View3D.cpp 4.8 KB

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  1. //
  2. // Copyright (c) 2008-2017 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../Graphics/Camera.h"
  25. #include "../Graphics/Graphics.h"
  26. #include "../Graphics/GraphicsEvents.h"
  27. #include "../Graphics/Octree.h"
  28. #include "../Graphics/Texture2D.h"
  29. #include "../Graphics/Zone.h"
  30. #include "../Scene/Scene.h"
  31. #include "../UI/View3D.h"
  32. #include "../UI/UI.h"
  33. #include "../UI/UIEvents.h"
  34. namespace Urho3D
  35. {
  36. extern const char* UI_CATEGORY;
  37. View3D::View3D(Context* context) :
  38. Window(context),
  39. ownScene_(true),
  40. rttFormat_(Graphics::GetRGBFormat()),
  41. autoUpdate_(true)
  42. {
  43. renderTexture_ = new Texture2D(context_);
  44. depthTexture_ = new Texture2D(context_);
  45. viewport_ = new Viewport(context_);
  46. // Disable mipmaps since the texel ratio should be 1:1
  47. renderTexture_->SetNumLevels(1);
  48. depthTexture_->SetNumLevels(1);
  49. SubscribeToEvent(E_RENDERSURFACEUPDATE, URHO3D_HANDLER(View3D, HandleRenderSurfaceUpdate));
  50. }
  51. View3D::~View3D()
  52. {
  53. ResetScene();
  54. }
  55. void View3D::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<View3D>(UI_CATEGORY);
  58. URHO3D_COPY_BASE_ATTRIBUTES(Window);
  59. // The texture format is API specific, so do not register it as a serializable attribute
  60. URHO3D_ACCESSOR_ATTRIBUTE("Auto Update", GetAutoUpdate, SetAutoUpdate, bool, true, AM_FILE);
  61. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Clip Children", true);
  62. URHO3D_UPDATE_ATTRIBUTE_DEFAULT_VALUE("Is Enabled", true);
  63. }
  64. void View3D::OnResize(const IntVector2& newSize, const IntVector2& delta)
  65. {
  66. int width = newSize.x_;
  67. int height = newSize.y_;
  68. if (width > 0 && height > 0)
  69. {
  70. renderTexture_->SetSize(width, height, rttFormat_, TEXTURE_RENDERTARGET);
  71. depthTexture_->SetSize(width, height, Graphics::GetDepthStencilFormat(), TEXTURE_DEPTHSTENCIL);
  72. RenderSurface* surface = renderTexture_->GetRenderSurface();
  73. surface->SetViewport(0, viewport_);
  74. surface->SetUpdateMode(SURFACE_MANUALUPDATE);
  75. surface->SetLinkedDepthStencil(depthTexture_->GetRenderSurface());
  76. SetTexture(renderTexture_);
  77. SetImageRect(IntRect(0, 0, width, height));
  78. if (!autoUpdate_)
  79. surface->QueueUpdate();
  80. }
  81. }
  82. void View3D::SetView(Scene* scene, Camera* camera, bool ownScene)
  83. {
  84. ResetScene();
  85. scene_ = scene;
  86. cameraNode_ = camera ? camera->GetNode() : 0;
  87. ownScene_ = ownScene;
  88. viewport_->SetScene(scene_);
  89. viewport_->SetCamera(camera);
  90. QueueUpdate();
  91. }
  92. void View3D::SetFormat(unsigned format)
  93. {
  94. if (format != rttFormat_)
  95. {
  96. rttFormat_ = format;
  97. OnResize(GetSize(), IntVector2::ZERO);
  98. }
  99. }
  100. void View3D::SetAutoUpdate(bool enable)
  101. {
  102. autoUpdate_ = enable;
  103. }
  104. void View3D::QueueUpdate()
  105. {
  106. RenderSurface* surface = renderTexture_->GetRenderSurface();
  107. if (surface)
  108. surface->QueueUpdate();
  109. }
  110. Scene* View3D::GetScene() const
  111. {
  112. return scene_;
  113. }
  114. Node* View3D::GetCameraNode() const
  115. {
  116. return cameraNode_;
  117. }
  118. Texture2D* View3D::GetRenderTexture() const
  119. {
  120. return renderTexture_;
  121. }
  122. Texture2D* View3D::GetDepthTexture() const
  123. {
  124. return depthTexture_;
  125. }
  126. Viewport* View3D::GetViewport() const
  127. {
  128. return viewport_;
  129. }
  130. void View3D::ResetScene()
  131. {
  132. if (!scene_)
  133. return;
  134. if (!ownScene_)
  135. {
  136. RefCount* refCount = scene_->RefCountPtr();
  137. ++refCount->refs_;
  138. scene_ = 0;
  139. --refCount->refs_;
  140. }
  141. else
  142. scene_ = 0;
  143. }
  144. void View3D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  145. {
  146. if (autoUpdate_ && IsVisibleEffective())
  147. QueueUpdate();
  148. }
  149. }