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CoreEvents.h 2.0 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. namespace Urho3D
  25. {
  26. /// Frame begin event.
  27. URHO3D_EVENT(E_BEGINFRAME, BeginFrame)
  28. {
  29. URHO3D_PARAM(P_FRAMENUMBER, FrameNumber); // unsigned
  30. URHO3D_PARAM(P_TIMESTEP, TimeStep); // float
  31. }
  32. /// Application-wide logic update event.
  33. URHO3D_EVENT(E_UPDATE, Update)
  34. {
  35. URHO3D_PARAM(P_TIMESTEP, TimeStep); // float
  36. }
  37. /// Application-wide logic post-update event.
  38. URHO3D_EVENT(E_POSTUPDATE, PostUpdate)
  39. {
  40. URHO3D_PARAM(P_TIMESTEP, TimeStep); // float
  41. }
  42. /// Render update event.
  43. URHO3D_EVENT(E_RENDERUPDATE, RenderUpdate)
  44. {
  45. URHO3D_PARAM(P_TIMESTEP, TimeStep); // float
  46. }
  47. /// Post-render update event.
  48. URHO3D_EVENT(E_POSTRENDERUPDATE, PostRenderUpdate)
  49. {
  50. URHO3D_PARAM(P_TIMESTEP, TimeStep); // float
  51. }
  52. /// Frame end event.
  53. URHO3D_EVENT(E_ENDFRAME, EndFrame)
  54. {
  55. }
  56. }