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- $#include "Graphics/Material.h"
- enum CullMode {};
- enum WrapMode {};
- class Material : public Resource
- {
- Material();
- ~Material();
-
- void SetNumTechniques(unsigned num);
- void SetTechnique(unsigned index, Technique* tech, unsigned qualityLevel = 0, float lodDistance = 0.0f);
- void SetVertexShaderDefines(const String defines);
- void SetPixelShaderDefines(const String defines);
- void SetShaderParameter(const String name, const Variant& value);
- void SetShaderParameterAnimation(const String name, ValueAnimation* animation, WrapMode wrapMode = WM_LOOP, float speed = 1.0f);
- void SetShaderParameterAnimationWrapMode(const String name, WrapMode wrapMode);
- void SetShaderParameterAnimationSpeed(const String name, float speed);
- void SetTexture(TextureUnit unit, Texture* texture);
- void SetUVTransform(const Vector2& offset, float rotation, const Vector2& repeat);
- void SetUVTransform(const Vector2& offset, float rotation, float repeat);
- void SetCullMode(CullMode mode);
- void SetShadowCullMode(CullMode mode);
- void SetFillMode(FillMode mode);
- void SetDepthBias(const BiasParameters& parameters);
- void SetAlphaToCoverage(bool enable);
- void SetLineAntiAlias(bool enable);
- void SetRenderOrder(unsigned char renderOrder);
- void SetOcclusion(bool enable);
- void SetScene(Scene* scene);
- void RemoveShaderParameter(const String name);
- void ReleaseShaders();
-
- // SharedPtr<Material> Clone(const String cloneName = String::EMPTY) const;
- tolua_outside Material* MaterialClone @ Clone(const String cloneName = String::EMPTY) const;
-
- void SortTechniques();
- void MarkForAuxView(unsigned frameNumber);
-
- unsigned GetNumTechniques() const;
-
- Technique* GetTechnique(unsigned index) const;
- Pass* GetPass(unsigned index, const String passName) const;
- Texture* GetTexture(TextureUnit unit) const;
-
- const String GetVertexShaderDefines() const;
- const String GetPixelShaderDefines() const;
- ValueAnimation* GetShaderParameterAnimation(const String name) const;
- WrapMode GetShaderParameterAnimationWrapMode(const String name) const;
- float GetShaderParameterAnimationSpeed(const String name) const;
-
- CullMode GetCullMode() const;
- CullMode GetShadowCullMode() const;
- FillMode GetFillMode() const;
- const BiasParameters& GetDepthBias() const;
- bool GetAlphaToCoverage() const;
- bool GetLineAntiAlias() const;
- unsigned char GetRenderOrder() const;
- bool GetOcclusion() const;
- bool GetSpecular() const;
- Scene* GetScene() const;
- tolua_property__get_set String vertexShaderDefines;
- tolua_property__get_set String pixelShaderDefines;
- tolua_property__get_set CullMode cullMode;
- tolua_property__get_set CullMode shadowCullMode;
- tolua_property__get_set FillMode fillMode;
- tolua_property__get_set BiasParameters depthBias;
- tolua_property__get_set bool alphaToCoverage;
- tolua_property__get_set bool lineAntiAlias;
- tolua_property__get_set unsigned char renderOrder;
- tolua_property__get_set bool occlusion;
- tolua_readonly tolua_property__get_set bool specular;
- tolua_property__get_set Scene* scene;
- };
- ${
- #define TOLUA_DISABLE_tolua_GraphicsLuaAPI_Material_new00
- static int tolua_GraphicsLuaAPI_Material_new00(lua_State* tolua_S)
- {
- return ToluaNewObject<Material>(tolua_S);
- }
- #define TOLUA_DISABLE_tolua_GraphicsLuaAPI_Material_new00_local
- static int tolua_GraphicsLuaAPI_Material_new00_local(lua_State* tolua_S)
- {
- return ToluaNewObjectGC<Material>(tolua_S);
- }
- static Material* MaterialClone(const Material* material, const String& cloneName = String::EMPTY)
- {
- if (!material)
- return 0;
- return material->Clone(cloneName).Detach();
- }
- $}
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