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- /// Database demo. This sample demonstrates how to use database subsystem to connect to a database and execute adhoc SQL statements.
- #include "Scripts/Utilities/Sample.as"
- DbConnection@ connection;
- uint row;
- uint maxRows = 50;
- void Start()
- {
- // Execute the common startup for samples
- SampleStart();
- // Disable default execution of AngelScript from the console
- script.executeConsoleCommands = false;
- // Subscribe to console commands and the frame update
- SubscribeToEvent("ConsoleCommand", "HandleConsoleCommand");
- SubscribeToEvent("Update", "HandleUpdate");
- // Subscribe key down event
- SubscribeToEvent("KeyDown", "HandleEscKeyDown");
- // Hide logo to make room for the console
- SetLogoVisible(false);
- // Show the console by default, make it large
- console.numRows = graphics.height / 16;
- console.numBufferedRows = 2 * console.numRows;
- console.commandInterpreter = "ScriptEventInvoker";
- console.visible = true;
- console.closeButton.visible = false;
- // Show OS mouse cursor
- input.mouseVisible = true;
- // Set the mouse mode to use in the sample
- SampleInitMouseMode(MM_FREE);
- // Open the operating system console window (for stdin / stdout) if not open yet
- // Do not open in fullscreen, as this would cause constant device loss
- if (!graphics.fullscreen)
- OpenConsoleWindow();
- // In general, the connection string is really the only thing that need to be changed when switching underlying database API
- // and that when using ODBC API then the connection string must refer to an already installed ODBC driver
- // Although it has not been tested yet but the ODBC API should be able to interface with any vendor provided ODBC drivers
- // In this particular demo, however, when using ODBC API then the SQLite-ODBC driver need to be installed
- // The SQLite-ODBC driver can be built from source downloaded from http://www.ch-werner.de/sqliteodbc/
- // You can try to install other ODBC driver and modify the connection string below to match your ODBC driver
- // Both DSN and DSN-less connection string should work
- // The ODBC API, i.e. URHO3D_DATABASE_ODBC build option, is only available for native (including RPI) platforms
- // and it is designed for development of game server connecting to ODBC-compliant databases in mind
- // This demo will always work when using SQLite API as the SQLite database engine is embedded inside Urho3D game engine
- // and this is also the case when targeting Web platform
- // We could have used #ifdef to init the connection string during compile time, but below shows how it is done during runtime
- // The "URHO3D_DATABASE_ODBC" compiler define is set when URHO3D_DATABASE_ODBC build option is enabled
- // Connect to a temporary in-memory SQLite database
- connection = database.Connect(DBAPI == DBAPI_ODBC ? "Driver=SQLite3;Database=:memory:" : "file://");
- // Subscribe to database cursor event to loop through query resultset
- SubscribeToEvent("DbCursor", "HandleDbCursor");
- // Show instruction
- Print("This demo connects to temporary in-memory database.\n"
- "All the tables and their data will be lost after exiting the demo.\n"
- "Enter a valid SQL statement in the console input and press Enter to execute.\n"
- "Enter 'get/set maxrows [number]' to get/set the maximum rows to be printed out.\n"
- "Enter 'get/set connstr [string]' to get/set the database connection string and establish a new connection to it.\n"
- "Enter 'quit' or 'exit' to exit the demo.\n"
- "For example:\n ");
- HandleInput("create table tbl1(col1 varchar(10), col2 smallint)");
- HandleInput("insert into tbl1 values('Hello', 10)");
- HandleInput("insert into tbl1 values('World', 20)");
- HandleInput("select * from tbl1");
- }
- void HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
- {
- if (eventData["Id"].GetString() == "ScriptEventInvoker")
- HandleInput(eventData["Command"].GetString());
- }
- void HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Check if there is input from stdin
- String input = GetConsoleInput();
- if (input.length > 0)
- HandleInput(input);
- }
- void HandleEscKeyDown(StringHash eventType, VariantMap& eventData)
- {
- // Unlike the other samples, exiting the engine when ESC is pressed instead of just closing the console
- if (eventData["Key"].GetInt() == KEY_ESCAPE)
- engine.Exit();
- }
- void HandleDbCursor(StringHash eventType, VariantMap& eventData)
- {
- // In a real application the P_SQL can be used to do the logic branching in a shared event handler
- // However, this is not required in this sample demo
- uint numCols = eventData["NumCols"].GetUInt();
- Array<Variant>@ colValues = eventData["ColValues"].GetVariantVector();
- Array<String>@ colHeaders = eventData["ColHeaders"].GetStringVector();
- // In this sample demo we just use db cursor to dump each row immediately so we can filter out the row to conserve memory
- // In a real application this can be used to perform the client-side filtering logic
- eventData["Filter"] = true;
- // In this sample demo we abort the further cursor movement when maximum rows being dumped has been reached
- eventData["Abort"] = ++row >= maxRows;
- for (uint i = 0; i < numCols; ++i)
- Print("Row #" + row + ": " + colHeaders[i] + " = " + colValues[i].ToString());
- }
- void HandleInput(const String&in input)
- {
- // Echo input string to stdout
- Print(input);
- row = 0;
- if (input == "quit" || input == "exit")
- engine.Exit();
- else if (input.StartsWith("set") || input.StartsWith("get"))
- {
- // We expect a key/value pair for 'set' command
- Array<String> tokens = input.Substring(3).Split(' ');
- String setting = tokens.length > 0 ? tokens[0] : "";
- if (input.StartsWith("set") && tokens.length > 1)
- {
- if (setting == "maxrows")
- maxRows = Max(tokens[1].ToUInt(), 1);
- else if (setting == "connstr") {
- String newConnectionString(input.Substring(input.Find(" ", input.Find("connstr")) + 1));
- DbConnection@ newConnection = database.Connect(newConnectionString);
- if (newConnection !is null)
- {
- database.Disconnect(connection);
- connection = newConnection;
- }
- }
- }
- if (tokens.length > 0)
- {
- if (setting == "maxrows")
- Print("maximum rows is set to " + maxRows);
- else if (setting == "connstr")
- Print("connection string is set to " + connection.connectionString);
- else
- Print("Unrecognized setting: " + setting);
- }
- else
- Print("Missing setting paramater. Recognized settings are: maxrows, connstr");
- }
- else
- {
- // In this sample demo we use the dbCursor event to loop through each row as it is being fetched
- // Regardless of this event is being used or not, all the fetched rows will be made available in the DbResult object,
- // unless the dbCursor event handler has instructed to filter out the fetched row from the final result
- DbResult result = connection.Execute(input, true);
- // Number of affected rows is only meaningful for DML statements like insert/update/delete
- if (result.numAffectedRows != -1)
- Print("Number of affected rows: " + result.numAffectedRows);
- }
- Print(" ");
- }
- // Create XML patch instructions for screen joystick layout specific to this sample app
- String patchInstructions =
- "<patch>" +
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">" +
- " <attribute name=\"Is Visible\" value=\"false\" />" +
- " </add>" +
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
- " <attribute name=\"Is Visible\" value=\"false\" />" +
- " </add>" +
- "</patch>";
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