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- $#include "Graphics/Terrain.h"
- class Terrain : public Component
- {
- void SetPatchSize(int size);
- void SetSpacing(const Vector3& spacing);
- void SetMaxLodLevels(unsigned levels);
- void SetOcclusionLodLevel(unsigned level);
- void SetSmoothing(bool enable);
- bool SetHeightMap(Image* image);
- void SetMaterial(Material* material);
- void SetNorthNeighbor(Terrain* north);
- void SetSouthNeighbor(Terrain* south);
- void SetWestNeighbor(Terrain* west);
- void SetEastNeighbor(Terrain* east);
- void SetNeighbors(Terrain* north, Terrain* south, Terrain* west, Terrain* east);
- void SetDrawDistance(float distance);
- void SetShadowDistance(float distance);
- void SetLodBias(float bias);
- void SetViewMask(unsigned mask);
- void SetLightMask(unsigned mask);
- void SetShadowMask(unsigned mask);
- void SetZoneMask(unsigned mask);
- void SetMaxLights(unsigned num);
- void SetCastShadows(bool enable);
- void SetOccluder(bool enable);
- void SetOccludee(bool enable);
- void ApplyHeightMap();
- int GetPatchSize() const;
- const Vector3& GetSpacing() const;
- const IntVector2& GetNumVertices() const;
- const IntVector2& GetNumPatches() const;
- unsigned GetMaxLodLevels() const;
- unsigned GetOcclusionLodLevel() const;
- bool GetSmoothing() const;
- Image* GetHeightMap() const;
- Material* GetMaterial() const;
- Terrain* GetNorthNeighbor() const;
- Terrain* GetSouthNeighbor() const;
- Terrain* GetWestNeighbor() const;
- Terrain* GetEastNeighbor() const;
- TerrainPatch* GetPatch(unsigned index) const;
- TerrainPatch* GetPatch(int x, int z) const;
- TerrainPatch* GetNeighborPatch(int x, int z) const;
- float GetHeight(const Vector3& worldPosition) const;
- Vector3 GetNormal(const Vector3& worldPosition) const;
- IntVector2 WorldToHeightMap(const Vector3& worldPosition) const;
- SharedArrayPtr<float> GetHeightData() const;
- float GetDrawDistance() const;
- float GetShadowDistance() const;
- float GetLodBias() const;
- unsigned GetViewMask() const;
- unsigned GetLightMask() const;
- unsigned GetShadowMask() const;
- unsigned GetZoneMask() const;
- unsigned GetMaxLights() const;
- bool IsVisible() const;
- bool GetCastShadows() const;
- bool IsOccluder() const;
- bool IsOccludee() const;
- tolua_property__get_set int patchSize;
- tolua_property__get_set Vector3& spacing;
- tolua_readonly tolua_property__get_set IntVector2& numVertices;
- tolua_readonly tolua_property__get_set IntVector2& numPatches;
- tolua_property__get_set unsigned maxLodLevels;
- tolua_property__get_set unsigned occlusionLodLevel;
- tolua_property__get_set bool smoothing;
- tolua_property__get_set Image* heightMap;
- tolua_property__get_set Material* material;
- tolua_property__get_set Terrain* northNeighbor;
- tolua_property__get_set Terrain* southNeighbor;
- tolua_property__get_set Terrain* westNeighbor;
- tolua_property__get_set Terrain* eastNeighbor;
- tolua_property__get_set float drawDistance;
- tolua_property__get_set float shadowDistance;
- tolua_property__get_set float lodBias;
- tolua_property__get_set unsigned viewMask;
- tolua_property__get_set unsigned lightMask;
- tolua_property__get_set unsigned shadowMask;
- tolua_property__get_set unsigned zoneMask;
- tolua_property__get_set unsigned maxLights;
- tolua_readonly tolua_property__is_set bool visible;
- tolua_property__get_set bool castShadows;
- tolua_property__is_set bool occluder;
- tolua_property__is_set bool occludee;
- };
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