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- //
- // Copyright (c) 2008-2017 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../UI/BorderImage.h"
- namespace Urho3D
- {
- /// Push button %UI element.
- class URHO3D_API Button : public BorderImage
- {
- URHO3D_OBJECT(Button, BorderImage);
- public:
- /// Construct.
- Button(Context* context);
- /// Destruct.
- virtual ~Button();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Perform UI element update.
- virtual void Update(float timeStep);
- /// Return UI rendering batches.
- virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor);
- /// React to mouse click begin.
- virtual void OnClickBegin
- (const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor);
- /// React to mouse click end.
- virtual void OnClickEnd
- (const IntVector2& position, const IntVector2& screenPosition, int button, int buttons, int qualifiers, Cursor* cursor,
- UIElement* beginElement);
- /// React to mouse drag motion.
- virtual void OnDragMove
- (const IntVector2& position, const IntVector2& screenPosition, const IntVector2& deltaPos, int buttons, int qualifiers,
- Cursor* cursor);
- /// React to a key press.
- virtual void OnKey(int key, int buttons, int qualifiers);
- /// Set offset to image rectangle used when pressed.
- void SetPressedOffset(const IntVector2& offset);
- /// Set offset to image rectangle used when pressed.
- void SetPressedOffset(int x, int y);
- /// Set offset of child elements when pressed.
- void SetPressedChildOffset(const IntVector2& offset);
- /// Set offset of child elements when pressed.
- void SetPressedChildOffset(int x, int y);
- /// Set repeat properties. Rate 0 (default) disables repeat.
- void SetRepeat(float delay, float rate);
- /// Set repeat delay.
- void SetRepeatDelay(float delay);
- /// Set repeat rate.
- void SetRepeatRate(float rate);
- /// Return pressed image offset.
- const IntVector2& GetPressedOffset() const { return pressedOffset_; }
- /// Return offset of child elements when pressed.
- const IntVector2& GetPressedChildOffset() const { return pressedChildOffset_; }
- /// Return repeat delay.
- float GetRepeatDelay() const { return repeatDelay_; }
- /// Return repeat rate.
- float GetRepeatRate() const { return repeatRate_; }
- /// Return whether is currently pressed.
- bool IsPressed() const { return pressed_; }
- protected:
- /// Set new pressed state.
- void SetPressed(bool enable);
- /// Pressed image offset.
- IntVector2 pressedOffset_;
- /// Pressed label offset.
- IntVector2 pressedChildOffset_;
- /// Repeat delay.
- float repeatDelay_;
- /// Repeat rate.
- float repeatRate_;
- /// Repeat timer.
- float repeatTimer_;
- /// Current pressed state.
- bool pressed_;
- };
- }
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