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- $#include "Math/Vector2.h"
- class Vector2
- {
- Vector2();
- Vector2(const Vector2& vector);
- Vector2(const IntVector2& vector);
- Vector2(float x, float y);
- ~Vector2();
- bool operator ==(const Vector2& rhs) const;
- Vector2 operator + (const Vector2& rhs) const;
- Vector2 operator - () const;
- Vector2 operator - (const Vector2& rhs) const;
- Vector2 operator * (float rhs) const;
- Vector2 operator * (const Vector2& rhs) const;
- Vector2 operator / (float rhs) const;
- Vector2 operator / (const Vector2& rhs) const;
- Vector2 operator / (const Vector2& rhs) const;
- void Normalize();
- float Length() const;
- float LengthSquared() const;
- float DotProduct(const Vector2& rhs) const;
- float AbsDotProduct(const Vector2& rhs) const;
- float ProjectOntoAxis(const Vector2& axis) const;
- float Angle(const Vector2& rhs) const;
- Vector2 Abs() const;
- Vector2 Lerp(const Vector2& rhs, float t) const;
- bool Equals(const Vector2& rhs) const;
- bool IsNaN() const;
- Vector2 Normalized() const;
- String ToString() const;
- float x_ @ x;
- float y_ @ y;
- static const Vector2 ZERO;
- static const Vector2 LEFT;
- static const Vector2 RIGHT;
- static const Vector2 UP;
- static const Vector2 DOWN;
- static const Vector2 ONE;
- };
- class IntVector2
- {
- IntVector2();
- IntVector2(int x, int y);
- IntVector2(const IntVector2& rhs);
- ~IntVector2();
- bool operator ==(const IntVector2& rhs) const;
- IntVector2 operator + (const IntVector2& rhs) const;
- IntVector2 operator - () const;
- IntVector2 operator - (const IntVector2& rhs) const;
- IntVector2 operator * (int rhs) const;
- IntVector2 operator / (int rhs) const;
- String ToString() const;
- unsigned ToHash() const;
- float Length() const;
- int x_ @ x;
- int y_ @ y;
- static const IntVector2 ZERO;
- };
- Vector2 VectorLerp(const Vector2& lhs, const Vector2& rhs, const Vector2& t);
- Vector2 VectorMin(const Vector2& lhs, const Vector2& rhs);
- Vector2 VectorMax(const Vector2& lhs, const Vector2& rhs);
- Vector2 VectorFloor(const Vector2& vec);
- Vector2 VectorRound(const Vector2& vec);
- Vector2 VectorCeil(const Vector2& vec);
- IntVector2 VectorFloorToInt(const Vector2& vec);
- IntVector2 VectorRoundToInt(const Vector2& vec);
- IntVector2 VectorCeilToInt(const Vector2& vec);
- IntVector2 VectorMin(const IntVector2& lhs, const IntVector2& rhs);
- IntVector2 VectorMax(const IntVector2& lhs, const IntVector2& rhs);
- float StableRandom(const Vector2& seed);
- float StableRandom(float seed);
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