NetworkAPI.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #ifdef URHO3D_NETWORK
  23. #include "../Precompiled.h"
  24. #include "../AngelScript/APITemplates.h"
  25. #include "../Network/HttpRequest.h"
  26. #include "../Network/Network.h"
  27. #include "../Network/NetworkPriority.h"
  28. namespace Urho3D
  29. {
  30. static void RegisterNetworkPriority(asIScriptEngine* engine)
  31. {
  32. RegisterComponent<NetworkPriority>(engine, "NetworkPriority");
  33. engine->RegisterObjectMethod("NetworkPriority", "void set_basePriority(float)", asMETHOD(NetworkPriority, SetBasePriority), asCALL_THISCALL);
  34. engine->RegisterObjectMethod("NetworkPriority", "float get_basePriority() const", asMETHOD(NetworkPriority, GetBasePriority), asCALL_THISCALL);
  35. engine->RegisterObjectMethod("NetworkPriority", "void set_distanceFactor(float)", asMETHOD(NetworkPriority, SetDistanceFactor), asCALL_THISCALL);
  36. engine->RegisterObjectMethod("NetworkPriority", "float get_distanceFactor() const", asMETHOD(NetworkPriority, GetDistanceFactor), asCALL_THISCALL);
  37. engine->RegisterObjectMethod("NetworkPriority", "void set_minPriority(float)", asMETHOD(NetworkPriority, SetMinPriority), asCALL_THISCALL);
  38. engine->RegisterObjectMethod("NetworkPriority", "float get_minPriority() const", asMETHOD(NetworkPriority, GetMinPriority), asCALL_THISCALL);
  39. engine->RegisterObjectMethod("NetworkPriority", "void set_alwaysUpdateOwner(bool)", asMETHOD(NetworkPriority, SetAlwaysUpdateOwner), asCALL_THISCALL);
  40. engine->RegisterObjectMethod("NetworkPriority", "bool get_alwaysUpdateOwner() const", asMETHOD(NetworkPriority, GetAlwaysUpdateOwner), asCALL_THISCALL);
  41. }
  42. void SendRemoteEvent(const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr)
  43. {
  44. ptr->SendRemoteEvent(eventType, inOrder, eventData);
  45. }
  46. void SendRemoteNodeEvent(Node* receiver, const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr)
  47. {
  48. ptr->SendRemoteEvent(receiver, eventType, inOrder, eventData);
  49. }
  50. static void RegisterConnection(asIScriptEngine* engine)
  51. {
  52. RegisterObject<Connection>(engine, "Connection");
  53. engine->RegisterObjectMethod("Connection", "void SendMessage(int, bool, bool, const VectorBuffer&in, uint contentID = 0)", asMETHODPR(Connection, SendMessage, (int, bool, bool, const VectorBuffer&, unsigned), void), asCALL_THISCALL);
  54. engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteEvent), asCALL_CDECL_OBJLAST);
  55. engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(Node@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteNodeEvent), asCALL_CDECL_OBJLAST);
  56. engine->RegisterObjectMethod("Connection", "void Disconnect(int waitMSec = 0)", asMETHOD(Connection, Disconnect), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("Connection", "String ToString() const", asMETHOD(Connection, ToString), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("Connection", "void set_scene(Scene@+)", asMETHOD(Connection, SetScene), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("Connection", "Scene@+ get_scene() const", asMETHOD(Connection, GetScene), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("Connection", "void set_logStatistics(bool)", asMETHOD(Connection, SetLogStatistics), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("Connection", "bool get_logStatistics() const", asMETHOD(Connection, GetLogStatistics), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("Connection", "bool get_client() const", asMETHOD(Connection, IsClient), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("Connection", "bool get_connected() const", asMETHOD(Connection, IsConnected), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("Connection", "bool get_connectPending() const", asMETHOD(Connection, IsConnectPending), asCALL_THISCALL);
  65. engine->RegisterObjectMethod("Connection", "bool get_sceneLoaded() const", asMETHOD(Connection, IsSceneLoaded), asCALL_THISCALL);
  66. engine->RegisterObjectMethod("Connection", "String get_address() const", asMETHOD(Connection, GetAddress), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("Connection", "uint16 get_port() const", asMETHOD(Connection, GetPort), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("Connection", "float get_roundTripTime() const", asMETHOD(Connection, GetRoundTripTime), asCALL_THISCALL);
  69. engine->RegisterObjectMethod("Connection", "float get_lastHeardTime() const", asMETHOD(Connection, GetLastHeardTime), asCALL_THISCALL);
  70. engine->RegisterObjectMethod("Connection", "float get_bytesInPerSec() const", asMETHOD(Connection, GetBytesInPerSec), asCALL_THISCALL);
  71. engine->RegisterObjectMethod("Connection", "float get_bytesOutPerSec() const", asMETHOD(Connection, GetBytesOutPerSec), asCALL_THISCALL);
  72. engine->RegisterObjectMethod("Connection", "float get_packetsInPerSec() const", asMETHOD(Connection, GetPacketsInPerSec), asCALL_THISCALL);
  73. engine->RegisterObjectMethod("Connection", "float get_packetsOutPerSec() const", asMETHOD(Connection, GetPacketsOutPerSec), asCALL_THISCALL);
  74. engine->RegisterObjectMethod("Connection", "uint get_numDownloads() const", asMETHOD(Connection, GetNumDownloads), asCALL_THISCALL);
  75. engine->RegisterObjectMethod("Connection", "const String& get_downloadName() const", asMETHOD(Connection, GetDownloadName), asCALL_THISCALL);
  76. engine->RegisterObjectMethod("Connection", "float get_downloadProgress() const", asMETHOD(Connection, GetDownloadProgress), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("Connection", "void set_position(const Vector3&in)", asMETHOD(Connection, SetPosition), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("Connection", "const Vector3& get_position() const", asMETHOD(Connection, GetPosition), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("Connection", "void set_rotation(const Quaternion&in)", asMETHOD(Connection, SetRotation), asCALL_THISCALL);
  80. engine->RegisterObjectMethod("Connection", "const Quaternion& get_rotation() const", asMETHOD(Connection, GetRotation), asCALL_THISCALL);
  81. engine->RegisterObjectMethod("Connection", "void SendPackageToClient(PackageFile@+)", asMETHOD(Connection, SendPackageToClient), asCALL_THISCALL);
  82. engine->RegisterObjectProperty("Connection", "Controls controls", offsetof(Connection, controls_));
  83. engine->RegisterObjectProperty("Connection", "uint8 timeStamp", offsetof(Connection, timeStamp_));
  84. engine->RegisterObjectProperty("Connection", "VariantMap identity", offsetof(Connection, identity_));
  85. // Register SetOwner/GetOwner now
  86. engine->RegisterObjectMethod("Node", "void set_owner(Connection@+)", asMETHOD(Node, SetOwner), asCALL_THISCALL);
  87. engine->RegisterObjectMethod("Node", "Connection@+ get_owner() const", asMETHOD(Node, GetOwner), asCALL_THISCALL);
  88. }
  89. static void RegisterHttpRequest(asIScriptEngine* engine)
  90. {
  91. engine->RegisterEnum("HttpRequestState");
  92. engine->RegisterEnumValue("HttpRequestState", "HTTP_INITIALIZING", HTTP_INITIALIZING);
  93. engine->RegisterEnumValue("HttpRequestState", "HTTP_ERROR", HTTP_ERROR);
  94. engine->RegisterEnumValue("HttpRequestState", "HTTP_OPEN", HTTP_OPEN);
  95. engine->RegisterEnumValue("HttpRequestState", "HTTP_CLOSED", HTTP_CLOSED);
  96. RegisterRefCounted<HttpRequest>(engine, "HttpRequest");
  97. RegisterDeserializer<HttpRequest>(engine, "HttpRequest");
  98. engine->RegisterObjectMethod("HttpRequest", "const String& get_url() const", asMETHOD(HttpRequest, GetURL), asCALL_THISCALL);
  99. engine->RegisterObjectMethod("HttpRequest", "const String& get_verb() const", asMETHOD(HttpRequest, GetVerb), asCALL_THISCALL);
  100. engine->RegisterObjectMethod("HttpRequest", "String get_error() const", asMETHOD(HttpRequest, GetError), asCALL_THISCALL);
  101. engine->RegisterObjectMethod("HttpRequest", "HttpRequestState get_state() const", asMETHOD(HttpRequest, GetState), asCALL_THISCALL);
  102. engine->RegisterObjectMethod("HttpRequest", "uint get_availableSize() const", asMETHOD(HttpRequest, GetAvailableSize), asCALL_THISCALL);
  103. engine->RegisterObjectMethod("HttpRequest", "bool get_open() const", asMETHOD(HttpRequest, IsOpen), asCALL_THISCALL);
  104. }
  105. static Network* GetNetwork()
  106. {
  107. return GetScriptContext()->GetSubsystem<Network>();
  108. }
  109. static CScriptArray* NetworkGetClientConnections(Network* ptr)
  110. {
  111. const Vector<SharedPtr<Connection> >& connections = ptr->GetClientConnections();
  112. return VectorToHandleArray(connections, "Array<Connection@>");
  113. }
  114. static void NetworkBroadcastRemoteEvent(const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
  115. {
  116. ptr->BroadcastRemoteEvent(eventType, inOrder, eventData);
  117. }
  118. static void NetworkBroadcastRemoteSceneEvent(Scene* scene, const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
  119. {
  120. ptr->BroadcastRemoteEvent(scene, eventType, inOrder, eventData);
  121. }
  122. static void NetworkBroadcastRemoteNodeEvent(Node* node, const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
  123. {
  124. ptr->BroadcastRemoteEvent(node, eventType, inOrder, eventData);
  125. }
  126. static void NetworkRegisterRemoteEvent(const String& eventType, Network* ptr)
  127. {
  128. ptr->RegisterRemoteEvent(eventType);
  129. }
  130. static void NetworkUnregisterRemoteEvent(const String& eventType, Network* ptr)
  131. {
  132. ptr->UnregisterRemoteEvent(eventType);
  133. }
  134. static bool NetworkCheckRemoteEvent(const String& eventType, Network* ptr)
  135. {
  136. return ptr->CheckRemoteEvent(eventType);
  137. }
  138. static HttpRequest* NetworkMakeHttpRequest(const String& url, const String& verb, CScriptArray* headers, const String& postData, Network* ptr)
  139. {
  140. SharedPtr<HttpRequest> request = ptr->MakeHttpRequest(url, verb, ArrayToVector<String>(headers), postData);
  141. // The shared pointer will go out of scope, so have to increment the reference count
  142. // (here an auto handle can not be used)
  143. if (request)
  144. request->AddRef();
  145. return request.Get();
  146. }
  147. void RegisterNetwork(asIScriptEngine* engine)
  148. {
  149. RegisterObject<Network>(engine, "Network");
  150. engine->RegisterObjectMethod("Network", "bool Connect(const String&in, uint16, Scene@+, const VariantMap&in identity = VariantMap())", asMETHOD(Network, Connect), asCALL_THISCALL);
  151. engine->RegisterObjectMethod("Network", "void Disconnect(int waitMSec = 0)", asMETHOD(Network, Disconnect), asCALL_THISCALL);
  152. engine->RegisterObjectMethod("Network", "bool StartServer(uint16)", asMETHOD(Network, StartServer), asCALL_THISCALL);
  153. engine->RegisterObjectMethod("Network", "void StopServer()", asMETHOD(Network, StopServer), asCALL_THISCALL);
  154. engine->RegisterObjectMethod("Network", "void BroadcastMessage(int, bool, bool, const VectorBuffer&in, uint contentID = 0)", asMETHODPR(Network, BroadcastMessage, (int, bool, bool, const VectorBuffer&, unsigned), void), asCALL_THISCALL);
  155. engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteEvent), asCALL_CDECL_OBJLAST);
  156. engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(Scene@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteSceneEvent), asCALL_CDECL_OBJLAST);
  157. engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(Node@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteNodeEvent), asCALL_CDECL_OBJLAST);
  158. engine->RegisterObjectMethod("Network", "void RegisterRemoteEvent(const String&in) const", asFUNCTION(NetworkRegisterRemoteEvent), asCALL_CDECL_OBJLAST);
  159. engine->RegisterObjectMethod("Network", "void UnregisterRemoteEvent(const String&in) const", asFUNCTION(NetworkUnregisterRemoteEvent), asCALL_CDECL_OBJLAST);
  160. engine->RegisterObjectMethod("Network", "void UnregisterAllRemoteEvents()", asMETHOD(Network, UnregisterAllRemoteEvents), asCALL_THISCALL);
  161. engine->RegisterObjectMethod("Network", "bool CheckRemoteEvent(const String&in) const", asFUNCTION(NetworkCheckRemoteEvent), asCALL_CDECL_OBJLAST);
  162. engine->RegisterObjectMethod("Network", "HttpRequest@ MakeHttpRequest(const String&in, const String&in verb = String(), Array<String>@+ headers = null, const String&in postData = String())", asFUNCTION(NetworkMakeHttpRequest), asCALL_CDECL_OBJLAST);
  163. engine->RegisterObjectMethod("Network", "void SendPackageToClients(Scene@+, PackageFile@+)", asMETHOD(Network, SendPackageToClients), asCALL_THISCALL);
  164. engine->RegisterObjectMethod("Network", "void set_updateFps(int)", asMETHOD(Network, SetUpdateFps), asCALL_THISCALL);
  165. engine->RegisterObjectMethod("Network", "int get_updateFps() const", asMETHOD(Network, GetUpdateFps), asCALL_THISCALL);
  166. engine->RegisterObjectMethod("Network", "void set_simulatedLatency(int)", asMETHOD(Network, SetSimulatedLatency), asCALL_THISCALL);
  167. engine->RegisterObjectMethod("Network", "int get_simulatedLatency() const", asMETHOD(Network, GetSimulatedLatency), asCALL_THISCALL);
  168. engine->RegisterObjectMethod("Network", "void set_simulatedPacketLoss(float)", asMETHOD(Network, SetSimulatedPacketLoss), asCALL_THISCALL);
  169. engine->RegisterObjectMethod("Network", "float get_simulatedPacketLoss() const", asMETHOD(Network, GetSimulatedPacketLoss), asCALL_THISCALL);
  170. engine->RegisterObjectMethod("Network", "void set_packageCacheDir(const String&in)", asMETHOD(Network, SetPackageCacheDir), asCALL_THISCALL);
  171. engine->RegisterObjectMethod("Network", "const String& get_packageCacheDir() const", asMETHOD(Network, GetPackageCacheDir), asCALL_THISCALL);
  172. engine->RegisterObjectMethod("Network", "bool get_serverRunning() const", asMETHOD(Network, IsServerRunning), asCALL_THISCALL);
  173. engine->RegisterObjectMethod("Network", "Connection@+ get_serverConnection() const", asMETHOD(Network, GetServerConnection), asCALL_THISCALL);
  174. engine->RegisterObjectMethod("Network", "Array<Connection@>@ get_clientConnections() const", asFUNCTION(NetworkGetClientConnections), asCALL_CDECL_OBJLAST);
  175. engine->RegisterGlobalFunction("Network@+ get_network()", asFUNCTION(GetNetwork), asCALL_CDECL);
  176. }
  177. void RegisterNetworkAPI(asIScriptEngine* engine)
  178. {
  179. RegisterNetworkPriority(engine);
  180. RegisterConnection(engine);
  181. RegisterHttpRequest(engine);
  182. RegisterNetwork(engine);
  183. }
  184. }
  185. #endif