Button.cpp 5.8 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Input/InputEvents.h"
  25. #include "../UI/Button.h"
  26. #include "../UI/UI.h"
  27. #include "../UI/UIEvents.h"
  28. #include "../DebugNew.h"
  29. namespace Urho3D
  30. {
  31. extern const char* UI_CATEGORY;
  32. Button::Button(Context* context) :
  33. BorderImage(context),
  34. pressedOffset_(IntVector2::ZERO),
  35. pressedChildOffset_(IntVector2::ZERO),
  36. repeatDelay_(1.0f),
  37. repeatRate_(0.0f),
  38. repeatTimer_(0.0f),
  39. pressed_(false)
  40. {
  41. SetEnabled(true);
  42. focusMode_ = FM_FOCUSABLE;
  43. }
  44. Button::~Button()
  45. {
  46. }
  47. void Button::RegisterObject(Context* context)
  48. {
  49. context->RegisterFactory<Button>(UI_CATEGORY);
  50. URHO3D_COPY_BASE_ATTRIBUTES(BorderImage);
  51. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
  52. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Focus Mode", FM_FOCUSABLE);
  53. URHO3D_ACCESSOR_ATTRIBUTE("Pressed Image Offset", GetPressedOffset, SetPressedOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  54. URHO3D_ACCESSOR_ATTRIBUTE("Pressed Child Offset", GetPressedChildOffset, SetPressedChildOffset, IntVector2, IntVector2::ZERO, AM_FILE);
  55. URHO3D_ACCESSOR_ATTRIBUTE("Repeat Delay", GetRepeatDelay, SetRepeatDelay, float, 1.0f, AM_FILE);
  56. URHO3D_ACCESSOR_ATTRIBUTE("Repeat Rate", GetRepeatRate, SetRepeatRate, float, 0.0f, AM_FILE);
  57. }
  58. void Button::Update(float timeStep)
  59. {
  60. if (!hovering_ && pressed_)
  61. SetPressed(false);
  62. // Send repeat events if pressed
  63. if (pressed_ && repeatRate_ > 0.0f)
  64. {
  65. repeatTimer_ -= timeStep;
  66. if (repeatTimer_ <= 0.0f)
  67. {
  68. repeatTimer_ += 1.0f / repeatRate_;
  69. using namespace Pressed;
  70. VariantMap& eventData = GetEventDataMap();
  71. eventData[P_ELEMENT] = this;
  72. SendEvent(E_PRESSED, eventData);
  73. }
  74. }
  75. }
  76. void Button::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  77. {
  78. IntVector2 offset(IntVector2::ZERO);
  79. if (hovering_ || HasFocus())
  80. offset += hoverOffset_;
  81. if (pressed_ || selected_)
  82. offset += pressedOffset_;
  83. BorderImage::GetBatches(batches, vertexData, currentScissor, offset);
  84. }
  85. void Button::OnClickBegin(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers,
  86. Cursor* cursor)
  87. {
  88. if (button == MOUSEB_LEFT)
  89. {
  90. SetPressed(true);
  91. repeatTimer_ = repeatDelay_;
  92. hovering_ = true;
  93. using namespace Pressed;
  94. VariantMap& eventData = GetEventDataMap();
  95. eventData[P_ELEMENT] = this;
  96. SendEvent(E_PRESSED, eventData);
  97. }
  98. }
  99. void Button::OnClickEnd(const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers,
  100. Cursor* cursor, UIElement* beginElement)
  101. {
  102. if (pressed_ && button == MOUSEB_LEFT)
  103. {
  104. SetPressed(false);
  105. // If mouse was released on top of the element, consider it hovering on this frame yet (see issue #1453)
  106. if (IsInside(screenPosition, true))
  107. hovering_ = true;
  108. using namespace Released;
  109. VariantMap& eventData = GetEventDataMap();
  110. eventData[P_ELEMENT] = this;
  111. SendEvent(E_RELEASED, eventData);
  112. }
  113. }
  114. void Button::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int buttons,
  115. int qualifiers, Cursor* cursor)
  116. {
  117. SetPressed(true);
  118. }
  119. void Button::OnKey(int key, int buttons, int qualifiers)
  120. {
  121. if (HasFocus() && (key == KEY_RETURN || key == KEY_RETURN2 || key == KEY_KP_ENTER || key == KEY_SPACE))
  122. {
  123. // Simulate LMB click
  124. OnClickBegin(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, 0);
  125. OnClickEnd(IntVector2(), IntVector2(), MOUSEB_LEFT, 0, 0, 0, 0);
  126. }
  127. }
  128. void Button::SetPressedOffset(const IntVector2& offset)
  129. {
  130. pressedOffset_ = offset;
  131. }
  132. void Button::SetPressedOffset(int x, int y)
  133. {
  134. pressedOffset_ = IntVector2(x, y);
  135. }
  136. void Button::SetPressedChildOffset(const IntVector2& offset)
  137. {
  138. pressedChildOffset_ = offset;
  139. }
  140. void Button::SetPressedChildOffset(int x, int y)
  141. {
  142. pressedChildOffset_ = IntVector2(x, y);
  143. }
  144. void Button::SetRepeat(float delay, float rate)
  145. {
  146. SetRepeatDelay(delay);
  147. SetRepeatRate(rate);
  148. }
  149. void Button::SetRepeatDelay(float delay)
  150. {
  151. repeatDelay_ = Max(delay, 0.0f);
  152. }
  153. void Button::SetRepeatRate(float rate)
  154. {
  155. repeatRate_ = Max(rate, 0.0f);
  156. }
  157. void Button::SetPressed(bool enable)
  158. {
  159. pressed_ = enable;
  160. SetChildOffset(pressed_ ? pressedChildOffset_ : IntVector2::ZERO);
  161. }
  162. }