ShaderVariation.h 6.4 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Container/HashMap.h"
  24. #include "../Container/RefCounted.h"
  25. #include "../Container/ArrayPtr.h"
  26. #include "../Graphics/GPUObject.h"
  27. #include "../Graphics/GraphicsDefs.h"
  28. namespace Urho3D
  29. {
  30. class ConstantBuffer;
  31. class Shader;
  32. /// %Shader parameter definition.
  33. struct ShaderParameter
  34. {
  35. /// Construct with defaults.
  36. ShaderParameter() :
  37. bufferPtr_(0)
  38. {
  39. }
  40. /// %Shader type.
  41. ShaderType type_;
  42. /// Name of the parameter.
  43. String name_;
  44. union
  45. {
  46. /// Offset in constant buffer.
  47. unsigned offset_;
  48. /// OpenGL uniform location.
  49. int location_;
  50. /// Direct3D9 register index.
  51. unsigned register_;
  52. };
  53. union
  54. {
  55. /// Parameter size. Used only on Direct3D11 to calculate constant buffer size.
  56. unsigned size_;
  57. /// Parameter OpenGL type.
  58. unsigned glType_;
  59. /// Number of registers on Direct3D9.
  60. unsigned regCount_;
  61. };
  62. /// Constant buffer index. Only used on Direct3D11.
  63. unsigned buffer_;
  64. /// Constant buffer pointer. Defined only in shader programs.
  65. ConstantBuffer* bufferPtr_;
  66. };
  67. /// Vertex or pixel shader on the GPU.
  68. class URHO3D_API ShaderVariation : public RefCounted, public GPUObject
  69. {
  70. public:
  71. /// Construct.
  72. ShaderVariation(Shader* owner, ShaderType type);
  73. /// Destruct.
  74. virtual ~ShaderVariation();
  75. /// Mark the GPU resource destroyed on graphics context destruction.
  76. virtual void OnDeviceLost();
  77. /// Release the shader.
  78. virtual void Release();
  79. /// Compile the shader. Return true if successful.
  80. bool Create();
  81. /// Set name.
  82. void SetName(const String& name);
  83. /// Set defines.
  84. void SetDefines(const String& defines);
  85. /// Return the owner resource.
  86. Shader* GetOwner() const;
  87. /// Return shader type.
  88. ShaderType GetShaderType() const { return type_; }
  89. /// Return shader name.
  90. const String& GetName() const { return name_; }
  91. /// Return full shader name.
  92. String GetFullName() const { return name_ + "(" + defines_ + ")"; }
  93. /// Return whether uses a parameter. Not applicable on OpenGL, where this information is contained in ShaderProgram instead.
  94. bool HasParameter(StringHash param) const { return parameters_.Contains(param); }
  95. /// Return whether uses a texture unit (only for pixel shaders.) Not applicable on OpenGL, where this information is contained in ShaderProgram instead.
  96. bool HasTextureUnit(TextureUnit unit) const { return useTextureUnit_[unit]; }
  97. /// Return all parameter definitions. Not applicable on OpenGL, where this information is contained in ShaderProgram instead.
  98. const HashMap<StringHash, ShaderParameter>& GetParameters() const { return parameters_; }
  99. /// Return vertex element hash.
  100. unsigned long long GetElementHash() const { return elementHash_; }
  101. /// Return shader bytecode. Stored persistently on Direct3D11 only.
  102. const PODVector<unsigned char>& GetByteCode() const { return byteCode_; }
  103. /// Return defines.
  104. const String& GetDefines() const { return defines_; }
  105. /// Return compile error/warning string.
  106. const String& GetCompilerOutput() const { return compilerOutput_; }
  107. /// Return constant buffer data sizes.
  108. const unsigned* GetConstantBufferSizes() const { return &constantBufferSizes_[0]; }
  109. /// Return defines with the CLIPPLANE define appended. Used internally on Direct3D11 only, will be empty on other APIs.
  110. const String& GetDefinesClipPlane() { return definesClipPlane_; }
  111. /// D3D11 vertex semantic names. Used internally.
  112. static const char* elementSemanticNames[];
  113. private:
  114. /// Load bytecode from a file. Return true if successful.
  115. bool LoadByteCode(const String& binaryShaderName);
  116. /// Compile from source. Return true if successful.
  117. bool Compile();
  118. /// Inspect the constant parameters and input layout (if applicable) from the shader bytecode.
  119. void ParseParameters(unsigned char* bufData, unsigned bufSize);
  120. /// Save bytecode to a file.
  121. void SaveByteCode(const String& binaryShaderName);
  122. /// Calculate constant buffer sizes from parameters.
  123. void CalculateConstantBufferSizes();
  124. /// Shader this variation belongs to.
  125. WeakPtr<Shader> owner_;
  126. /// Shader type.
  127. ShaderType type_;
  128. /// Vertex element hash for vertex shaders. Zero for pixel shaders. Note that hashing is different than vertex buffers.
  129. unsigned long long elementHash_;
  130. /// Shader parameters.
  131. HashMap<StringHash, ShaderParameter> parameters_;
  132. /// Texture unit use flags.
  133. bool useTextureUnit_[MAX_TEXTURE_UNITS];
  134. /// Constant buffer sizes. 0 if a constant buffer slot is not in use.
  135. unsigned constantBufferSizes_[MAX_SHADER_PARAMETER_GROUPS];
  136. /// Shader bytecode. Needed for inspecting the input signature and parameters. Not used on OpenGL.
  137. PODVector<unsigned char> byteCode_;
  138. /// Shader name.
  139. String name_;
  140. /// Defines to use in compiling.
  141. String defines_;
  142. /// Defines to use in compiling + CLIPPLANE define appended. Used only on Direct3D11.
  143. String definesClipPlane_;
  144. /// Shader compile error string.
  145. String compilerOutput_;
  146. };
  147. }