH} -DLJ_ARCH_ENDIAN=LUAJIT_BE)
- endif ()
- elseif (TARGET_LJARCH STREQUAL mips)
- find_string ("MIPSEL (1)" MIPSEL)
- if (MIPSEL)
- set (TARGET_ARCH ${TARGET_ARCH} -D__MIPSEL__=1)
- endif ()
- elseif (TARGET_LJARCH STREQUAL ps3)
- set (TARGET_SYS PS3)
- set (TARGET_ARCH ${TARGET_ARCH} -D__CELLOS_LV2__)
- add_definitions (-DLUAJIT_USE_SYSMALLOC)
- endif ()
- set (TARGET_ARCH ${TARGET_ARCH} -DLUAJIT_TARGET=LUAJIT_ARCH_${TARGET_LJARCH})
- # Makefile: Target system detection
- if (IOS)
- set (TARGET_SYS iOS)
- elseif (CMAKE_SYSTEM_NAME STREQUAL Linux)
- set (TARGET_SYS Linux)
- elseif (MINGW)
- set (TARGET_SYS Windows)
- elseif (NOT TARGET_SYS)
- set (TARGET_SYS ${HOST_SYS})
- endif ()
- if (NOT HOST_SYS STREQUAL TARGET_SYS)
- if (TARGET_SYS STREQUAL Windows)
- set (HOST_XCFLAGS ${HOST_XCFLAGS} -malign-double -DLUAJIT_OS=LUAJIT_OS_WINDOWS)
- elseif (TARGET_SYS STREQUAL Linux)
- set (HOST_XCFLAGS ${HOST_XCFLAGS} -DLUAJIT_OS=LUAJIT_OS_LINUX)
- elseif (TARGET_SYS MATCHES Darwin|iOS)
- set (HOST_XCFLAGS ${HOST_XCFLAGS} -DLUAJIT_OS=LUAJIT_OS_OSX)
- else ()
- set (HOST_XCFLAGS ${HOST_XCFLAGS} -DLUAJIT_OS=LUAJIT_OS_OTHER)
- endif ()
- endif ()
- # Makefile: Files and pathnames
- set (DASM_ARCH ${TARGET_LJARCH})
- find_string ("LJ_LE (1)" LITTLE_ENDIAN)
- if (LITTLE_ENDIAN)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D ENDIAN_LE)
- else ()
- set (DASM_AFLAGS ${DASM_AFLAGS} -D ENDIAN_BE)
- endif ()
- find_string ("LJ_ARCH_BITS ([^\\n]*)" ARCH_BITS) # Workaround for "LJ_ARCH_BITS (.*?)\\n" as CMake does not understand non-greedy quantifier
- if (ARCH_BITS EQUAL 64)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D P64)
- endif ()
- find_string ("LJ_HASJIT (1)" HASJIT)
- if (HASJIT)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D JIT)
- endif ()
- find_string ("LJ_HASFFI (1)" HASFFI)
- if (HASFFI)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D FFI)
- endif ()
- find_string ("LJ_DUALNUM (1)" DUALNUM)
- if (DUALNUM)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D DUALNUM)
- endif ()
- find_string ("LJ_ARCH_HASFPU ([^\\n]*)" ARCH_HASFPU)
- if (ARCH_HASFPU)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D FPU)
- endif ()
- set (TARGET_ARCH ${TARGET_ARCH} -DLJ_ARCH_HASFPU=${ARCH_HASFPU})
- find_string ("LJ_ABI_SOFTFP ([^\\n]*)" ABI_SOFTFP)
- if (NOT ABI_SOFTFP)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D HFABI)
- endif ()
- set (TARGET_ARCH ${TARGET_ARCH} -DLJ_ABI_SOFTFP=${ABI_SOFTFP})
- find_string ("LJ_NO_UNWIND (1)" NO_UNWIND)
- if (NO_UNWIND)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D NO_UNWIND)
- set (TARGET_ARCH ${TARGET_ARCH} -DLUAJIT_NO_UNWIND)
- endif ()
- find_string ("LJ_ARCH_VERSION ([^\\n]*)" ARCH_VERSION)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D VER=${ARCH_VERSION})
- if (TARGET_SYS STREQUAL Windows)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D WIN)
- endif ()
- if (TARGET_LJARCH STREQUAL x64)
- find_string ("LJ_FR2 (1)" TWO_SLOT_FRAME)
- if (NOT TWO_SLOT_FRAME)
- set (DASM_ARCH x86)
- endif ()
- elseif (TARGET_LJARCH STREQUAL arm)
- if (TARGET_SYS STREQUAL iOS)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D IOS)
- endif ()
- elseif (TARGET_LJARCH STREQUAL ppc)
- find_string ("LJ_ARCH_SQRT (1)" ARCH_SQRT)
- if (ARCH_SQRT)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D SQRT)
- endif ()
- find_string ("LJ_ARCH_ROUND (1)" ARCH_ROUND)
- if (ARCH_ROUND)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D ROUND)
- endif ()
- find_string ("LJ_ARCH_PPC32ON64 (1)" ARCH_PPC32ON64)
- if (ARCH_PPC32ON64)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D GPR64)
- endif ()
- if (TARGET_SYS STREQUAL PS3)
- set (DASM_AFLAGS ${DASM_AFLAGS} -D PPE -D TOC)
- endif ()
- find_string ("LJ_ARCH_PPC64 (1)" ARCH_PPC64)
- if (ARCH_PPC64)
- set (DASM_ARCH ppc64)
- endif ()
- endif ()
- set (LUAJIT_CACHE "${URHO3D_64BIT}-${LUAJIT_DISABLE_FFI}-${LUAJIT_DISABLE_JIT}-${LUAJIT_ENABLE_GC64}-${LUAJIT_NUMMODE}" CACHE INTERNAL "LuaJIT - cache invalidator")
- set (TARGET_LJARCH ${TARGET_LJARCH} CACHE INTERNAL "LuaJIT - target architecture")
- set (TARGET_ARCH ${TARGET_ARCH} CACHE INTERNAL "LuaJIT - flags and options for target architecture")
- set (DASM_ARCH ${DASM_ARCH} CACHE INTERNAL "LuaJIT - dynasm architecture")
- set (DASM_FLAGS ${DASM_XFLAGS} ${DASM_AFLAGS} CACHE INTERNAL "LuaJIT - flags for dynasm")
- set (HOST_XCFLAGS ${HOST_XCFLAGS} CACHE INTERNAL "LuaJIT - host compiler flags")
- endif ()
- # Note that we have intentionally deviated from original Makefile for the following cases
- if (NOT MSVC)
- if (LUAJIT_NO_STACK_PROTECTION)
- # Original Makefile attempts to set -fno-stack-protector for non-MSVC compiler whenever it supports this flag, but we decided not to use this flag by default (use LUAJIT_NO_STACK_PROTECTION build option to override)
- execute_process (COMMAND ${CMAKE_COMMAND} -E echo COMMAND ${CMAKE_C_COMPILER} -fno-stack-protector -E - RESULT_VARIABLE EXIT_CODE OUTPUT_QUIET ERROR_QUIET)
- if (EXIT_CODE STREQUAL 0)
- set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-stack-protector")
- endif ()
- endif ()
- if (TARGET_LJARCH STREQUAL x86)
- # Original Makefile enables the SSE when targeting x86 regardless, but we only enable it when URHO3D_SSE build option is also set
- if (URHO3D_SSE)
- set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mfpmath=sse") # When URHO3D_SSE is set then -msse -msse2 should be already configured at the global scope
- endif ()
- elseif (TARGET_LJARCH STREQUAL arm64)
- # Original Makefile only sets this flags for 64-bit iOS, but we set it for arm64 in general instead
- set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-omit-frame-pointer")
- endif ()
- endif ()
- # Makefile: Build mode handling
- # Urho3D only builds static LuaJIT library
- # Makefile: Make targets
- # The host tool must be built natively
- if (CMAKE_CROSSCOMPILING)
- check_native_compiler_exist ()
- # Escape the variables
- foreach (ESCAPED_VAR HOST_XCFLAGS TARGET_ARCH DASM_FLAGS DASM_ARCH)
- string (REPLACE -D +D ${ESCAPED_VAR} "${${ESCAPED_VAR}}")
- string (REPLACE ";" , ${ESCAPED_VAR} "${${ESCAPED_VAR}}")
- endforeach ()
- # When cross-compiling, build the host tool as external project
- include (ExternalProject)
- if (IOS)
- # For iOS target, ensure the host environment is cleared first; Also workaround a known CMake/Xcode generator bug which prevents it from installing binaries correctly
- set (ALTERNATE_COMMAND CMAKE_COMMAND /usr/bin/env -i PATH=$ENV{PATH} CC=${SAVED_CC} CXX=${SAVED_CXX} CI=$ENV{CI} ${CMAKE_COMMAND} BUILD_COMMAND bash -c "sed -i '' 's/EFFECTIVE_PLATFORM_NAME//g' CMakeScripts/install_postBuildPhase.make*")
- else ()
- set (ALTERNATE_COMMAND CMAKE_COMMAND ${CMAKE_COMMAND} -E env CC=${SAVED_CC} CXX=${SAVED_CXX} CI=$ENV{CI} ${CMAKE_COMMAND})
- endif ()
- set (TOOL_PATH ${CMAKE_CURRENT_BINARY_DIR}/tool/)
- ExternalProject_Add (buildvm
- SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src/host
- CMAKE_ARGS -DURHO3D_64BIT=${URHO3D_64BIT} -DDEST_RUNTIME_DIR=${TOOL_PATH} -DBAKED_CMAKE_SOURCE_DIR=${BAKED_CMAKE_SOURCE_DIR} -DHOST_XCFLAGS=${HOST_XCFLAGS} -DTARGET_ARCH=${TARGET_ARCH} -DDASM_FLAGS=${DASM_FLAGS} -DDASM_ARCH=${DASM_ARCH}
- ${ALTERNATE_COMMAND})
- else ()
- # Otherwise, build it internally as per normal
- set (PRIVATE PRIVATE)
- add_subdirectory (src/host)
- endif ()
- # Add definitions specific for target C Compiler
- if (NOT MSVC)
- # Large file support
- add_definitions (-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
- # Buffer overflows check
- add_definitions (-U_FORTIFY_SOURCE)
- endif ()
- # Define target name for LuaJIT library
- set (TARGET_NAME LuaJIT)
- # Macro for generating source file
- macro (generate_source name mode)
- set (GEN_SRC ${CMAKE_CURRENT_BINARY_DIR}/generated/${name})
- set (GEN_SRCS ${GEN_SRCS} ${GEN_SRC})
- add_custom_command (OUTPUT ${GEN_SRC}
- COMMAND ${TOOL_PATH}buildvm -m ${mode} -o ${GEN_SRC} ${ARGN}
- DEPENDS buildvm ${ARGN}
- WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
- COMMENT "Generating buildvm output: ${name}")
- endmacro ()
- # Define generated source files
- file (MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/generated)
- if (WIN32)
- set (LJVM_MODE peobj)
- set (LJVM_BOUT lj_vm.obj)
- else ()
- set (LJVM_BOUT lj_vm.S)
- enable_language (ASM)
- if (NATIVE_64BIT AND NOT URHO3D_64BIT) # Not the compiler native ABI, this could only happen on multilib-capable compilers
- set (CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -m32")
- endif ()
- if (APPLE)
- set (LJVM_MODE machasm)
- else ()
- set (LJVM_MODE elfasm)
- endif ()
- endif ()
- set (LJLIB_C src/lib_base.c src/lib_math.c src/lib_bit.c src/lib_string.c src/lib_table.c
- src/lib_io.c src/lib_os.c src/lib_package.c src/lib_debug.c src/lib_jit.c src/lib_ffi.c)
- generate_source (${LJVM_BOUT} ${LJVM_MODE})
- foreach (MODE bcdef ffdef libdef recdef)
- generate_source (lj_${MODE}.h ${MODE} ${LJLIB_C})
- endforeach ()
- generate_source (vmdef.lua vmdef ${LJLIB_C})
- generate_source (lj_folddef.h folddef src/lj_opt_fold.c)
- # Define source files
- if (URHO3D_LUAJIT_AMALG)
- set (LJCORE_C src/ljamalg.c)
- else ()
- set (LJCORE_C src/lj_gc.c src/lj_err.c src/lj_char.c src/lj_bc.c src/lj_obj.c src/lj_buf.c
- src/lj_str.c src/lj_tab.c src/lj_func.c src/lj_udata.c src/lj_meta.c src/lj_debug.c
- src/lj_state.c src/lj_dispatch.c src/lj_vmevent.c src/lj_vmmath.c src/lj_strscan.c
- src/lj_strfmt.c src/lj_strfmt_num.c src/lj_api.c src/lj_profile.c
- src/lj_lex.c src/lj_parse.c src/lj_bcread.c src/lj_bcwrite.c src/lj_load.c
- src/lj_ir.c src/lj_opt_mem.c src/lj_opt_fold.c src/lj_opt_narrow.c
- src/lj_opt_dce.c src/lj_opt_loop.c src/lj_opt_split.c src/lj_opt_sink.c
- src/lj_mcode.c src/lj_snap.c src/lj_record.c src/lj_crecord.c src/lj_ffrecord.c
- src/lj_asm.c src/lj_trace.c src/lj_gdbjit.c
- src/lj_ctype.c src/lj_cdata.c src/lj_cconv.c src/lj_ccall.c src/lj_ccallback.c
- src/lj_carith.c src/lj_clib.c src/lj_cparse.c
- src/lj_lib.c src/lj_alloc.c src/lib_aux.c
- ${LJLIB_C} src/lib_init.c)
- endif ()
- set (SOURCE_FILES ${LJCORE_C} ${GEN_SRCS})
- # Define dependency libs
- set (INCLUDE_DIRS ${CMAKE_CURRENT_BINARY_DIR}/generated)
- # Setup target
- if (XCODE)
- if (ARCH)
- list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_ARCHS ${ARCH})
- elseif (URHO3D_64BIT OR IOS)
- set (EXCLUDE_FROM_ALL EXCLUDE_FROM_ALL)
- list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH YES)
- if (URHO3D_64BIT AND IOS)
- list (APPEND TARGET_PROPERTIES XCODE_ATTRIBUTE_ARCHS arm64) # The ARCHS_STANDARD builds armv7 first, but we have setup LuaJIT target detection to detect arm64 as the default arch so we override Xcode to build arm64 first
- endif ()
- endif ()
- endif ()
- setup_library (${EXCLUDE_FROM_ALL})
- if (XCODE AND NOT ARCH) # These variables are used to control the recursion as this script is recursive in nature on Xcode
- # Add external and custom targets to build Mach-O universal binary LuaJIT sub-library
- include (ExternalProject)
- foreach (LUAJIT_OPT LUAJIT_ENABLE_GC64 LUAJIT_DISABLE_FFI LUAJIT_ENABLE_LUA52COMPAT LUAJIT_DISABLE_JIT LUAJIT_NUMMODE LUAJIT_USE_SYSMALLOC LUAJIT_USE_VALGRIND LUAJIT_USE_GDBJIT LUA_USE_APICHECK LUA_USE_ASSERT LUAJIT_NO_STACK_PROTECTION IOS IPHONEOS_DEPLOYMENT_TARGET URHO3D_LUAJIT_AMALG BAKED_CMAKE_SOURCE_DIR)
- if (DEFINED ${LUAJIT_OPT})
- list (APPEND LUAJIT_PASSTHRU_OPTS -D${LUAJIT_OPT}=${${LUAJIT_OPT}})
- endif ()
- endforeach ()
- if (IOS)
- set (ALTERNATE_COMMAND CMAKE_COMMAND /usr/bin/env -i PATH=$ENV{PATH} CI=$ENV{CI} ${CMAKE_COMMAND})
- else ()
- set (ALTERNATE_COMMAND CMAKE_COMMAND ${CMAKE_COMMAND} -E env CI=$ENV{CI} ${CMAKE_COMMAND})
- endif ()
- # There is a CMake bug where a mere reference to a target using generator-expression would cause it to be added as dependency, we have to use a hack to workaround this bug
- if (IOS)
- ExternalProject_Add (${TARGET_NAME}_i386
- SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}
- CMAKE_ARGS -DARCH=i386 -DINSTALL_ARCHIVE_DIR=${CMAKE_CURRENT_BINARY_DIR} -DURHO3D_64BIT=0 ${LUAJIT_PASSTHRU_OPTS} ${ALTERNATE_COMMAND} BUILD_COMMAND "" INSTALL_COMMAND ${CMAKE_COMMAND} --build . --target install --config $<CONFIG> -- -sdk iphonesimulator)
- if (URHO3D_64BIT)
- # 64-bit iOS universal binary contains all the archs: arm64 and armv7 (iPhoneOS), and x86_64 and i386 (iPhoneSimulator)
- ExternalProject_Add (${TARGET_NAME}_x86_64
- SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}
- CMAKE_ARGS -DARCH=x86_64 -DINSTALL_ARCHIVE_DIR=${CMAKE_CURRENT_BINARY_DIR} ${LUAJIT_PASSTHRU_OPTS} ${ALTERNATE_COMMAND} BUILD_COMMAND "" INSTALL_COMMAND ${CMAKE_COMMAND} --build . --target install --config $<CONFIG> -- -sdk iphonesimulator)
- add_custom_target (${TARGET_NAME}_universal-iphonesimulator
- COMMAND if [ '$(CONFIGURATION)' == 'Debug' ]\; then if [ '$(ARCHS)' == 'x86_64' ]\; then rm -f ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphonesimulator/lib${TARGET_NAME}.a && arch=x86_64\; else arch=i386\; fi && xcodebuild -target ${TARGET_NAME}_$$arch -configuration $(CONFIGURATION) && cp -p ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphonesimulator/lib${TARGET_NAME}.a{.$$arch,}\; elif lipo -info ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphonesimulator/lib${TARGET_NAME}.a 2>/dev/null |egrep -cq 'i386.*x86_64|x86_64.*i386'\; then echo Already a Mach-O universal binary library\; else for arch in _x86_64 _i386\; do xcodebuild -target ${TARGET_NAME}$$arch -configuration $(CONFIGURATION)\; done && lipo -create -output ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphonesimulator/lib${TARGET_NAME}.a{,.x86_64,.i386}\; fi
- WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
- ExternalProject_Add (${TARGET_NAME}_armv7
- SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}
- CMAKE_ARGS -DARCH=armv7 -DINSTALL_ARCHIVE_DIR=${CMAKE_CURRENT_BINARY_DIR} -DURHO3D_64BIT=0 ${LUAJIT_PASSTHRU_OPTS} ${ALTERNATE_COMMAND} BUILD_COMMAND "" INSTALL_COMMAND ${CMAKE_COMMAND} --build . --target install --config $<CONFIG>)
- add_custom_target (${TARGET_NAME}_universal-iphoneos
- COMMAND if [ '$(CONFIGURATION)' == 'Debug' ]\; then if [ '$(ARCHS)' == 'arm64' ]\; then rm -f ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphoneos/lib${TARGET_NAME}.a && arch=\; else arch=_armv7\; fi && xcodebuild -target ${TARGET_NAME}$$arch -configuration $(CONFIGURATION) && if [ $$arch ]\; then cp -p ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphoneos/lib${TARGET_NAME}.a{.armv7,}\; fi\; elif lipo -info ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphoneos/lib${TARGET_NAME}.a 2>/dev/null |egrep -cq 'armv7.*arm64|arm64.*armv7'\; then echo Already a Mach-O universal binary library\; else for arch in \"\" _armv7\; do xcodebuild -target ${TARGET_NAME}$$arch -configuration $(CONFIGURATION)\; done && mv ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphoneos/lib${TARGET_NAME}.a{,.arm64} && lipo -create -output ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphoneos/lib${TARGET_NAME}.a{,.arm64,.armv7}\; fi
- WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
- else ()
- # 32-bit iOS universal binary contains both armv7 (iPhoneOS) and i386 (iPhoneSimulator) archs
- add_custom_target (${TARGET_NAME}_universal-iphonesimulator
- COMMAND xcodebuild -target ${TARGET_NAME}_i386 -configuration $(CONFIGURATION) && cp -p ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>-iphonesimulator/lib${TARGET_NAME}.a{.i386,}
- WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
- add_custom_target (${TARGET_NAME}_universal-iphoneos
- COMMAND xcodebuild -target ${TARGET_NAME} -configuration $(CONFIGURATION)
- WORKING_DIRECTORY ${CMAKE_BINARY_DIR})
- endif ()
- add_custom_target (${TARGET_NAME}_universal ALL
- COMMAND if [ '$(CONFIGURATION)' != 'Debug' ] || echo '$(ARCHS)' |grep -cq arm\; then xcodebuild ARCHS="$(ARCHS)" -target ${TARGET_NAME}_universal-iphoneos -configuration $(CONFIGURATION)\; fi
- COMMAND if [ '$(CONFIGURATION)' != 'Debug' ] || echo '$(ARCHS)' |grep -cq 86\; then xcodebuild ARCHS="$(ARCHS)" -target ${TARGET_NAME}_universal-iphonesimulator -configuration $(CONFIGURATION)\; fi
- WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
- COMMENT "Creating Mach-O universal binary LuaJIT library")
- elseif (URHO3D_UNIVERSAL)
- # macOS universal binary contains both x86_86 and i386 archs
- ExternalProject_Add (${TARGET_NAME}_i386
- SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}
- CMAKE_ARGS -DARCH=i386 -DINSTALL_ARCHIVE_DIR=${CMAKE_CURRENT_BINARY_DIR} -DURHO3D_64BIT=0 ${LUAJIT_PASSTHRU_OPTS} ${ALTERNATE_COMMAND})
- add_custom_target (${TARGET_NAME}_universal ALL
- COMMAND if [ '$(CONFIGURATION)' == 'Debug' ]\; then if [ '$(ARCHS)' == 'x86_64' ]\; then rm -f ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>/lib${TARGET_NAME}.a && arch=\; else arch=_i386\; fi && xcodebuild -target ${TARGET_NAME}$$arch -configuration $(CONFIGURATION) && if [ $$arch ]\; then cp -p ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>/lib${TARGET_NAME}.a{.i386,}\; fi\; elif lipo -info ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>/lib${TARGET_NAME}.a 2>/dev/null |egrep -cq 'i386.*x86_64|x86_64.*i386'\; then echo Already a Mach-O universal binary library\; else for arch in \"\" _i386\; do xcodebuild -target ${TARGET_NAME}$$arch -configuration $(CONFIGURATION)\; done && mv ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>/lib${TARGET_NAME}.a{,.x86_64} && lipo -create -output ${CMAKE_BINARY_DIR}/Source/ThirdParty/${TARGET_NAME}/$<CONFIG>/lib${TARGET_NAME}.a{,.x86_64,.i386}\; fi
- WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
- COMMENT "Creating Mach-O universal binary LuaJIT library")
- endif ()
- elseif (INSTALL_ARCHIVE_DIR)
- install (FILES $<TARGET_FILE:${TARGET_NAME}> DESTINATION ${INSTALL_ARCHIVE_DIR}/$<CONFIG>\${EFFECTIVE_PLATFORM_NAME} RENAME lib${TARGET_NAME}.a.${ARCH}) # This is a hack to workaround CMake (current) limitation
- endif ()
- # Install headers for building and using the Urho3D library (no direct dependencies but library user may need them)
- install_header_files (DIRECTORY src/ DESTINATION ${DEST_INCLUDE_DIR}/ThirdParty/LuaJIT FILES_MATCHING PATTERN *.h *.hpp) # Note: the trailing slash is significant
- # Setup additional Lua standalone target (this target can be transfered and executed on an embedded device, such as Raspberry Pi and Android)
- if (NOT CMAKE_PROJECT_NAME MATCHES ^Urho3D-ExternalProject-LuaJIT AND NOT IOS AND NOT WEB)
- # Define target name for LuaJIT interpreter cum compiler
- set (TARGET_NAME luajit_interpreter) # Note: intended target name is 'luajit' which clashes with 'LuaJIT' library target above for case-insensitive platform
- # Define source files
- set (SOURCE_FILES src/luajit.c)
- # Define dependency libs
- if (NOT TARGET LuaJIT_universal)
- set (LIBS LuaJIT)
- endif ()
- if (NOT MSVC)
- list (APPEND LIBS m)
- endif ()
- # Setup target
- setup_executable (NODEPS)
- adjust_target_name () # Adjust to intended target output name
- if (TARGET LuaJIT_universal)
- add_dependencies (${TARGET_NAME} LuaJIT_universal)
- target_link_libraries (${TARGET_NAME} ${CMAKE_BINARY_DIR}/Source/ThirdParty/LuaJIT/$<CONFIG>/libLuaJIT.a) # This is a hack as CMake does not allow custom target in generator-expression, like $<TARGET_FILE:LuaJIT_universal>
- endif ()
- # Define post build steps
- set (LUAJIT_DEP_DIR ${CMAKE_BINARY_DIR}/bin/jit)
- add_custom_command (TARGET ${TARGET_NAME} POST_BUILD
- COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/src/jit ${LUAJIT_DEP_DIR}
- COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_CURRENT_BINARY_DIR}/generated/vmdef.lua ${LUAJIT_DEP_DIR}
- COMMENT "Copying dependency files for luajit standalone executable")
- # Install dependency files required by luajit
- if (DEST_RUNTIME_DIR)
- install (DIRECTORY ${LUAJIT_DEP_DIR} DESTINATION ${DEST_RUNTIME_DIR})
- endif ()
- endif ()
- # Add directory containing the dependency files into the LuaJIT module search path
- set (LUA_RDIR ./) # Relative directory
- set (LUA_IDIR ${CMAKE_INSTALL_PREFIX}/${DEST_RUNTIME_DIR}/) # Installation directory
- add_definitions (-DLUA_RDIR="${LUA_RDIR}" -DLUA_IDIR="${LUA_IDIR}")
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