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- $#include "Math/Sphere.h"
- class Sphere
- {
- Sphere();
- Sphere(const Sphere& sphere);
- Sphere(const Vector3& center, float radius);
- Sphere(const BoundingBox& box);
- Sphere(const Frustum& frustum);
- Sphere(const Polyhedron& poly);
- ~Sphere();
- bool operator ==(const Sphere& rhs) const;
- void Define(const Sphere& sphere);
- void Define(const Vector3& center, float radius);
- void Define(const BoundingBox& box);
- void Define(const Frustum& frustum);
- void Define(const Polyhedron& poly);
- void Merge(const Vector3& point);
- void Merge(const BoundingBox& box);
- void Merge(const Frustum& frustum);
- void Merge(const Polyhedron& poly);
- void Merge(const Sphere& sphere);
- void Clear();
- bool Defined() const;
- Intersection IsInside(const Vector3& point) const;
- Intersection IsInside(const Sphere& sphere) const;
- Intersection IsInsideFast(const Sphere& sphere) const;
- Intersection IsInside(const BoundingBox& box) const;
- Intersection IsInsideFast(const BoundingBox& box) const;
- float Distance(const Vector3& point) const;
- Vector3 center_ @ center;
- float radius_ @ radius;
- };
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