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- $#include "UI/Button.h"
- class Button : public BorderImage
- {
- Button();
- virtual ~Button();
-
- void SetPressedOffset(const IntVector2& offset);
- void SetPressedOffset(int x, int y);
- void SetPressedChildOffset(const IntVector2& offset);
- void SetPressedChildOffset(int x, int y);
- void SetRepeat(float delay, float rate);
- void SetRepeatDelay(float delay);
- void SetRepeatRate(float rate);
-
- const IntVector2& GetPressedOffset() const;
- const IntVector2& GetPressedChildOffset() const;
- float GetRepeatDelay() const;
- float GetRepeatRate() const;
- bool IsPressed() const;
-
- tolua_property__get_set IntVector2& pressedOffset;
- tolua_property__get_set IntVector2& pressedChildOffset;
- tolua_property__get_set float repeatDelay;
- tolua_property__get_set float repeatRate;
- tolua_readonly tolua_property__is_set bool pressed;
- };
- ${
- #define TOLUA_DISABLE_tolua_UILuaAPI_Button_new00
- static int tolua_UILuaAPI_Button_new00(lua_State* tolua_S)
- {
- return ToluaNewObject<Button>(tolua_S);
- }
- #define TOLUA_DISABLE_tolua_UILuaAPI_Button_new00_local
- static int tolua_UILuaAPI_Button_new00_local(lua_State* tolua_S)
- {
- return ToluaNewObjectGC<Button>(tolua_S);
- }
- $}
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